[Keyboard] add YMDK40 AIR40 (#19276)
Co-authored-by: jack <0x6a73@protonmail.com> Co-authored-by: Drashna Jaelre <drashna@live.com>
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								keyboards/ymdk/ymd40/air40/config.h
									
										
									
									
									
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								keyboards/ymdk/ymd40/air40/config.h
									
										
									
									
									
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/* Copyright 2021 Dennis Kruyt (dennis@kruyt.org)
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include "config_common.h"
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/* key matrix size */
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 12
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/*
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 * Keyboard Matrix Assignments
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 *
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 * Change this to how you wired your keyboard
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 * COLS: AVR pins used for columns, left to right
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 * ROWS: AVR pins used for rows, top to bottom
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 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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 *
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 */
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#define MATRIX_ROW_PINS { D0, B3, B2, B1 }
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#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }
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#define DIODE_DIRECTION COL2ROW
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#define RGB_DI_PIN E2
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#define RGB_MATRIX_LED_COUNT 51
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#ifdef RGB_MATRIX_ENABLE
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#    define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130 // Limit to vendor-recommended value
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#    define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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#    define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#    define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#    define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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#    define ENABLE_RGB_MATRIX_BREATHING
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#    define ENABLE_RGB_MATRIX_BAND_SAT
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#    define ENABLE_RGB_MATRIX_BAND_VAL
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#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#    define ENABLE_RGB_MATRIX_CYCLE_ALL
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#    define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#    define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#    define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#    define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#    define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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#    define ENABLE_RGB_MATRIX_DUAL_BEACON
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#    define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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#    define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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#    define ENABLE_RGB_MATRIX_RAINDROPS
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#    define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#    define ENABLE_RGB_MATRIX_HUE_BREATHING
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#    define ENABLE_RGB_MATRIX_HUE_PENDULUM
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#    define ENABLE_RGB_MATRIX_HUE_WAVE
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#    define ENABLE_RGB_MATRIX_PIXEL_RAIN
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#    define ENABLE_RGB_MATRIX_PIXEL_FLOW
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#    define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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#    define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#    define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#    define ENABLE_RGB_MATRIX_SPLASH
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#    define ENABLE_RGB_MATRIX_MULTISPLASH
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#    define ENABLE_RGB_MATRIX_SOLID_SPLASH
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#    define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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