[Keyboard] Add modded Razer Orbweaver with RP2040 (#19711)
Co-authored-by: jack <0x6a73@protonmail.com> Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
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								keyboards/handwired/orbweaver/keymaps/default/keymap.c
									
										
									
									
									
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								keyboards/handwired/orbweaver/keymaps/default/keymap.c
									
										
									
									
									
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/* Copyright 2023 a_marmot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//generic default keymap with Razor defaults (+ mode toggle)
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    /*
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     * ┌───┬───┬───┬───┬───┐
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     * │Esc│ 1 │ 2 │ 3 │ 4 │
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     * ├───┼───┼───┼───┼───┤
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     * │Tab│ q │ w │ e │ r │
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     * ├───┼───┼───┼───┼───┤
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     * │Cap│ a │ s │ d │ f │
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     * ├───┼───┼───┼───┼───┤
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     * │Shi│ z │ x │ c │ v │
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     * ├───┼───┼───┼───┼───┤
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     * │Alt│ ↑ │ ↓ │ → │ ← │
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     * ├───────┴┬──┴───┴───┤
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     * │Spacebar│change map│
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     * └────────┴──────────┘
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     */
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     [0] = LAYOUT(
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        KC_ESC, KC_1, KC_2, KC_3, KC_4,
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        KC_TAB, KC_Q, KC_W, KC_E, KC_R,
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        KC_CAPS, KC_A, KC_S, KC_D, KC_F,
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        KC_LSFT, KC_Z, KC_X, KC_C, KC_V,
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        KC_LALT, KC_UP, KC_DOWN, KC_RIGHT, KC_LEFT,
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        KC_SPACE, TO(1)
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    ),
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//Second example keymap with all modifier keys replaced with numbers or letters
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    /*
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     * ┌───┬───┬───┬───┬───┐
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     * │ 0 │ 1 │ 2 │ 3 │ 4 │
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     * ├───┼───┼───┼───┼───┤
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     * │ i │ q │ w │ e │ r │
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     * ├───┼───┼───┼───┼───┤
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     * │ j │ a │ s │ d │ f │
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     * ├───┼───┼───┼───┼───┤
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     * │ k │ z │ x │ c │ v │
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     * ├───┼───┼───┼───┼───┤
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     * │ l │ ↑ │ ↓ │ → │ ← │
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     * ├───────┴┬──┴───┴───┤
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     * │Spacebar│change map│
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     * └────────┴──────────┘
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     */
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   [1] = LAYOUT(
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        KC_0, KC_1, KC_2, KC_3, KC_4,
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        KC_I, KC_Q, KC_W, KC_E, KC_R,
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        KC_J, KC_A, KC_S, KC_D, KC_F,
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        KC_K, KC_Z, KC_X, KC_C, KC_V,
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        KC_L, KC_UP, KC_DOWN, KC_RIGHT, KC_LEFT,
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        KC_SPACE, TO(0)
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    ) 
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//, add more keymaps here
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};
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static const uint8_t colormap[][20][3] = {
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// colors for the default key map in hex RGB values
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	{
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		{0x00, 0x00, 0xFF},{0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00},
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		{0xFF, 0x70, 0x00},{0x00, 0xFF, 0xFF},{0x80, 0x00, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},
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		{0xFF, 0x70, 0x00},{0x80, 0x00, 0xFF},{0x80, 0x00, 0xFF},{0x80, 0x00, 0xFF},{0x00, 0xFF, 0xFF},
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		{0xFF, 0x70, 0x00},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF}
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	},
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// colors for the 2nd key map 
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	{
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		{0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00},
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		{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},{0x80, 0x00, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},
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		{0x00, 0xFF, 0xFF},{0x80, 0x00, 0xFF},{0x80, 0x00, 0xFF},{0x80, 0x00, 0xFF},{0x00, 0xFF, 0xFF},
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		{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF}
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	}
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//, add more keymaps here
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};	
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bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
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    for (uint8_t i = led_min; i < led_max; i++) {
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       	rgb_matrix_set_color(i, 
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       	colormap[get_highest_layer(layer_state|default_layer_state)][i][0],
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       	colormap[get_highest_layer(layer_state|default_layer_state)][i][1],
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       	colormap[get_highest_layer(layer_state|default_layer_state)][i][2]);
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	}
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    return false;
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}
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