[Keymap Removal] xiudi/xd75 and related keymaps. (#22698)
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/*
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Copyright 2017 Danny Nguyen <danny@hexwire.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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/* Select hand configuration */
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#define MASTER_LEFT
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// #define _MASTER_RIGHT
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// #define EE_HANDS
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#undef RGBLED_NUM
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_TWINKLE
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#define RGBLED_NUM 12
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#endif
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QW 0
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#define _LW 1
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#define _RS 2
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* SPLIT QWERTY
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* .-----------------------------------------------------------------------------------------------------------.
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* | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | ` |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
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* | TAB | Q | W | E | R | T | Y | U | I | O | P | BSPACE |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
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* | LCTRL | A | S | D | F | G | H | J | K | L | ; | ENTER |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
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* | LSHIFT | Z | X | C | V | B | N | M | < | > | / | RSHIFT |
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* |--------+--------+--------+--------+--------+-----------------+--------+-----------------+--------+--------|
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* | LALT | RAISE | RAISE | LGUI | SPACE | SPACE | SPACE | SPACE | RGUI | LOWER | LOWER | RALT |
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* '-----------------------------------------------------------------------------------------------------------'
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*/
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[_QW] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_GRV,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
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KC_LALT, MO(_RS), MO(_RS), KC_LGUI, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_RGUI, MO(_LW), MO(_LW), KC_RALT
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),
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/* Lower
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* .-----------------------------------------------------------------------------------------------------------.
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* | | F1 | F2 | F3 | F4 | F5 | | | | | | |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | | PREV | NEXT | VOLUP | RGBTOG | F11 | | | | | | |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | | PLAY | STOP | VOLDWN | RGBMOD | | | | | | | |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | | | | MUTE | | | | | | | | |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | | | | | | | | | | | | |
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* '-----------------------------------------------------------------------------------------------------------'
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*/
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[_LW] = LAYOUT(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, _______, _______, _______, _______,
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_______, KC_MPRV, KC_MNXT, KC_VOLU, RGB_TOG, KC_F11, _______, _______, _______, _______, _______, _______,
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_______, KC_MPLY, KC_MSTP, KC_VOLD, RGB_MOD, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, KC_MUTE, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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/* Raise
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* .-----------------------------------------------------------------------------------------------------------.
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* | | | | | | | F6 | F7 | F8 | F9 | F10 | DELETE |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | | | | | | | F12 | [ | ] | - | = | \ |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | | | | | | | PRTSCR | LEFT | DOWN | UP | RIGHT | |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | | | | | | | | HOME | PGDN | PGUP | END | |
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* |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+--------+--------|
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* | | | | | | | | | | | | |
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* '-----------------------------------------------------------------------------------------------------------'
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*/
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[_RS] = LAYOUT(
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_______, _______, _______, _______, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL,
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_______, _______, _______, _______, _______, _______, KC_F12, KC_LBRC, KC_RBRC, KC_MINS, KC_EQL, KC_BSLS,
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_______, _______, _______, _______, _______, _______, KC_PSCR, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______,
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_______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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)
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};
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RGBLIGHT_ENABLE = yes
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