Speed up Webserver demo data rate by not sending a full ethernet frame each time, preventing the receiver from using a delayed ACK scheme which slows down the connection. TELNET server cleanup.
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8154331da6
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c6f21fde62
7 changed files with 27 additions and 39 deletions
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@ -31,7 +31,7 @@
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/** \file
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*
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* TELNET Webserver Application. When connected to the uIP stack,
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* this will serve out connection information to the client.
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* this will serve out raw TELNET to the client on port 23.
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*/
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#define INCLUDE_FROM_TELNETSERVERAPP_C
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@ -44,9 +44,13 @@ const char PROGMEM WelcomeHeader[] = "******************************************
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/** Main TELNET menu, giving the user the list of available commands they may issue */
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const char PROGMEM TELNETMenu[] = "\r\n"
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" Available Commands:\r\n"
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" == Available Commands: ==\r\n"
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" c) List Active TCP Connections\r\n"
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"\r\nCommand>";
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" =========================\r\n"
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"\r\n>";
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/** Header to print before the current connections are printed to the client */
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const char PROGMEM CurrentConnectionsHeader = "\r\n* Current TCP Connections: *\r\n";
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/** Initialization function for the simple HTTP webserver. */
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void TELNETServerApp_Init(void)
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@ -65,11 +69,13 @@ void TELNETServerApp_Callback(void)
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if (uip_connected())
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{
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/* New connection - initialize connection state values */
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AppState->TELNETServer.CurrentState = TELNET_STATE_SendHeader;
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}
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if (uip_acked())
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{
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/* Progress to the next state once the current state's data has been ACKed */
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AppState->TELNETServer.CurrentState = AppState->TELNETServer.NextState;
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}
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@ -124,7 +130,7 @@ static void TELNETServerApp_DisplayTCPConnections(void)
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{
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char* const AppData = (char*)uip_appdata;
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strcpy(AppData, "\r\n* Current TCP Connections: *\r\n");
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strcpy_P(AppData, CurrentConnectionsHeader);
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uint16_t ResponseLen = strlen(AppData);
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uint8_t ActiveConnCount = 0;
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