Add rainkeeb keyboard (#10875)
* Add rainkeeb Add support for rainkeeb * gpl license added * updated * Apply suggestions from code review Co-authored-by: ridingqwerty <george.g.koenig@gmail.com> * Apply suggestions from code review Co-authored-by: ridingqwerty <george.g.koenig@gmail.com> * Update info.json * via keymap added * updated keymap and .h to work properly * fixed oled code oops Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
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								keyboards/rainkeeb/config.h
									
										
									
									
									
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/* Copyright 2020 Regan Palmer
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID       0x726B // rk - "rainkeebs"
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#define PRODUCT_ID      0x726B // rk - "rainkeeb"
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#define DEVICE_VER      0x0001
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#define MANUFACTURER    rainkeebs
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#define PRODUCT         rainkeeb
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/* key matrix size */
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#define MATRIX_ROWS 8
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#define MATRIX_COLS 6
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/* key matrix pins */
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#define MATRIX_ROW_PINS { D3, D2, D4, C6, D7, E6, B4, B5 }
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#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3 }
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#define UNUSED_PINS
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* encoder pads */
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#define ENCODERS_PAD_A { B2 }
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#define ENCODERS_PAD_B { B6 }
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#define ENCODER_RESOLUTION 4
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