Migrate RGB Matrix config to info.json - B (#22806)
This commit is contained in:
parent
5267329caa
commit
c412b7fc42
46 changed files with 429 additions and 760 deletions
|
@ -3,68 +3,4 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
* RGB Matrix
|
||||
*/
|
||||
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
/* ===========================================================================================
|
||||
* PLEASE NOTE: Because the BN006 only has 6 keys, not all the animations are visually viable
|
||||
* =========================================================================================== */
|
||||
|
||||
#define RGB_MATRIX_LED_COUNT 6
|
||||
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||
#define RGB_MATRIX_SLEEP // turn off effects when suspended
|
||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
||||
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_BREATHING // Sets the default mode, if none has been set
|
||||
#define RGB_TRIGGER_ON_KEYDOWN // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards
|
||||
|
||||
// RGB Matrix Animation modes. Explicitly enabled
|
||||
// For full list of effects, see: https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
|
||||
#define ENABLE_RGB_MATRIX_SOLID_COLOR
|
||||
// #define ENABLE_RGB_MATRIX_ALPHAS_MODS
|
||||
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
||||
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
||||
#define ENABLE_RGB_MATRIX_BREATHING
|
||||
// #define ENABLE_RGB_MATRIX_BAND_SAT
|
||||
// #define ENABLE_RGB_MATRIX_BAND_VAL
|
||||
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
|
||||
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
|
||||
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
|
||||
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
|
||||
// #define ENABLE_RGB_MATRIX_CYCLE_ALL
|
||||
// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
|
||||
// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
|
||||
// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
|
||||
// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
|
||||
// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
|
||||
// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
|
||||
// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
|
||||
// #define ENABLE_RGB_MATRIX_DUAL_BEACON
|
||||
// #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
|
||||
// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
|
||||
// #define ENABLE_RGB_MATRIX_RAINDROPS
|
||||
// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
|
||||
// #define ENABLE_RGB_MATRIX_HUE_BREATHING
|
||||
// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
|
||||
// #define ENABLE_RGB_MATRIX_HUE_WAVE
|
||||
// #define ENABLE_RGB_MATRIX_PIXEL_RAIN
|
||||
// #define ENABLE_RGB_MATRIX_PIXEL_FLOW
|
||||
// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
||||
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
|
||||
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
#define ENABLE_RGB_MATRIX_SPLASH
|
||||
// #define ENABLE_RGB_MATRIX_MULTISPLASH
|
||||
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
#endif
|
||||
#define RGB_TRIGGER_ON_KEYDOWN // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards
|
||||
|
|
|
@ -33,6 +33,18 @@
|
|||
"pin": "B15"
|
||||
},
|
||||
"rgb_matrix": {
|
||||
"animations": {
|
||||
"gradient_up_down": true,
|
||||
"gradient_left_right": true,
|
||||
"breathing": true,
|
||||
"solid_reactive_simple": true,
|
||||
"solid_reactive": true,
|
||||
"splash": true,
|
||||
"solid_splash": true
|
||||
},
|
||||
"default": {
|
||||
"animation": "breathing"
|
||||
},
|
||||
"driver": "ws2812",
|
||||
"layout": [
|
||||
{"flags": 4, "matrix": [0, 0], "x": 0, "y": 0},
|
||||
|
@ -41,7 +53,9 @@
|
|||
{"flags": 4, "matrix": [1, 0], "x": 0, "y": 64},
|
||||
{"flags": 4, "matrix": [1, 1], "x": 112, "y": 64},
|
||||
{"flags": 4, "matrix": [1, 2], "x": 224, "y": 64}
|
||||
]
|
||||
],
|
||||
"max_brightness": 200,
|
||||
"sleep": true
|
||||
},
|
||||
"community_layouts": ["ortho_2x3"],
|
||||
"layouts": {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue