Jotpad16 (#5212)
* jotix 4x12 keymap * readme corrections * jotix ortho 4x12 keymap * jotix ortho 4x12 keymap * jotix ortho 4x12 keymap * jotix ortho 4x12 keymap * jotix ortho 4x12 keymap * jotix ortho 4x12 keymap * add jotpad keyboard * add jotpad keyboard * backlight pin for arduino pro micro * readme correction * readme correction * jotpad16 * Update keyboards/handwired/jotpad16/jotpad16.h Co-Authored-By: jotix <47826561+jotix@users.noreply.github.com> * Update keyboards/handwired/jotpad16/keymaps/default/keymap.c Co-Authored-By: jotix <47826561+jotix@users.noreply.github.com> * Update keyboards/handwired/jotpad16/readme.md Co-Authored-By: jotix <47826561+jotix@users.noreply.github.com>
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								keyboards/handwired/jotpad16/keymaps/default/keymap.c
									
										
									
									
									
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								keyboards/handwired/jotpad16/keymaps/default/keymap.c
									
										
									
									
									
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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// this is the style you want to emulate.
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _NUMPAD 0
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Numpad
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 * +-------+-------+-------+-------+
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 * |   7   |   8   |   9   |   -   |
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 * +-------+-------+-------+-------+
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 * |   4   |   5   |   6   |   +   |
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 * +-------+-------+-------+-------+
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 * |   1   |   2   |   3   | enter |
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 * +-------+-------+-------+-------+
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 * |   0   |   .   |   /   |   *   |
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 * +-------+-------+-------+-------+
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 */
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[_NUMPAD] = LAYOUT_ortho_4x4( 
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    KC_P7,  KC_P8,  KC_P9,  KC_MINS,
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    KC_P4,  KC_P5,  KC_P6,  KC_PLUS,
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    KC_P1,  KC_P2,  KC_P3,  KC_PENT,
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    KC_P0,  KC_PDOT,KC_PSLS,KC_ASTR 
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),
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};
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