Keymap: Update personal keymap (#3855)
* Updated personal keymap * simplified keymap based on suggestions
This commit is contained in:
		
							parent
							
								
									e72d07c22b
								
							
						
					
					
						commit
						c3b3f33c6a
					
				
					 2 changed files with 24 additions and 42 deletions
				
			
		| 
						 | 
				
			
			@ -16,6 +16,12 @@
 | 
			
		|||
 | 
			
		||||
#define TAPPING_TERM 150
 | 
			
		||||
 | 
			
		||||
/* default layer sounds */
 | 
			
		||||
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
 | 
			
		||||
                              SONG(GAME_SOUND), \
 | 
			
		||||
                              SONG(COLEMAK_SOUND) \
 | 
			
		||||
                            }
 | 
			
		||||
 | 
			
		||||
//#undef RGBLED_NUM
 | 
			
		||||
//#define RGBLIGHT_ANIMATIONS
 | 
			
		||||
//#define RGBLED_NUM 12
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -4,7 +4,7 @@ extern keymap_config_t keymap_config;
 | 
			
		|||
 | 
			
		||||
#define _QWERTY 0
 | 
			
		||||
#define _COLEMAK 1
 | 
			
		||||
#define _DVORAK 2
 | 
			
		||||
#define _GAME 2
 | 
			
		||||
#define _NUMB 3
 | 
			
		||||
#define _CODE 4
 | 
			
		||||
#define _SYS 5
 | 
			
		||||
| 
						 | 
				
			
			@ -14,7 +14,7 @@ extern keymap_config_t keymap_config;
 | 
			
		|||
enum custom_keycodes {
 | 
			
		||||
  QWERTY = SAFE_RANGE,
 | 
			
		||||
  COLEMAK,
 | 
			
		||||
  DVORAK,
 | 
			
		||||
  GAME,
 | 
			
		||||
  NUMB,
 | 
			
		||||
  CODE,
 | 
			
		||||
  SYS,
 | 
			
		||||
| 
						 | 
				
			
			@ -25,13 +25,9 @@ enum custom_keycodes {
 | 
			
		|||
#define KC_ KC_TRNS
 | 
			
		||||
#define _______ KC_TRNS
 | 
			
		||||
 | 
			
		||||
#define KC_CAPW LGUI(LSFT(KC_3))        // Capture whole screen
 | 
			
		||||
#define KC_CPYW LGUI(LSFT(LCTL(KC_3)))  // Copy whole screen
 | 
			
		||||
#define KC_CAPP LGUI(LSFT(KC_4))        // Capture portion of screen
 | 
			
		||||
#define KC_CPYP LGUI(LSFT(LCTL(KC_4)))  // Copy portion of screen
 | 
			
		||||
#define KC_X1 CODE
 | 
			
		||||
#define KC_X2 NUMB
 | 
			
		||||
#define KC_X3 SYS
 | 
			
		||||
#define KC_X3 MO(_SYS)
 | 
			
		||||
#define KC_X4 MT(MOD_LSFT, KC_ENT)
 | 
			
		||||
 | 
			
		||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
| 
						 | 
				
			
			@ -60,25 +56,25 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		|||
  //`----+----+----+----+----+----'    `----+----+----+----+----+----'
 | 
			
		||||
  ),
 | 
			
		||||
 | 
			
		||||
  [_DVORAK] = LAYOUT_kc(
 | 
			
		||||
  [_GAME] = LAYOUT_kc(
 | 
			
		||||
  //,----+----+----+----+----+----.    ,----+----+----+----+----+----.
 | 
			
		||||
     TAB ,QUOT,COMM,DOT , P  , Y  ,      F  , G  , C  , R  , L  ,MINS,
 | 
			
		||||
     TAB , Q  , W  , E  , R  , T  ,      Y  , U  , I  , O  , P  ,MINS,
 | 
			
		||||
  //|----+----+----+----+----+----|    |----+----+----+----+----+----|
 | 
			
		||||
     BSPC, A  , O  , E  , U  , I  ,      D  , H  , T  , N  , S  ,SLSH,
 | 
			
		||||
     ESC , A  , S  , D  , F  , G  ,      H  , J  , K  , L  ,SCLN,QUOT,
 | 
			
		||||
  //|----+----+----+----+----+----|    |----+----+----+----+----+----|
 | 
			
		||||
     LSFT,SCLN, Q  , J  , K  , X  ,      B  , M  , W  , V  , Z  , X4 ,
 | 
			
		||||
     LSFT, Z  , X  , C  , V  , B  ,      N  , M  ,COMM,DOT ,SLSH, X4 ,
 | 
			
		||||
  //|----+----+----+----+----+----|    |----+----+----+----+----+----|
 | 
			
		||||
      X3 ,LCTL,LALT,LGUI, X1 ,LALT,     SPC , X2 ,LEFT,DOWN, UP ,RGHT
 | 
			
		||||
      X3 ,LCTL,LALT,LGUI, X2 , SPC,     SPC , X1 ,LEFT,DOWN, UP ,RGHT
 | 
			
		||||
  //`----+----+----+----+----+----'    `----+----+----+----+----+----'
 | 
			
		||||
  ),
 | 
			
		||||
 | 
			
		||||
  [_NUMB] = LAYOUT_kc(
 | 
			
		||||
  //,----+----+----+----+----+----.    ,----+----+----+----+----+----.
 | 
			
		||||
     TILD,EXLM, AT ,HASH,DLR ,PERC,     CIRC,AMPR,ASTR,LPRN,RPRN,PMNS,
 | 
			
		||||
     TILD,EXLM, AT ,HASH,DLR ,PERC,     CIRC,AMPR,ASTR,LPRN,RPRN, DEL,
 | 
			
		||||
  //|----+----+----+----+----+----|    |----+----+----+----+----+----|
 | 
			
		||||
     GRV , 1  , 2  , 3  , 4  , 5  ,      6  , 7  , 8  , 9  , 0  ,UNDS,
 | 
			
		||||
  //|----+----+----+----+----+----|    |----+----+----+----+----+----|
 | 
			
		||||
         ,    ,MPRV,MPLY,MNXT,    ,         ,VOLD,VOLU,MUTE,    ,    ,
 | 
			
		||||
         ,    ,MPRV,MNXT,MPLY,    ,         ,VOLD,VOLU,MUTE,    ,    ,
 | 
			
		||||
  //|----+----+----+----+----+----|    |----+----+----+----+----+----|
 | 
			
		||||
         ,    ,    ,    ,    ,LALT,         ,    ,    ,    ,    ,
 | 
			
		||||
  //`----+----+----+----+----+----'    `----+----+----+----+----+----'
 | 
			
		||||
| 
						 | 
				
			
			@ -90,7 +86,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		|||
  //|----+------+----+----+----+----|    |----+----+----+----+----+----|
 | 
			
		||||
     CAPS,SELECT,LEFT,DOWN,RGHT,DEL ,     PGDN, END,LBRC,RBRC,MINS,UNDS,
 | 
			
		||||
  //|----+------+----+----+----+----|    |----+----+----+----+----+----|
 | 
			
		||||
         , UNDO ,CUT ,COPY,PASTE,   ,     LEFT,RGHT,LCBR,RCBR,PLUS,PEQL,
 | 
			
		||||
     LSFT, UNDO ,CUT ,COPY,PASTE,   ,     LEFT,RGHT,LCBR,RCBR,PLUS,PEQL,
 | 
			
		||||
  //|----+------+----+----+----+----|    |----+----+----+----+----+----|
 | 
			
		||||
         ,      ,    ,    ,    ,LALT,         ,    ,    ,    ,    ,
 | 
			
		||||
  //`----+------+----+----+----+----'    `----+----+----+----+----+----'
 | 
			
		||||
| 
						 | 
				
			
			@ -98,9 +94,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		|||
 | 
			
		||||
  [_SYS] = LAYOUT_kc(
 | 
			
		||||
  //,----+----+----+----+----+----.    ,----+----+----+----+----+----.
 | 
			
		||||
     F12 , F1 , F2 , F3 , F4 , F5 ,      F6 , F7 , F8 , F9 ,F10 ,F11 ,
 | 
			
		||||
  //|----+----+----+----+----+----|    |----+----+----+----+----+----|
 | 
			
		||||
         ,    ,    ,    ,    ,    ,         ,    ,    ,    ,    ,    ,
 | 
			
		||||
  //|----+----+----+----+----+----|    |----+----+----+----+----+----|
 | 
			
		||||
     F12 , F1 , F2 , F3 , F4 , F5 ,      F6 , F7 , F8 , F9 ,F10 ,F11 ,
 | 
			
		||||
  //|----+----+----+----+----+----|    |----+----+----+----+----+----|
 | 
			
		||||
         ,    ,    ,    ,    ,    ,         ,    ,    ,    ,    ,    ,
 | 
			
		||||
  //|----+----+----+----+----+----|    |----+----+----+----+----+----|
 | 
			
		||||
| 
						 | 
				
			
			@ -121,7 +117,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		|||
 */
 | 
			
		||||
  [_ADJUST] = LAYOUT_ortho_4x12( \
 | 
			
		||||
    _______, RESET  , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \
 | 
			
		||||
    _______, _______, _______, AU_ON,   AU_OFF,  AG_NORM, AG_SWAP, QWERTY,  COLEMAK, DVORAK,  _______, _______, \
 | 
			
		||||
    _______, _______, _______, AU_ON,   AU_OFF,  AG_NORM, AG_SWAP, QWERTY,  COLEMAK, GAME  ,  _______, _______, \
 | 
			
		||||
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
 | 
			
		||||
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
 | 
			
		||||
  )
 | 
			
		||||
| 
						 | 
				
			
			@ -129,43 +125,23 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		|||
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#ifdef AUDIO_ENABLE
 | 
			
		||||
float tone_qwerty[][2]     = SONG(QWERTY_SOUND);
 | 
			
		||||
float tone_dvorak[][2]     = SONG(DVORAK_SOUND);
 | 
			
		||||
float tone_colemak[][2]    = SONG(COLEMAK_SOUND);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
void persistent_default_layer_set(uint16_t default_layer) {
 | 
			
		||||
  eeconfig_update_default_layer(default_layer);
 | 
			
		||||
  default_layer_set(default_layer);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 | 
			
		||||
  switch (keycode) {
 | 
			
		||||
    case QWERTY:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        #ifdef AUDIO_ENABLE
 | 
			
		||||
          PLAY_SONG(tone_qwerty);
 | 
			
		||||
        #endif
 | 
			
		||||
        persistent_default_layer_set(1UL<<_QWERTY);
 | 
			
		||||
        set_single_persistent_default_layer(_QWERTY);
 | 
			
		||||
      }
 | 
			
		||||
      return false;
 | 
			
		||||
      break;
 | 
			
		||||
    case COLEMAK:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        #ifdef AUDIO_ENABLE
 | 
			
		||||
          PLAY_SONG(tone_colemak);
 | 
			
		||||
        #endif
 | 
			
		||||
        persistent_default_layer_set(1UL<<_COLEMAK);
 | 
			
		||||
        set_single_persistent_default_layer(_COLEMAK);
 | 
			
		||||
      }
 | 
			
		||||
      return false;
 | 
			
		||||
      break;
 | 
			
		||||
    case DVORAK:
 | 
			
		||||
    case GAME:
 | 
			
		||||
      if (record->event.pressed) {
 | 
			
		||||
        #ifdef AUDIO_ENABLE
 | 
			
		||||
          PLAY_SONG(tone_dvorak);
 | 
			
		||||
        #endif
 | 
			
		||||
        persistent_default_layer_set(1UL<<_DVORAK);
 | 
			
		||||
        set_single_persistent_default_layer(_GAME);
 | 
			
		||||
      }
 | 
			
		||||
      return false;
 | 
			
		||||
      break;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue