[Keyboard] add kbd75 hotswap keyboard (#14283)
Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>
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								keyboards/kbdfans/kbd75hs/keymaps/default/keymap.c
									
										
									
									
									
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								keyboards/kbdfans/kbd75hs/keymaps/default/keymap.c
									
										
									
									
									
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/* Copyright 2021 DZTECH <moyi4681@Live.cn>
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  [0] = LAYOUT_75_ansi(
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    KC_ESC,   KC_F1,    KC_F2,    KC_F3,    KC_F4,    KC_F5,    KC_F6,    KC_F7,    KC_F8,    KC_F9,    KC_F10,   KC_F11,   KC_F12,   KC_PSCR,  KC_INS, KC_HOME,
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    KC_GRV,   KC_1,     KC_2,     KC_3,     KC_4,     KC_5,     KC_6,     KC_7,     KC_8,     KC_9,     KC_0,     KC_MINS,  KC_EQL,   KC_BSPC,  KC_END,
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    KC_TAB,   KC_Q,     KC_W,     KC_E,     KC_R,     KC_T,     KC_Y,     KC_U,     KC_I,     KC_O,     KC_P,     KC_LBRC,  KC_RBRC,  KC_BSLS,  KC_PGUP,
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    KC_CAPS,  KC_A,     KC_S,     KC_D,     KC_F,     KC_G,     KC_H,     KC_J,     KC_K,     KC_L,     KC_SCLN,  KC_QUOT,            KC_ENT,   KC_PGDN,
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    KC_LSFT,  KC_Z,     KC_X,     KC_C,     KC_V,     KC_B,     KC_N,     KC_M,     KC_COMM,  KC_DOT,   KC_SLSH,  KC_RSFT,            KC_UP,    KC_DEL,
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    KC_LCTL,  KC_LGUI,  KC_LALT,                               KC_SPC,              KC_RALT,            KC_RGUI,  KC_RCTL,  KC_LEFT,  KC_DOWN,  KC_RGHT
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  ),
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  [1] = LAYOUT_75_ansi(
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    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,
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    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  RESET,    _______,   
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    _______,  RGB_TOG,  RGB_MOD,  RGB_HUI,  RGB_HUD,  RGB_SAI,  RGB_SAD,  RGB_VAI,  RGB_VAD,  _______,  _______,  _______,  _______,  _______,  _______,          
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    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,            _______,  _______,
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    _______,  _______,  _______,  _______,  BL_DEC,   BL_TOGG,  BL_INC,   BL_STEP,  _______,  _______,  _______,  _______,            _______,  _______,
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    _______,  _______,  _______,                                _______,            _______,            _______,  _______,  _______,  _______,  _______
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  ),
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  [2] = LAYOUT_75_ansi(
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    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,
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    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  RESET,    _______,   
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    _______,  RGB_TOG,  RGB_MOD,  RGB_HUI,  RGB_HUD,  RGB_SAI,  RGB_SAD,  RGB_VAI,  RGB_VAD,  _______,  _______,  _______,  _______,  _______,  _______,          
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    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,            _______,  _______,
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    _______,  _______,  _______,  _______,  BL_DEC,   BL_TOGG,  BL_INC,   BL_STEP,  _______,  _______,  _______,  _______,            _______,  _______,
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    _______,  _______,  _______,                                _______,            _______,            _______,  _______,  _______,  _______,  _______
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  ),
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  [3] = LAYOUT_75_ansi(
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    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,
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    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  RESET,    _______,   
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    _______,  RGB_TOG,  RGB_MOD,  RGB_HUI,  RGB_HUD,  RGB_SAI,  RGB_SAD,  RGB_VAI,  RGB_VAD,  _______,  _______,  _______,  _______,  _______,  _______,          
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    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,            _______,  _______,
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    _______,  _______,  _______,  _______,  BL_DEC,   BL_TOGG,  BL_INC,   BL_STEP,  _______,  _______,  _______,  _______,            _______,  _______,
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    _______,  _______,  _______,                                _______,            _______,            _______,  _______,  _______,  _______,  _______
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  )  
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};
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