Helix/pico move to split_common (#16418)
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					 18 changed files with 165 additions and 913 deletions
				
			
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			@ -1,24 +1,25 @@
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/* Copyright 2018 MakotoKurauchi
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include QMK_KEYBOARD_H
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#include "bootloader.h"
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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#ifdef AUDIO_ENABLE
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  #include "audio.h"
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#endif
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#ifdef SSD1306OLED
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  #include "ssd1306.h"
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#endif
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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			@ -334,10 +335,6 @@ void matrix_init_user(void) {
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    #ifdef RGBLIGHT_ENABLE
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      RGB_current_mode = rgblight_config.mode;
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    #endif
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    //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
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    #ifdef SSD1306OLED
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        iota_gfx_init(!has_usb());   // turns on the display
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    #endif
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}
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			@ -365,105 +362,3 @@ void music_scale_user(void)
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}
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#endif
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//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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void matrix_scan_user(void) {
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     iota_gfx_task();  // this is what updates the display continuously
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}
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void matrix_update(struct CharacterMatrix *dest,
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                          const struct CharacterMatrix *source) {
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  if (memcmp(dest->display, source->display, sizeof(dest->display))) {
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    memcpy(dest->display, source->display, sizeof(dest->display));
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    dest->dirty = true;
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  }
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}
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//assign the right code to your layers for OLED display
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#define L_BASE 0
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#define L_LOWER (1<<_LOWER)
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#define L_RAISE (1<<_RAISE)
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#define L_ADJUST (1<<_ADJUST)
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#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
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static void render_logo(struct CharacterMatrix *matrix) {
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  static char logo[]={
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    0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
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    0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
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    0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
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    0};
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  matrix_write(matrix, logo);
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  //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
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}
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void render_status(struct CharacterMatrix *matrix) {
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  // Render to mode icon
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  static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
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  if(keymap_config.swap_lalt_lgui==false){
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    matrix_write(matrix, logo[0][0]);
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    matrix_write_P(matrix, PSTR("\n"));
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    matrix_write(matrix, logo[0][1]);
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  }else{
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    matrix_write(matrix, logo[1][0]);
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    matrix_write_P(matrix, PSTR("\n"));
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    matrix_write(matrix, logo[1][1]);
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  }
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  // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
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  char buf[40];
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  snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
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  matrix_write_P(matrix, PSTR("\nLayer: "));
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    switch (layer_state) {
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        case L_BASE:
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           matrix_write_P(matrix, PSTR("Default"));
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           break;
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        case L_RAISE:
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           matrix_write_P(matrix, PSTR("Raise"));
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           break;
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        case L_LOWER:
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           matrix_write_P(matrix, PSTR("Lower"));
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           break;
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        case L_ADJUST:
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        case L_ADJUST_TRI:
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           matrix_write_P(matrix, PSTR("Adjust"));
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           break;
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        default:
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           matrix_write(matrix, buf);
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    }
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  // Host Keyboard LED Status
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  char led[40];
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    snprintf(led, sizeof(led), "\n%s  %s  %s",
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            (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : "       ",
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            (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : "    ",
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            (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : "    ");
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  matrix_write(matrix, led);
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}
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void iota_gfx_task_user(void) {
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  struct CharacterMatrix matrix;
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#if DEBUG_TO_SCREEN
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  if (debug_enable) {
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    return;
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  }
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#endif
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  matrix_clear(&matrix);
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  if(is_master){
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    render_status(&matrix);
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  }else{
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    render_logo(&matrix);
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  }
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  matrix_update(&display, &matrix);
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}
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#endif
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			@ -96,10 +96,8 @@ see `qmk_firmware/keyboards/helix/pico/keymaps/default/rules.mk`
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```
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# Helix Spacific Build Options
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# you can uncomment and edit follows 6 Variables
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#  jp: 以下の6つの変数を必要に応じて編集し、コメントアウトをはずします。
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# OLED_ENABLE = no            # OLED_ENABLE
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# LOCAL_GLCDFONT = no         # use each keymaps "helixfont.h" insted of "common/glcdfont.c"
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# you can uncomment and edit follows 4 Variables
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#  jp: 以下の4つの変数を必要に応じて編集し、コメントアウトをはずします。
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# LED_BACK_ENABLE = no        # LED backlight (Enable WS2812 RGB underlight.)
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# LED_UNDERGLOW_ENABLE = no   # LED underglow (Enable WS2812 RGB underlight.)
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# LED_ANIMATIONS = yes        # LED animations
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			@ -58,16 +58,13 @@
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## カスタマイズ
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オプションの OLED をつけたり、
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RGB バックライトまたは、RGB Underglow をつけた場合は、
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`qmk_firmware/keyboards/helix/pico/keymaps/default/rules.mk` の以下の部分を編集して機能を有効化してください。
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```
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# Helix Spacific Build Options
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# you can uncomment and edit follows 6 Variables
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#  jp: 以下の6つの変数を必要に応じて編集し、コメントアウトをはずします。
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# OLED_ENABLE = no            # OLED_ENABLE
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# LOCAL_GLCDFONT = no         # use each keymaps "helixfont.h" insted of "common/glcdfont.c"
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# you can uncomment and edit follows 4 Variables
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#  jp: 以下の4つの変数を必要に応じて編集し、コメントアウトをはずします。
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# LED_BACK_ENABLE = no        # LED backlight (Enable WS2812 RGB underlight.)
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# LED_UNDERGLOW_ENABLE = no   # LED underglow (Enable WS2812 RGB underlight.)
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# LED_ANIMATIONS = yes        # LED animations
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			@ -89,13 +86,6 @@ rules.mk の下記の部分を編集して no を yes に変更してくださ
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LED_UNDERGLOW_ENABLE = yes   # LED underglow (Enable WS2812 RGB underlight.)
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```
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## OLEDを有効にする
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rules.mk の下記の部分を編集して no を yes に変更してください。
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```
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OLED_ENABLE = yes            # OLED_ENABLE
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```
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## iPad/iPhoneサポートを有効にする。
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rules.mk の下記の部分を編集して no を yes に変更してください。
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			@ -3,10 +3,8 @@ AUDIO_ENABLE = yes          # Audio output
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LTO_ENABLE = no  # if firmware size over limit, try this option
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# Helix Spacific Build Options
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# you can uncomment and edit follows 6 Variables
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#  jp: 以下の6つの変数を必要に応じて編集し、コメントアウトをはずします。
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# OLED_ENABLE = no            # OLED_ENABLE
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# LOCAL_GLCDFONT = no         # use each keymaps "helixfont.h" insted of "common/glcdfont.c"
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# you can uncomment and edit follows 4 Variables
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#  jp: 以下の4つの変数を必要に応じて編集し、コメントアウトをはずします。
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# LED_BACK_ENABLE = no        # LED backlight (Enable WS2812 RGB underlight.)
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# LED_UNDERGLOW_ENABLE = no   # LED underglow (Enable WS2812 RGB underlight.)
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# LED_ANIMATIONS = yes        # LED animations
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