Make the layer cache more efficient
Also change the internal representation to a one dimensional array
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					 5 changed files with 256 additions and 20 deletions
				
			
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			@ -220,37 +220,72 @@ void layer_debug(void)
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#endif
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#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
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uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS + 7) / 8][MAX_LAYER_BITS] = {{0}};
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uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS * MAX_LAYER_BITS + 7) / 8] = {0};
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static const uint8_t layer_cache_mask = (1u << MAX_LAYER_BITS) - 1;
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void update_source_layers_cache(keypos_t key, uint8_t layer)
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{
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    const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
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    const uint8_t storage_row = key_number / 8;
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    const uint8_t storage_bit = key_number % 8;
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  const uint16_t key_number = key.col + (key.row * MATRIX_COLS);
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  const uint32_t bit_number = key_number * MAX_LAYER_BITS;
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  const uint16_t byte_number = bit_number / 8;
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  if (byte_number >= sizeof(source_layers_cache)) {
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    return;
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  }
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  const uint8_t bit_position = bit_number % 8;
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  int8_t shift = 16 - MAX_LAYER_BITS - bit_position;
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    for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
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        source_layers_cache[storage_row][bit_number] ^=
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            (-((layer & (1U << bit_number)) != 0)
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             ^ source_layers_cache[storage_row][bit_number])
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            & (1U << storage_bit);
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  if (shift > 8 ) {
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    // We need to write only one byte
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    shift -= 8;
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    const uint8_t mask = layer_cache_mask << shift;
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    const uint8_t shifted_layer = layer << shift;
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    source_layers_cache[byte_number] = (shifted_layer & mask) | (source_layers_cache[byte_number] & (~mask));
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  } else {
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    if (byte_number + 1 >= sizeof(source_layers_cache)) {
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      return;
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    }
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    // We need to write two bytes
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    uint16_t value = layer;
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    uint16_t mask = layer_cache_mask;
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    value <<= shift;
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    mask <<= shift;
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    uint16_t masked_value = value & mask;
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    uint16_t inverse_mask = ~mask;
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    // This could potentially be done with a single write, but then we have to assume the endian
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    source_layers_cache[byte_number + 1] = masked_value | (source_layers_cache[byte_number + 1] & (inverse_mask));
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    masked_value >>= 8;
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    inverse_mask >>= 8;
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    source_layers_cache[byte_number] = masked_value | (source_layers_cache[byte_number] & (inverse_mask));
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  }
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}
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uint8_t read_source_layers_cache(keypos_t key)
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{
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    const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
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    const uint8_t storage_row = key_number / 8;
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    const uint8_t storage_bit = key_number % 8;
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    uint8_t layer = 0;
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  const uint16_t key_number = key.col + (key.row * MATRIX_COLS);
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  const uint32_t bit_number = key_number * MAX_LAYER_BITS;
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  const uint16_t byte_number = bit_number / 8;
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  if (byte_number >= sizeof(source_layers_cache)) {
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    return 0;
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  }
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  const uint8_t bit_position = bit_number % 8;
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    for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
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        layer |=
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            ((source_layers_cache[storage_row][bit_number]
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              & (1U << storage_bit)) != 0)
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            << bit_number;
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  int8_t shift = 16 - MAX_LAYER_BITS - bit_position;
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  if (shift > 8 ) {
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    // We need to read only one byte
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    shift -= 8;
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    return (source_layers_cache[byte_number] >> shift) & layer_cache_mask;
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  } else {
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    if (byte_number + 1 >= sizeof(source_layers_cache)) {
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      return 0;
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    }
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    return layer;
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    // Otherwise read two bytes
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    // This could potentially be done with a single read, but then we have to assume the endian
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    uint16_t value = source_layers_cache[byte_number] << 8 | source_layers_cache[byte_number + 1];
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    return (value >> shift) & layer_cache_mask;
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  }
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}
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#endif
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