Merge remote-tracking branch 'origin/master' into develop
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						commit
						bfa72721bb
					
				
					 4 changed files with 110 additions and 13 deletions
				
			
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			@ -24,3 +24,4 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
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#undef DEBOUNCE
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#define DEBOUNCE 25
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			@ -3,4 +3,5 @@
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COMB(hjEnt,         KC_ENT,         KC_H, KC_J)
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COMB(loDel,         KC_DEL,         KC_L, KC_O)
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COMB(pscBspace,     KC_BSPC,        KC_P, KC_SCLN)
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COMB(sdEsc,         KC_ESC,         KC_D, KC_F)
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COMB(fgEsc,         KC_ESC,         KC_F, KC_G)
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			@ -24,15 +24,36 @@
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enum {
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    _ALPHA,   // default
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    _GAME,    // gaming
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    _SPECIAL, // special characters
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    _NUMBERS  // numbers/function/motion
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};
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typedef enum {
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    TD_NONE,
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    TD_UNKNOWN,
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    TD_SINGLE_TAP,
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    TD_DOUBLE_TAP,
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    TD_TRIPLE_TAP
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} td_state_t;
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typedef struct {
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    bool is_press_action;
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    td_state_t state;
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} td_tap_t;
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enum {
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    GAME
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};
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td_state_t cur_dance(qk_tap_dance_state_t *state);
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void ql_finished(qk_tap_dance_state_t *state, void *user_data);
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void ql_reset(qk_tap_dance_state_t *state, void *user_data);
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#define KC_CTL_A  MT(MOD_LCTL, KC_A)     // Tap for A, hold for Control
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#define KC_SFT_Z  MT(MOD_RSFT, KC_Z)     // Tap for Z, hold for Shift
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#define KC_SFT_SL MT(MOD_RSFT, KC_SLSH)  // Tap for slash, hold for Shift
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#define KC_ALT_ENT MT(MOD_LALT, KC_ENT)  // Tap for Enter, hold for Alt (Option)
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#define KC_SPE_SPC LT(_SPECIAL, KC_SPC)  // Tap for Space, hold for Special layer
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#define KC_NUM_SPC LT(_NUMBERS, KC_SPC)  // Tap for Space, hold for Numbers layer
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			@ -41,7 +62,7 @@ enum {
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     * ,-------------------------------.      ,-------------------------------.
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     * |       |     |     |     |     |      |     |     |     |     |       |
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     * |-------+-----+-----+-----+-----|      |-----+-----+-----+-DEL-+-BSPC--|
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     * |       |     |     |    ESC    |      |    ENT    |     |     |       |
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     * |       |     |    ESC   ESC    |      |    ENT    |     |     |       |
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     * |-------+-----+-----+-RMB-+-LMB-|      |-----+-----+-----+-----+-------|
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     * |       |     |     |     |     |      |     |     |     |     |       |
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     * `-------------------------------'      `-------------------------------'
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			@ -51,7 +72,7 @@ enum {
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     */
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    /* Keymap 0: Alpha layer
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    /* Alpha layer
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     *
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     * ,-------------------------------.      ,-------------------------------.
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     * |     Q |  W  |  E  |  R  |  T  |      |  Y  |  U  |  I  |  O  |   P   |
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			@ -60,17 +81,36 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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     * |-------+-----+-----+-----+-----|      |-----+-----+-----+-----+-------|
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     * | SHFT Z|  X  |  C  |  V  |  B  |      |  N  |  M  |  ,  |  .  |SHFT / |
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     * `-------------------------------'      `-------------------------------'
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     *   .--------------------------.           .----------------------.
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     *   | META | ENT ALT | SPC SPE |           | SPC NUM | TAB | SHFT |
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     *   '--------------------------'           '----------------------'
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     *       .----------------------.           .----------------------.
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     *       | META | ALT | SPC SPE |           | SPC NUM | TAB | SHFT |
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     *       '----------------------'           '----------------------'
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     */
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    [_ALPHA] = LAYOUT_split_3x5_3(
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         KC_Q,     KC_W,   KC_E,   KC_R,   KC_T,          KC_Y,   KC_U,   KC_I,     KC_O,   KC_P,
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         KC_CTL_A, KC_S,   KC_D,   KC_F,   KC_G,          KC_H,   KC_J,   KC_K,     KC_L,   KC_SCLN,
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         KC_SFT_Z, KC_X,   KC_C,   KC_V,   KC_B,          KC_N,   KC_M,   KC_COMMA, KC_DOT, KC_SFT_SL,
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                KC_LGUI, KC_ALT_ENT, KC_SPE_SPC,          KC_NUM_SPC, KC_TAB, KC_RSFT),
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         KC_SFT_Z, KC_X,   KC_C,   KC_V,   KC_B,          KC_N,   KC_M,   TD(GAME), KC_DOT, KC_SFT_SL,
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                   KC_LGUI, KC_LALT, KC_SPE_SPC,          KC_NUM_SPC, KC_TAB, KC_RSFT),
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    /* Keymap 1: Special characters layer
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    /* Gaming layer
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     *
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     * ,-------------------------------.      ,-------------------------------.
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     * |   ~   |  Q  |  W  |  E  |  R  |      |  Y  |  U  |  I  |  O  |   P   |
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     * |-------+-----+-----+-----+-----|      |-----+-----+-----+-----+-------|
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     * |  CTRL |  A  |  S  |  D  |  F  |      |  H  |  J  |  K  |  L  |   ;   |
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     * |-------+-----+-----+-----+-----|      |-----+-----+-----+-----+-------|
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     * |  SHFT |  Z  |  X  |  C  |  V  |      |  N  |  M  |  ,  |  .  |SHFT / |
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     * `-------------------------------'      `-------------------------------'
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     *           .------------------.           .----------------------.
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     *           | META | ALT | SPC |           | SPC NUM | TAB | SHFT |
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     *           '------------------'           '----------------------'
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     */
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    [_GAME] = LAYOUT_split_3x5_3(
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         KC_TILD,  KC_Q,   KC_W,   KC_E,   KC_R,          KC_Y,   KC_U,   KC_I,     KC_O,   KC_P,
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         KC_LCTL , KC_A,   KC_S,   KC_D,   KC_F,          KC_H,   KC_J,   KC_K,     KC_L,   KC_SCLN,
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         KC_LSFT,  KC_Z,   KC_X,   KC_C,   KC_V,          KC_N,   KC_M,   TD(GAME), KC_DOT, KC_SFT_SL,
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                       KC_LGUI, KC_LALT, KC_SPC,          KC_NUM_SPC, KC_TAB, KC_RSFT),
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    /* Special characters layer
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     *
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     * ,-------------------------------.      ,-------------------------------.
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     * |    !  |  @  |  {  |  }  |  |  |      |  `  |  -  |  =  |  /  |   \   |
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			@ -80,16 +120,16 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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     * |    %  |  ^  |  [  |  ]  |     |      |  &  |  ~  |  +  |  *  |       |
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     * `-------------------------------'      `-------------------------------'
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     *           .-------------------.          .-----------------.
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     *           |       |     |     |          |     |     |     |
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     *           |       |     |     |          |     |  "  |  _  |
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     *           '-------------------'          '-----------------'
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     */
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    [_SPECIAL] = LAYOUT_split_3x5_3(
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         KC_EXLM, KC_AT,   KC_LCBR, KC_RCBR, KC_PIPE,          KC_GRV,  KC_MINS, KC_EQL , KC_SLSH, KC_BSLS,
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         KC_HASH, KC_DLR,  KC_LPRN, KC_RPRN, KC_TRNS,          KC_LEFT, KC_DOWN, KC_UP  , KC_RGHT, KC_QUOT,
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         KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TRNS,          KC_AMPR, KC_TILD, KC_PLUS, KC_ASTR, KC_TRNS,
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                           KC_TRNS, KC_TRNS, KC_TRNS,          KC_TRNS, KC_TRNS, KC_TRNS),
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                           KC_TRNS, KC_TRNS, KC_TRNS,          KC_TRNS, LSFT(KC_QUOTE), LSFT(KC_MINS)),
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    /* Keymap 2: Numbers/Function/Motion layer
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    /* Numbers/Function/Motion layer
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     *
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     * ,-------------------------------.      ,-------------------------------.
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     * |   1   |  2  |  3  |  4  |  5  |      |  6  |  7  |  8  |  9  |   0   |
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			@ -108,3 +148,56 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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         KC_F6, KC_F7, KC_F8, KC_F9, KC_F10,         KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_TRNS,
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                    KC_F11, KC_F12, KC_TRNS,         KC_TRNS, KC_TRNS, KC_TRNS)
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};
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bool get_hold_on_other_key_press(uint16_t keycode, keyrecord_t *record) {
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    switch (keycode) {
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        case KC_CTL_A:
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            return false;
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        default:
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            return true;
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    }
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}
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td_state_t cur_dance(qk_tap_dance_state_t *state) {
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    if (state->count == 1)
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        return TD_SINGLE_TAP;
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    if (state->count == 2)
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        return TD_DOUBLE_TAP;
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    else if (state->count == 3)
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	return TD_TRIPLE_TAP;
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    return TD_UNKNOWN;
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}
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static td_tap_t ql_tap_state = {
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    .is_press_action = true,
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    .state = TD_NONE
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};
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void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
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    ql_tap_state.state = cur_dance(state);
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    switch (ql_tap_state.state) {
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        case TD_SINGLE_TAP:
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            tap_code(KC_COMMA);
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            break;
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        case TD_DOUBLE_TAP:
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            tap_code(KC_COMMA);
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            tap_code(KC_COMMA);
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            break;
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        case TD_TRIPLE_TAP:
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            if (layer_state_is(_GAME))
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                layer_off(_GAME);
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            else
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                layer_on(_GAME);
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            break;
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        default:
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            break;
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    }
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}
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void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
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    ql_tap_state.state = TD_NONE;
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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    [GAME] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275)
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};
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			@ -15,3 +15,5 @@ VPATH                  +=  keyboards/gboards/
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ifeq ($(strip $(DEBUG_MATRIX)), yes)
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    OPT_DEFS += -DDEBUG_MATRIX
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endif
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TAP_DANCE_ENABLE = yes
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