splits process_action up to handle records separately (#329)
* implements leader key for planck experimental * allows override of leader timeout * adds ability to use the leader key in seq * fixes leader keycode * adds chording prototype * fixes keycode detection * moves music mode to quantum.c * disables chording by default * adds music sequencer functionality * implements audio/music functions in quantum.c * splits up process_action to allow independent processing of actions * merging?
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					 5 changed files with 58 additions and 40 deletions
				
			
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			@ -70,7 +70,7 @@ static uint8_t music_sequence_position = 0;
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static uint16_t music_sequence_timer = 0;
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static uint16_t music_sequence_interval = 100;
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bool process_action_quantum(keyrecord_t *record) {
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bool process_record_quantum(keyrecord_t *record) {
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  /* This gets the keycode from the key pressed */
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  keypos_t key = record->event.key;
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			@ -90,6 +90,14 @@ bool process_action_quantum(keyrecord_t *record) {
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    keycode = keymap_key_to_keycode(layer_switch_get_layer(key), key);
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  #endif
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    // This is how you use actions here
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    // if (keycode == KC_LEAD) {
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    //   action_t action;
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    //   action.code = ACTION_DEFAULT_LAYER_SET(0);
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    //   process_action(record, action);
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    //   return false;
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    // }
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  #ifdef AUDIO_ENABLE
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    if (keycode == AU_ON && record->event.pressed) {
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      audio_on();
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			@ -259,5 +267,6 @@ void matrix_scan_quantum() {
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  }
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  #endif
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  matrix_scan_kb();
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}
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