Change helix:yshrsmz keymap to use split_common (#16537)
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					 2 changed files with 140 additions and 28 deletions
				
			
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			@ -1,24 +1,10 @@
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#include QMK_KEYBOARD_H
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#include "bootloader.h"
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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#ifdef AUDIO_ENABLE
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  #include "audio.h"
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#endif
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#include <stdio.h>
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#include <string.h>
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#ifdef SSD1306OLED
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  #include "ssd1306.h"
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#endif
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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			@ -415,7 +401,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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        if (record->event.pressed) {
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          rgblight_mode(RGB_current_mode);
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          rgblight_step();
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          RGB_current_mode = rgblight_config.mode;
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          RGB_current_mode = rgblight_get_mode();
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        }
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      #endif
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      return false;
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			@ -449,7 +435,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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        if (record->event.pressed) {
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          eeconfig_update_rgblight_default();
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          rgblight_enable();
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          RGB_current_mode = rgblight_config.mode;
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          RGB_current_mode = rgblight_get_mode();
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        }
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      #endif
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      break;
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			@ -462,7 +448,7 @@ void matrix_init_user(void) {
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        startup_user();
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    #endif
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    #ifdef RGBLIGHT_ENABLE
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      RGB_current_mode = rgblight_config.mode;
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      RGB_current_mode = rgblight_get_mode();
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    #endif
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    //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
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    #ifdef SSD1306OLED
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			@ -533,15 +519,15 @@ static void render_logo(struct CharacterMatrix *matrix) {
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static void render_rgbled_status(bool full, struct CharacterMatrix *matrix) {
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#ifdef RGBLIGHT_ENABLE
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  char buf[30];
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  if (RGBLIGHT_MODES > 1 && rgblight_config.enable) {
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  if (RGBLIGHT_MODES > 1 && rgblight_is_enabled()) {
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      if (full) {
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          snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ",
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                   rgblight_config.mode,
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                   rgblight_config.hue/RGBLIGHT_HUE_STEP,
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                   rgblight_config.sat/RGBLIGHT_SAT_STEP,
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                   rgblight_config.val/RGBLIGHT_VAL_STEP);
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                   rgblight_get_mode(),
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                   rgblight_get_hue()/RGBLIGHT_HUE_STEP,
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                   rgblight_get_sat()/RGBLIGHT_SAT_STEP,
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                   rgblight_get_val()/RGBLIGHT_VAL_STEP);
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      } else {
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          snprintf(buf, sizeof(buf), "[%2d] ",rgblight_config.mode);
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          snprintf(buf, sizeof(buf), "[%2d] ", rgblight_get_mode());
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      }
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      matrix_write(matrix, buf);
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  }
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			@ -613,9 +599,9 @@ void iota_gfx_task_user(void) {
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#endif
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  matrix_clear(&matrix);
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  if(is_master){
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  if (is_keyboard_master()) {
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    render_status(&matrix);
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  }else{
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  } else {
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    render_logo(&matrix);
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    render_rgbled_status(false, &matrix);
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    render_layer_status(&matrix);
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			@ -623,4 +609,121 @@ void iota_gfx_task_user(void) {
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  matrix_update(&display, &matrix);
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}
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#endif
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#endif // end of SSD1306OLED
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#ifdef OLED_ENABLE
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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    if (is_keyboard_master()) {
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        return OLED_ROTATION_0;
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    } else {
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        return OLED_ROTATION_180;
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    }
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}
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//assign the right code to your layers for OLED display
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#define L_BASE 0
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#define L_LOWER (1<<_LOWER)
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#define L_RAISE (1<<_RAISE)
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#define L_ADJUST (1<<_ADJUST)
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#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
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static void render_logo(void) {
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  static const char helix_logo[] PROGMEM ={
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    0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
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    0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
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    0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
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    0};
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  oled_write_P(helix_logo, false);
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  //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
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}
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static void render_rgbled_status(bool full) {
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#    ifdef RGBLIGHT_ENABLE
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  char buf[30];
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  if (RGBLIGHT_MODES > 1 && rgblight_is_enabled()) {
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      if (full) {
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          snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ",
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                   rgblight_get_mode(),
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                   rgblight_get_hue()/RGBLIGHT_HUE_STEP,
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                   rgblight_get_sat()/RGBLIGHT_SAT_STEP,
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                   rgblight_get_val()/RGBLIGHT_VAL_STEP);
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      } else {
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          snprintf(buf, sizeof(buf), "[%2d] ", rgblight_get_mode());
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      }
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      oled_write(buf, false);
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  }
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#    endif
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}
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static void render_layer_status(void) {
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  // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
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  char buf[10];
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  oled_write_P(PSTR("Layer: "), false);
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    switch (layer_state) {
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        case L_BASE:
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           oled_write_P(PSTR("Default"), false);
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           break;
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        case L_RAISE:
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           oled_write_P(PSTR("Raise"), false);
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           break;
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        case L_LOWER:
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           oled_write_P(PSTR("Lower"), false);
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           break;
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        case L_ADJUST:
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        case L_ADJUST_TRI:
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           oled_write_P(PSTR("Adjust"), false);
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           break;
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        default:
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           oled_write_P(PSTR("Undef-"), false);
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           snprintf(buf,sizeof(buf), "%ld", layer_state);
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           oled_write(buf, false);
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    }
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    oled_write_P(PSTR("\n"), false);
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}
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void render_status(void) {
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  // Render to mode icon
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  static const char os_logo[][2][3] PROGMEM  ={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
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  if (keymap_config.swap_lalt_lgui==false) {
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    oled_write_P(os_logo[0][0], false);
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    oled_write_P(PSTR("\n"), false);
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    oled_write_P(os_logo[0][1], false);
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  } else {
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    oled_write_P(os_logo[1][0], false);
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    oled_write_P(PSTR("\n"), false);
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    oled_write_P(os_logo[1][1], false);
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  }
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  oled_write_P(PSTR(" "), false);
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  render_layer_status();
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  // Host Keyboard LED Status
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  oled_write_P((host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ?
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                 PSTR("NUMLOCK") : PSTR("       "), false);
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  oled_write_P((host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ?
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                 PSTR("CAPS") : PSTR("    "), false);
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  oled_write_P((host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ?
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                 PSTR("SCLK") : PSTR("    "), false);
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  oled_write_P(PSTR("\n"), false);
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  render_rgbled_status(true);
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  oled_write_P(PSTR("\n"), false);
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}
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bool oled_task_user(void) {
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#    if DEBUG_TO_SCREEN
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    if (debug_enable) {
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        return;
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    }
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#    endif
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    if (is_keyboard_master()) {
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        render_status();
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    } else {
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        render_logo();
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        render_rgbled_status(false);
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        render_layer_status();
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    }
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    return false;
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}
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#endif // end of OLED_ENABLE
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