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					 11 changed files with 328 additions and 195 deletions
				
			
		
							
								
								
									
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								keyboards/rgbkb/mun/keymaps/via/keymap.c
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										252
									
								
								keyboards/rgbkb/mun/keymaps/via/keymap.c
									
										
									
									
									
										Normal file
									
								
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/*
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 * ----------------------------------------------------------------------------
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 * "THE BEER-WARE LICENSE" (Revision 42):
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 * <https://github.com/Legonut> wrote this file.  As long as you retain this
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 * notice you can do whatever you want with this stuff. If we meet some day, and
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 * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
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 * ----------------------------------------------------------------------------
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 */
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#include QMK_KEYBOARD_H
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#include "common_oled.h"
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enum keymap_layers {
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    _QWERTY,
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    _COLEMAK,
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    _GAME,
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    _FN,
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    _ADJUST,
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    _VIA1,
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    _VIA2,
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    _VIA3
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};
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enum keymap_keycodes {
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    // Disables touch processing
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    TCH_TOG = SAFE_RANGE,
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    MENU_BTN,
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    MENU_UP,
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    MENU_DN
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};
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// Default Layers
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#define QWERTY   DF(_QWERTY)
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#define COLEMAK  DF(_COLEMAK)
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#define GAME     DF(_GAME)
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// Momentary Layers
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#define FN       MO(_FN)
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#define ADJUST   MO(_ADJUST)
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#define FN_CAPS  LT(_FN, KC_CAPS)
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#define FN_ESC   LT(_FN, KC_ESC)
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/* This keyboard is enabled with an RGB Menu Control system.
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This functionality is enabled, but still requires a little configuration based on your exact setup.
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The RGB Menu will appear on the Right Half's OLED and can be controlled by the MENU keycodes:
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MENU_BTN - Triggers a button action for the menu
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MENU_UP - Triggers an increase action for the menu
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MENU_DN - Triggers a decrease action for the menu
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To finish configuration for your board, you will want to change the default keycodes for an encoder on the right half.
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Encoder press keycode should be set to MENU_BTN, Clockwise should be MENU_UP, and Counter Clockwise should be MENU_DN.
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Depending on where you add an encoder to the right half will determin in the default keymap where you should put those keycodes.
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*/
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    /* QWERTY
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     * .--------------------------------------------------------------.  .--------------------------------------------------------------.
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     * | `~/ESC | 1      | 2      | 3      | 4      | 5      |   -    |  |    =   | 6      | 7      | 8      | 9      | 0      | Bckspc |
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     * |--------+--------+--------+--------+--------+--------+--------|  |--------+--------+--------+--------+--------+--------+--------|
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     * | Tab    | Q      | W      | E      | R      | T      |   [    |  |    ]   | Y      | U      | I      | O      | P      | \      |
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     * |--------+--------+--------+--------+--------+--------+--------|  |--------+--------+--------+--------+--------+--------+--------|
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     * | FN/Caps| A      | S      | D      | F      | G      |   (    |  |    )   | H      | J      | K      | L      | :      | '      |
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     * |--------+--------+--------+--------+--------+--------+--------|  |--------+--------+--------+--------+--------+--------+--------|
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     * | Shift  | Z      | X      | C      | V      | B      |   {    |  |    }   | N      | M      | ,      | .      | /      |Shft/Ent|
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     * |--------+--------+--------+--------+--------+--------+--------|  |--------+--------+--------+--------+--------+--------+--------|
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     * | Ctrl   | Win    | Alt    | RGBTOG | Adjust | Space  | Bksp   |  | Enter  | Space  | Left   | Down   | Up     | Right  | Ctrl   |
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     * '--------+--------+--------+--------+--------+--------+--------'  '--------+--------+--------+--------+--------+--------+--------'
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     *      Encoder 1         Encoder 2                                                                  Encoder 3         Encoder 4
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     * .-----------------------------------.                                                        .-----------------------------------.
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     * | VolUp  | VolDn  | VolUp  | VolDn  |                                                        | PgUp   | PgDn   | PgUp   | PgDn   |
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     * |--------+--------+--------+--------+--------.                                      .--------+--------+--------+--------+--------|
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     * | VolDn  | VolUp  | Next   | Play   | Prev   | Touch Encoder          Touch Encoder | RgbHuI | RgbHuD | RgbMdD | RgbTog | RgbMdI |
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     * '--------+--------+--------+--------+--------'                                      '--------+--------+--------+--------+--------'
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     */
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    [_QWERTY] = LAYOUT(
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        KC_GESC, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_MINS,   KC_EQL,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC,
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        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_LBRC,   KC_RBRC,   KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSLASH,
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        FN_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_LPRN,   KC_RPRN,   KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,
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        KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_LCBR,   KC_RCBR,   KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_SFTENT,
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        KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST,  KC_SPC,  KC_DEL,    KC_ENT,    KC_SPC,  KC_LEFT, KC_DOWN, KC_UP,   KC_RIGHT,KC_RCTL,
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        KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD,                                                          KC_PGDN, KC_PGUP, KC_PGDN, KC_PGUP,
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        KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV,                                        RGB_HUI, RGB_HUD, RGB_RMOD,RGB_TOG, RGB_MOD
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    ),
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    [_COLEMAK] = LAYOUT(
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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        _______, KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    _______, _______, KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, _______,
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        _______, KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    _______, _______, KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    _______,
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        _______, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    _______, _______, KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______,                                                       _______, _______, _______, _______,
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        _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______
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    ),
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    [_GAME] = LAYOUT(
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        _______, _______, _______, _______, _______, _______, KC_F1,   KC_F5,   _______, _______, _______, _______, _______, _______,
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        _______, KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_F2,   KC_F6,   KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    _______,
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        _______, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_F3,   KC_F7,   KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, _______,
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        _______, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_F4,   KC_F8,   KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, _______,
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        _______, KC_NO,   _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______,                                                       _______, _______, _______, _______,
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        _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______
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    ),
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    [_FN] = LAYOUT(
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        _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F11,  KC_F12,  KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  _______,
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        _______, KC_HOME, KC_UP,   KC_END,  _______, _______, _______, _______, _______, KC_HOME, KC_UP,   KC_END,  KC_PSCR, KC_PGUP,
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        _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS,  KC_PGDN,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, TCH_TOG, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
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        _______, _______, _______, _______,                                                       _______, _______, _______, _______,
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        _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______
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    ),
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    [_ADJUST] = LAYOUT(
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        _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F11,  KC_F12,  KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  _______,
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        _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET,   _______, _______, _______, _______, KC_P7,   KC_P8,   KC_P9,   _______, _______,
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        _______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, _______, _______, KC_P4,   KC_P5,   KC_P6,   _______, _______,
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        _______, RGB_SPD, _______, RGB_SPI, _______, _______, _______, _______, _______, KC_P1,   KC_P2,   KC_P3,   _______, GAME,
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        _______, RGB_RMOD,_______, RGB_MOD, _______, _______, _______, _______, _______, KC_P0,   KC_PDOT, KC_NLCK, QWERTY, COLEMAK,
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        _______, _______, _______, _______,                                                       _______, _______, _______, _______,
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        _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______
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    ),
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    [_VIA1] = LAYOUT(
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______,                                                       _______, _______, _______, _______,
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        _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______
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    ),
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    [_VIA2] = LAYOUT(
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______,                                                       _______, _______, _______, _______,
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        _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______
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    ),
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    [_VIA3] = LAYOUT(
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______,                                                       _______, _______, _______, _______,
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        _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______
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    ),
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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    switch (keycode)
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    {
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        case MENU_BTN:
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            if (record->event.pressed) {
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                rgb_menu_selection();
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            }
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            return false;
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        case MENU_UP:
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            if (record->event.pressed) {
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                rgb_menu_action(true);
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            }
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            return false;
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        case MENU_DN:
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            if (record->event.pressed) {
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                rgb_menu_action(false);
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            }
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            return false;
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        case TCH_TOG:
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            if (record->event.pressed) {
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                touch_encoder_toggle();
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            }
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            return false;  // Skip all further processing of this key
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        default:
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            return true;
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    }
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}
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static void render_layer(void) {
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    // Host Keyboard Layer Status
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    oled_write_P(PSTR("Layer"), false);
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    switch (get_highest_layer(layer_state)) {
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        case _QWERTY:
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            oled_write_ln_P(PSTR("QWRTY"), false);
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            break;
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        case _COLEMAK:
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            oled_write_ln_P(PSTR("Colemk"), false);
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            break;
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        case _GAME:
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            oled_write_ln_P(PSTR("Game  "), false);
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            break;
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        case _FN:
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            oled_write_ln_P(PSTR("FN   "), false);
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            break;
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        case _ADJUST:
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            oled_write_ln_P(PSTR("Adjst"), false);
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            break;
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        default:
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            oled_write_ln_P(PSTR("Undef"), false);
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    }
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}
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static void render_leds(void)
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{
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    // Host Keyboard LED Status
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    led_t led_state = host_keyboard_led_state();
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    oled_write_P(led_state.num_lock ? PSTR("NUMLK")     : PSTR("     "), false);
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    oled_write_P(led_state.caps_lock ? PSTR("CAPLK")    : PSTR("     "), false);
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    oled_write_P(led_state.scroll_lock ? PSTR("SCRLK")  : PSTR("     "), false);
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}
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static void render_touch(void)
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{
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    // Host Touch LED Status
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    oled_write_P(!touch_encoder_toggled() ? PSTR("TOUCH")  : PSTR("     "), false);
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    oled_write_P(touch_encoder_calibrating() ? PSTR("CLBRT")  : PSTR("     "), false);
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}
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void oled_task_user(void) {
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    if (is_keyboard_left()) {
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        render_icon();
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        oled_write_P(PSTR("     "), false);
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        render_layer();
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        oled_write_P(PSTR("     "), false);
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        render_leds();
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        oled_write_P(PSTR("     "), false);
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        render_touch();
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    }
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    else {
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        render_icon();
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        oled_write_P(PSTR("     "), false);
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        render_rgb_menu();
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    }
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}
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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    return OLED_ROTATION_270;
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		||||
}
 | 
			
		||||
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