[Keyboard] CannonKeys Malicious Ergo (#17076)
* Add Malicious Ergo keyboard to QMK * Update layout * update info.json * update info.json again * Update info.json again * i h8 info.json * its default not all * Update keyboards/cannonkeys/malicious_ergo/config.h * Add bootloader instructions and license header * Update keyboards/cannonkeys/malicious_ergo/rules.mk * Update keyboards/cannonkeys/malicious_ergo/rules.mk * Update keyboards/cannonkeys/malicious_ergo/readme.md * Remove rotation from info.json * Remove labels * Update keyboards/cannonkeys/malicious_ergo/readme.md * Update keyboards/cannonkeys/malicious_ergo/malicious_ergo.h * Revise info.json again * whitespace fix * Apply suggestions from code review Move pid/vid into info json Fix rounding errors in info json Thanks to fauxpark and noroadsleft!
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								keyboards/cannonkeys/malicious_ergo/keymaps/default/keymap.c
									
										
									
									
									
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/*
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Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_names {
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    _BASE,
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    _FN1
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  [_BASE] = LAYOUT_default(
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    KC_ESC,  KC_GRV, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,   KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_DEL,  KC_BSPC, KC_DEL,
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    KC_PGUP, KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,             KC_Y,   KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS, KC_HOME,
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    KC_PGDN, KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,             KC_H,   KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_ENT,  KC_END,
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             KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,             KC_B,   KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT, KC_UP,
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             KC_LCTL,          KC_LALT, KC_SPC,  MO(_FN1),                          KC_SPC,           KC_RALT,          KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
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  ),
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  [_FN1] = LAYOUT_default(
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    RGB_TOG,  _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  _______,  KC_DEL, _______,
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    RGB_MOD,  _______,  _______, KC_UP,  _______, _______, _______,          RGB_SAI, RGB_HUI, RGB_VAI, _______, _______, _______, _______, _______, _______,
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    RGB_RMOD, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,          RGB_SAD, RGB_HUD, RGB_VAD, _______, _______, _______,          _______, _______,
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              _______, BL_INC,  BL_DEC,  BL_TOGG, BL_BRTG, _______,          _______, _______, _______, _______, _______, _______, _______, _______,
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              _______,          _______, _______, _______,                            _______,          _______,          QK_BOOT,   _______, _______, _______
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  )
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};
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