[Keyboard] Cospad refactor (#7957)
* Cospad refactor * Add num lock indicator code * Add led_init_ports() * Revert change to matrix position blanks * Define BACKLIGHT_ON_STATE explicitly, in anticipation of PR6749
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					 7 changed files with 442 additions and 274 deletions
				
			
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			@ -1,5 +1,5 @@
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2020
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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			@ -21,11 +21,11 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
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/* USB Device descriptor parameter */
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#define VENDOR_ID       0xFEED
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#define PRODUCT_ID      0x6060
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#define PRODUCT_ID      0xB1E5
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#define DEVICE_VER      0x0001
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#define MANUFACTURER    KPREPUBLIC
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#define PRODUCT         COSPAD
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#define DESCRIPTION     QMK keyboard firmware for COSPAD
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#define MANUFACTURER    KPrepublic
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#define PRODUCT         Cospad
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#define DESCRIPTION     6x4 numpad with underglow and backlighting
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/* key matrix size */
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#define MATRIX_ROWS 6
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			@ -40,22 +40,51 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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 *
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*/
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 */
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#define MATRIX_ROW_PINS { D0, D1, D2, D3, D4, D5 }
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#define MATRIX_COL_PINS { F0, F1, E6, C7 }
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#define UNUSED_PINS
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/* COL2ROW or ROW2COL */
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/* COL2ROW, ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* Backlight configuration */
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#define BACKLIGHT_PIN F7
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#define BACKLIGHT_LEVELS 1
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/*
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 * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
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 */
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#define SOFT_SERIAL_PIN D0  // or D1, D2, D3, E6
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#define BACKLIGHT_PIN F7
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// #define BACKLIGHT_BREATHING
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#define BACKLIGHT_LEVELS 3
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#define BACKLIGHT_ON_STATE 0
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/* Underlight configuration */
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#define RGB_DI_PIN F6
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#define RGBLED_NUM 4
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#define RGBLIGHT_ANIMATIONS
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#ifdef RGB_DI_PIN
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    #define RGBLED_NUM 4
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//   #define RGBLIGHT_HUE_STEP 8
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//   #define RGBLIGHT_SAT_STEP 8
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//   #define RGBLIGHT_VAL_STEP 8
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//   #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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//   #define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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// /*== all animations enable ==*/
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    #define RGBLIGHT_ANIMATIONS
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// /*== or choose animations ==*/
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//   #define RGBLIGHT_EFFECT_BREATHING
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//   #define RGBLIGHT_EFFECT_RAINBOW_MOOD
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//   #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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//   #define RGBLIGHT_EFFECT_SNAKE
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//   #define RGBLIGHT_EFFECT_KNIGHT
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//   #define RGBLIGHT_EFFECT_CHRISTMAS
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//   #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//   #define RGBLIGHT_EFFECT_RGB_TEST
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//   #define RGBLIGHT_EFFECT_ALTERNATING
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// /*== customize breathing effect ==*/
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//   /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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//   #define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
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//   /*==== use exp() and sin() ====*/
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//   #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
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//   #define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
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#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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			@ -64,10 +93,89 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
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//#define MATRIX_HAS_GHOST
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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//#define LOCKING_SUPPORT_ENABLE
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
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 * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
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 */
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// #define GRAVE_ESC_CTRL_OVERRIDE
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/*
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 * Force NKRO
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 *
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 * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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 * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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 * makefile for this to work.)
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 *
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 * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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 * until the next keyboard reset.
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 *
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 * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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 * fully operational during normal computer usage.
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 *
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 * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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 * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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 * bootmagic, NKRO mode will always be enabled until it is toggled again during a
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 * power-up.
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 *
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 */
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//#define FORCE_NKRO
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/*
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 * Magic Key Options
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 *
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 * Magic keys are hotkey commands that allow control over firmware functions of
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 * the keyboard. They are best used in combination with the HID Listen program,
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 * found here: https://www.pjrc.com/teensy/hid_listen.html
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 *
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 * The options below allow the magic key functionality to be changed. This is
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 * useful if your keyboard/keypad is missing keys and you want magic key support.
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 *
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 */
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/* key combination for magic key command */
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/* defined by default; to change, uncomment and set to the combination you want */
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// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)
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/* control how magic key switches layers */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS  true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS  true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
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/* override magic key keymap */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
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//#define MAGIC_KEY_HELP           H
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//#define MAGIC_KEY_HELP_ALT       SLASH
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//#define MAGIC_KEY_DEBUG          D
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//#define MAGIC_KEY_DEBUG_MATRIX   X
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//#define MAGIC_KEY_DEBUG_KBD      K
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//#define MAGIC_KEY_DEBUG_MOUSE    M
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//#define MAGIC_KEY_VERSION        V
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//#define MAGIC_KEY_STATUS         S
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//#define MAGIC_KEY_CONSOLE        C
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//#define MAGIC_KEY_LAYER0         0
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//#define MAGIC_KEY_LAYER0_ALT     GRAVE
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//#define MAGIC_KEY_LAYER1         1
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//#define MAGIC_KEY_LAYER2         2
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//#define MAGIC_KEY_LAYER3         3
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//#define MAGIC_KEY_LAYER4         4
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//#define MAGIC_KEY_LAYER5         5
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//#define MAGIC_KEY_LAYER6         6
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//#define MAGIC_KEY_LAYER7         7
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//#define MAGIC_KEY_LAYER8         8
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//#define MAGIC_KEY_LAYER9         9
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//#define MAGIC_KEY_BOOTLOADER     B
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//#define MAGIC_KEY_BOOTLOADER_ALT ESC
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//#define MAGIC_KEY_LOCK           CAPS
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//#define MAGIC_KEY_EEPROM         E
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//#define MAGIC_KEY_EEPROM_CLEAR   BSPACE
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//#define MAGIC_KEY_NKRO           N
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//#define MAGIC_KEY_SLEEP_LED      Z
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/*
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 * Feature disable options
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 *  These options are also useful to firmware size reduction.
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			@ -83,8 +191,62 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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/* disable these deprecated features by default */
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#ifndef LINK_TIME_OPTIMIZATION_ENABLE
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  #define NO_ACTION_MACRO
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  #define NO_ACTION_FUNCTION
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#endif
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/*
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 * MIDI options
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 */
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/* Prevent use of disabled MIDI features in the keymap */
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//#define MIDI_ENABLE_STRICT 1
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/* enable basic MIDI features:
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   - MIDI notes can be sent when in Music mode is on
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*/
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//#define MIDI_BASIC
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/* enable advanced MIDI features:
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   - MIDI notes can be added to the keymap
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   - Octave shift and transpose
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   - Virtual sustain, portamento, and modulation wheel
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   - etc.
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*/
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//#define MIDI_ADVANCED
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/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
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//#define MIDI_TONE_KEYCODE_OCTAVES 1
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/*
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 * HD44780 LCD Display Configuration
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 */
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/*
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#define LCD_LINES           2     //< number of visible lines of the display
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#define LCD_DISP_LENGTH    16     //< visibles characters per line of the display
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#define LCD_IO_MODE      1            //< 0: memory mapped mode, 1: IO port mode
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#if LCD_IO_MODE
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#define LCD_PORT         PORTB        //< port for the LCD lines
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#define LCD_DATA0_PORT   LCD_PORT     //< port for 4bit data bit 0
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#define LCD_DATA1_PORT   LCD_PORT     //< port for 4bit data bit 1
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#define LCD_DATA2_PORT   LCD_PORT     //< port for 4bit data bit 2
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#define LCD_DATA3_PORT   LCD_PORT     //< port for 4bit data bit 3
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#define LCD_DATA0_PIN    4            //< pin for 4bit data bit 0
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#define LCD_DATA1_PIN    5            //< pin for 4bit data bit 1
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#define LCD_DATA2_PIN    6            //< pin for 4bit data bit 2
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#define LCD_DATA3_PIN    7            //< pin for 4bit data bit 3
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#define LCD_RS_PORT      LCD_PORT     //< port for RS line
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#define LCD_RS_PIN       3            //< pin  for RS line
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#define LCD_RW_PORT      LCD_PORT     //< port for RW line
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#define LCD_RW_PIN       2            //< pin  for RW line
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#define LCD_E_PORT       LCD_PORT     //< port for Enable line
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#define LCD_E_PIN        1            //< pin  for Enable line
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#endif
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*/
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/* Bootmagic Lite key configuration */
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// #define BOOTMAGIC_LITE_ROW 0
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			@ -1,5 +1,4 @@
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/* Copyright 2019
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/* Copyright 2020
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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			@ -16,18 +15,18 @@
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 */
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#include "cospad.h"
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#ifdef BACKLIGHT_ENABLE
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void backlight_init_ports(void) {
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  setPinOutput(F7);
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void keyboard_pre_init_kb(void) {
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    led_init_ports();
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    keyboard_pre_init_user();
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}
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void backlight_set(uint8_t level) {
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  writePin(F7, !!level);
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void led_init_ports(void) {
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    setPinOutput(B2);
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}
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void backlight_task(void) {
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    // do nothing - as default implementation of software PWM does not work
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bool led_update_kb(led_t led_state) {
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    if (led_update_user(led_state)) {
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        writePin(B2, !led_state.num_lock);
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    }
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    return true;
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}
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#endif //BACKLIGHT_ENABLE
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			@ -1,5 +1,4 @@
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/* Copyright 2019
 | 
			
		||||
/* Copyright 2020
 | 
			
		||||
 *
 | 
			
		||||
 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
| 
						 | 
				
			
			@ -14,12 +13,14 @@
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 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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		||||
 */
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		||||
#pragma once
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#include "quantum.h"
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#define ___ KC_NO
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		||||
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		||||
/* This a shortcut to help you visually see your layout.
 | 
			
		||||
/* This is a shortcut to help you visually see your layout.
 | 
			
		||||
 *
 | 
			
		||||
 * The first section contains all of the arguments representing the physical
 | 
			
		||||
 * layout of the board and position of the keys.
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			@ -28,100 +29,100 @@
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 * represents the switch matrix.
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		||||
 */
 | 
			
		||||
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		||||
/* COSPAD ortho matrix layout
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		||||
   * ,-------------------.
 | 
			
		||||
   * | 00 | 01 | 02 | 03 |
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		||||
   * |----|----|----|----|
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		||||
   * | 10 | 11 | 12 | 13 |
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		||||
   * |----|----|----|----|
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		||||
   * | 20 | 21 | 22 | 23 |
 | 
			
		||||
   * |----|----|----|----|
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		||||
   * | 30 | 31 | 32 | 33 |
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		||||
   * |----|----|----|----|
 | 
			
		||||
   * | 40 | 41 | 42 | 43 |
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		||||
   * |----|----|----|----|
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		||||
   * | 50 | 51 | 52 | 53 |
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		||||
   * `-------------------'
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		||||
/* 6x4 ortholinear layout
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		||||
 * ,-------------------.
 | 
			
		||||
 * | 00 | 01 | 02 | 03 |
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		||||
 * |----|----|----|----|
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		||||
 * | 10 | 11 | 12 | 13 |
 | 
			
		||||
 * |----|----|----|----|
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		||||
 * | 20 | 21 | 22 | 23 |
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		||||
 * |----|----|----|----|
 | 
			
		||||
 * | 30 | 31 | 32 | 33 |
 | 
			
		||||
 * |----|----|----|----|
 | 
			
		||||
 * | 40 | 41 | 42 | 43 |
 | 
			
		||||
 * |----|----|----|----|
 | 
			
		||||
 * | 50 | 51 | 52 | 53 |
 | 
			
		||||
 * `-------------------'
 | 
			
		||||
 */
 | 
			
		||||
#define LAYOUT_ortho_6x4( \
 | 
			
		||||
	k00, k01, k02, k03, \
 | 
			
		||||
	k10, k11, k12, k13, \
 | 
			
		||||
	k20, k21, k22, k23, \
 | 
			
		||||
	k30, k31, k32, k33, \
 | 
			
		||||
	k40, k41, k42, k43, \
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		||||
	k50, k51, k52, k53  \
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		||||
    k00, k01, k02, k03, \
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		||||
    k10, k11, k12, k13, \
 | 
			
		||||
    k20, k21, k22, k23, \
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		||||
    k30, k31, k32, k33, \
 | 
			
		||||
    k40, k41, k42, k43, \
 | 
			
		||||
    k50, k51, k52, k53 \
 | 
			
		||||
) \
 | 
			
		||||
{ \
 | 
			
		||||
	{k00, k01, k02, k03}, \
 | 
			
		||||
	{k10, k11, k12, k13}, \
 | 
			
		||||
	{k20, k21, k22, k23}, \
 | 
			
		||||
	{k30, k31, k32, k33}, \
 | 
			
		||||
	{k40, k41, k42, k43}, \
 | 
			
		||||
	{k50, k51, k52, k53}  \
 | 
			
		||||
    { k00, k01, k02, k03 }, \
 | 
			
		||||
    { k10, k11, k12, k13 }, \
 | 
			
		||||
    { k20, k21, k22, k23 }, \
 | 
			
		||||
    { k30, k31, k32, k33 }, \
 | 
			
		||||
    { k40, k41, k42, k43 }, \
 | 
			
		||||
    { k50, k51, k52, k53 } \
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* COSPAD gamepad matrix layout
 | 
			
		||||
   * ,-------------------.
 | 
			
		||||
   * | 00 | 01 | 02 | 03 |
 | 
			
		||||
   * |----|----|----|----|
 | 
			
		||||
   * | 10 | 11 | 12 | 13 |
 | 
			
		||||
   * |----|----|----|----|
 | 
			
		||||
   * | 20 | 21 | 22 |    |
 | 
			
		||||
   * |----|----|----| 23 |
 | 
			
		||||
   * | 30 | 31 | 32 |    |
 | 
			
		||||
   * |----|----|----|----|
 | 
			
		||||
   * | 40 | 41 | 42 | 43 |
 | 
			
		||||
   * |----|----|----|----|
 | 
			
		||||
   * | 50 | 51 | 52 | 53 |
 | 
			
		||||
   * `-------------------'
 | 
			
		||||
/* 6x4 gamepad layout
 | 
			
		||||
 * ,-------------------.
 | 
			
		||||
 * | 00 | 01 | 02 | 03 |
 | 
			
		||||
 * |----|----|----|----|
 | 
			
		||||
 * | 10 | 11 | 12 | 13 |
 | 
			
		||||
 * |----|----|----|----|
 | 
			
		||||
 * | 20 | 21 | 22 |    |
 | 
			
		||||
 * |----|----|----| 23 |
 | 
			
		||||
 * | 30 | 31 | 32 |    |
 | 
			
		||||
 * |----|----|----|----|
 | 
			
		||||
 * | 40 | 41 | 42 | 43 |
 | 
			
		||||
 * |----|----|----|----|
 | 
			
		||||
 * | 50 | 51 | 52 | 53 |
 | 
			
		||||
 * `-------------------'
 | 
			
		||||
 */
 | 
			
		||||
#define LAYOUT_gamepad_6x4( \
 | 
			
		||||
	k00, k01, k02, k03, \
 | 
			
		||||
	k10, k11, k12, k13, \
 | 
			
		||||
	k20, k21, k22,      \
 | 
			
		||||
	k30, k31, k32, k23, \
 | 
			
		||||
	k40, k41, k42, k43, \
 | 
			
		||||
	k50, k51, k52, k53  \
 | 
			
		||||
    k00, k01, k02, k03, \
 | 
			
		||||
    k10, k11, k12, k13, \
 | 
			
		||||
    k20, k21, k22, \
 | 
			
		||||
    k30, k31, k32, k23, \
 | 
			
		||||
    k40, k41, k42, k43, \
 | 
			
		||||
    k50, k51, k52, k53  \
 | 
			
		||||
) \
 | 
			
		||||
{ \
 | 
			
		||||
	{k00, k01, k02, k03},   \
 | 
			
		||||
	{k10, k11, k12, k13},   \
 | 
			
		||||
	{k20, k21, k22, k23},   \
 | 
			
		||||
	{k30, k31, k32, ___}, \
 | 
			
		||||
	{k40, k41, k42, k43},   \
 | 
			
		||||
	{k50, k51, k52, k53}    \
 | 
			
		||||
    { k00, k01, k02, k03 }, \
 | 
			
		||||
    { k10, k11, k12, k13 }, \
 | 
			
		||||
    { k20, k21, k22, k23 }, \
 | 
			
		||||
    { k30, k31, k32, ___ }, \
 | 
			
		||||
    { k40, k41, k42, k43 }, \
 | 
			
		||||
    { k50, k51, k52, k53 } \
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* COSPAD numpad matrix layout
 | 
			
		||||
   * ,-------------------.
 | 
			
		||||
   * | 00 | 01 | 02 | 03 |
 | 
			
		||||
   * |----|----|----|----|
 | 
			
		||||
   * | 10 | 11 | 12 | 13 |
 | 
			
		||||
   * |----|----|----|----|
 | 
			
		||||
   * | 20 | 21 | 22 |    |
 | 
			
		||||
   * |----|----|----| 23 |
 | 
			
		||||
   * | 30 | 31 | 32 |    |
 | 
			
		||||
   * |----|----|----|----|
 | 
			
		||||
   * | 40 | 41 | 42 |    |
 | 
			
		||||
   * |----|----|----| 43 |
 | 
			
		||||
   * |    50   | 52 |    |
 | 
			
		||||
   * `-------------------'
 | 
			
		||||
/* 6x4 numpad layout
 | 
			
		||||
 * ,-------------------.
 | 
			
		||||
 * | 00 | 01 | 02 | 03 |
 | 
			
		||||
 * |----|----|----|----|
 | 
			
		||||
 * | 10 | 11 | 12 | 13 |
 | 
			
		||||
 * |----|----|----|----|
 | 
			
		||||
 * | 20 | 21 | 22 |    |
 | 
			
		||||
 * |----|----|----| 23 |
 | 
			
		||||
 * | 30 | 31 | 32 |    |
 | 
			
		||||
 * |----|----|----|----|
 | 
			
		||||
 * | 40 | 41 | 42 |    |
 | 
			
		||||
 * |----|----|----| 43 |
 | 
			
		||||
 * |    50   | 52 |    |
 | 
			
		||||
 * `-------------------'
 | 
			
		||||
 */
 | 
			
		||||
#define LAYOUT_numpad_6x4( \
 | 
			
		||||
	k00, k01, k02, k03,  \
 | 
			
		||||
	k10, k11, k12, k13,  \
 | 
			
		||||
	k20, k21, k22,       \
 | 
			
		||||
	k30, k31, k32, k23,  \
 | 
			
		||||
	k40, k41, k42,       \
 | 
			
		||||
	k50,      k52, k43   \
 | 
			
		||||
    k00, k01, k02, k03, \
 | 
			
		||||
    k10, k11, k12, k13, \
 | 
			
		||||
    k20, k21, k22, \
 | 
			
		||||
    k30, k31, k32, k23, \
 | 
			
		||||
    k40, k41, k42, \
 | 
			
		||||
    k50,      k52, k43 \
 | 
			
		||||
) \
 | 
			
		||||
{ \
 | 
			
		||||
	{k00, k01, k02, k03},   \
 | 
			
		||||
	{k10, k11, k12, k13},   \
 | 
			
		||||
	{k20, k21, k22, k23},   \
 | 
			
		||||
	{k30, k31, k32, ___}, \
 | 
			
		||||
	{k40, k41, k42, k43},   \
 | 
			
		||||
	{k50, ___, k52, ___}  \
 | 
			
		||||
    { k00, k01, k02, k03 }, \
 | 
			
		||||
    { k10, k11, k12, k13 }, \
 | 
			
		||||
    { k20, k21, k22, k23 }, \
 | 
			
		||||
    { k30, k31, k32, ___ }, \
 | 
			
		||||
    { k40, k41, k42, k43 }, \
 | 
			
		||||
    { k50, ___, k52, ___ } \
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Add backwards compatibility for existing keymaps
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,95 +1,107 @@
 | 
			
		|||
{
 | 
			
		||||
  "keyboard_name": "Cospad",
 | 
			
		||||
  "keyboard_folder": "cospad",
 | 
			
		||||
  "url": "",
 | 
			
		||||
  "maintainer": "qmk",
 | 
			
		||||
  "width": 4,
 | 
			
		||||
  "height": 6,
 | 
			
		||||
  "layouts": {
 | 
			
		||||
    "LAYOUT_numpad_6x4": {
 | 
			
		||||
      "key_count": 21,
 | 
			
		||||
      "layout": [
 | 
			
		||||
        {"label":"Esc", "x":0, "y":0},
 | 
			
		||||
        {"label":"Tab", "x":1, "y":0},
 | 
			
		||||
        {"label":"Fn", "x":2, "y":0},
 | 
			
		||||
        {"label":"Back", "x":3, "y":0},
 | 
			
		||||
        {"label":"Num Lock", "x":0, "y":1},
 | 
			
		||||
        {"label":"/", "x":1, "y":1},
 | 
			
		||||
        {"label":"*", "x":2, "y":1},
 | 
			
		||||
        {"label":"-", "x":3, "y":1},
 | 
			
		||||
        {"label":"7", "x":0, "y":2},
 | 
			
		||||
        {"label":"8", "x":1, "y":2},
 | 
			
		||||
        {"label":"9", "x":2, "y":2},
 | 
			
		||||
        {"label":"4", "x":0, "y":3},
 | 
			
		||||
        {"label":"5", "x":1, "y":3},
 | 
			
		||||
        {"label":"6", "x":2, "y":3},
 | 
			
		||||
        {"label":"+", "x":3, "y":2, "h":2},
 | 
			
		||||
        {"label":"1", "x":0, "y":4},
 | 
			
		||||
        {"label":"2", "x":1, "y":4},
 | 
			
		||||
        {"label":"3", "x":2, "y":4},
 | 
			
		||||
        {"label":"0", "x":0, "y":5, "w":2},
 | 
			
		||||
        {"label":".", "x":2, "y":5},
 | 
			
		||||
        {"label":"Enter", "x":3, "y":4, "h":2}
 | 
			
		||||
      ]
 | 
			
		||||
    },
 | 
			
		||||
    "keyboard_name": "Cospad",
 | 
			
		||||
    "url": "",
 | 
			
		||||
    "maintainer": "qmk",
 | 
			
		||||
    "width": 4,
 | 
			
		||||
    "height": 6,
 | 
			
		||||
    "layouts": {
 | 
			
		||||
        "LAYOUT_numpad_6x4": {
 | 
			
		||||
            "key_count": 21,
 | 
			
		||||
            "layout": [
 | 
			
		||||
                {"x":0, "y":0},
 | 
			
		||||
                {"x":1, "y":0},
 | 
			
		||||
                {"x":2, "y":0},
 | 
			
		||||
                {"x":3, "y":0},
 | 
			
		||||
 | 
			
		||||
    "LAYOUT_gamepad_6x4": {
 | 
			
		||||
      "key_count": 23,
 | 
			
		||||
      "layout": [
 | 
			
		||||
        {"label":"k00", "x":0, "y":0},
 | 
			
		||||
        {"label":"k01", "x":1, "y":0},
 | 
			
		||||
        {"label":"k02", "x":2, "y":0},
 | 
			
		||||
        {"label":"k03", "x":3, "y":0},
 | 
			
		||||
        {"label":"k10", "x":0, "y":1},
 | 
			
		||||
        {"label":"k11", "x":1, "y":1},
 | 
			
		||||
        {"label":"k12", "x":2, "y":1},
 | 
			
		||||
        {"label":"k13", "x":3, "y":1},
 | 
			
		||||
        {"label":"k20", "x":0, "y":2},
 | 
			
		||||
        {"label":"k21", "x":1, "y":2},
 | 
			
		||||
        {"label":"k22", "x":2, "y":2},
 | 
			
		||||
        {"label":"k30", "x":0, "y":3},
 | 
			
		||||
        {"label":"k31", "x":1, "y":3},
 | 
			
		||||
        {"label":"k32", "x":2, "y":3},
 | 
			
		||||
        {"label":"k23", "x":3, "y":2, "h":2},
 | 
			
		||||
        {"label":"k40", "x":0, "y":4},
 | 
			
		||||
        {"label":"k41", "x":1, "y":4},
 | 
			
		||||
        {"label":"k42", "x":2, "y":4},
 | 
			
		||||
        {"label":"k43", "x":3, "y":4},
 | 
			
		||||
        {"label":"k50", "x":0, "y":5},
 | 
			
		||||
        {"label":"k51", "x":1, "y":5},
 | 
			
		||||
        {"label":"k52", "x":2, "y":5},
 | 
			
		||||
        {"label":"k53", "x":3, "y":5}
 | 
			
		||||
      ]
 | 
			
		||||
    },
 | 
			
		||||
                {"x":0, "y":1},
 | 
			
		||||
                {"x":1, "y":1},
 | 
			
		||||
                {"x":2, "y":1},
 | 
			
		||||
                {"x":3, "y":1},
 | 
			
		||||
 | 
			
		||||
    "LAYOUT_ortho_6x4": {
 | 
			
		||||
      "key_count": 24,
 | 
			
		||||
      "layout": [
 | 
			
		||||
        {"label":"k00", "x":0, "y":0},
 | 
			
		||||
        {"label":"k01", "x":1, "y":0},
 | 
			
		||||
        {"label":"k02", "x":2, "y":0},
 | 
			
		||||
        {"label":"k03", "x":3, "y":0},
 | 
			
		||||
        {"label":"k10", "x":0, "y":1},
 | 
			
		||||
        {"label":"k11", "x":1, "y":1},
 | 
			
		||||
        {"label":"k12", "x":2, "y":1},
 | 
			
		||||
        {"label":"k13", "x":3, "y":1},
 | 
			
		||||
        {"label":"k20", "x":0, "y":2},
 | 
			
		||||
        {"label":"k21", "x":1, "y":2},
 | 
			
		||||
        {"label":"k22", "x":2, "y":2},
 | 
			
		||||
        {"label":"k23", "x":3, "y":2},
 | 
			
		||||
        {"label":"k30", "x":0, "y":3},
 | 
			
		||||
        {"label":"k31", "x":1, "y":3},
 | 
			
		||||
        {"label":"k32", "x":2, "y":3},
 | 
			
		||||
        {"label":"k33", "x":3, "y":3},
 | 
			
		||||
        {"label":"k40", "x":0, "y":4},
 | 
			
		||||
        {"label":"k41", "x":1, "y":4},
 | 
			
		||||
        {"label":"k42", "x":2, "y":4},
 | 
			
		||||
        {"label":"k43", "x":3, "y":4},
 | 
			
		||||
        {"label":"k50", "x":0, "y":5},
 | 
			
		||||
        {"label":"k51", "x":1, "y":5},
 | 
			
		||||
        {"label":"k52", "x":2, "y":5},
 | 
			
		||||
        {"label":"k53", "x":3, "y":5}
 | 
			
		||||
      ]
 | 
			
		||||
                {"x":0, "y":2},
 | 
			
		||||
                {"x":1, "y":2},
 | 
			
		||||
                {"x":2, "y":2},
 | 
			
		||||
 | 
			
		||||
                {"x":0, "y":3},
 | 
			
		||||
                {"x":1, "y":3},
 | 
			
		||||
                {"x":2, "y":3},
 | 
			
		||||
                {"x":3, "y":2, "h":2},
 | 
			
		||||
 | 
			
		||||
                {"x":0, "y":4},
 | 
			
		||||
                {"x":1, "y":4},
 | 
			
		||||
                {"x":2, "y":4},
 | 
			
		||||
 | 
			
		||||
                {"x":0, "y":5, "w":2},
 | 
			
		||||
                {"x":2, "y":5},
 | 
			
		||||
                {"x":3, "y":4, "h":2}
 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        "LAYOUT_gamepad_6x4": {
 | 
			
		||||
            "key_count": 23,
 | 
			
		||||
            "layout": [
 | 
			
		||||
                {"x":0, "y":0},
 | 
			
		||||
                {"x":1, "y":0},
 | 
			
		||||
                {"x":2, "y":0},
 | 
			
		||||
                {"x":3, "y":0},
 | 
			
		||||
 | 
			
		||||
                {"x":0, "y":1},
 | 
			
		||||
                {"x":1, "y":1},
 | 
			
		||||
                {"x":2, "y":1},
 | 
			
		||||
                {"x":3, "y":1},
 | 
			
		||||
 | 
			
		||||
                {"x":0, "y":2},
 | 
			
		||||
                {"x":1, "y":2},
 | 
			
		||||
                {"x":2, "y":2},
 | 
			
		||||
 | 
			
		||||
                {"x":0, "y":3},
 | 
			
		||||
                {"x":1, "y":3},
 | 
			
		||||
                {"x":2, "y":3},
 | 
			
		||||
                {"x":3, "y":2, "h":2},
 | 
			
		||||
 | 
			
		||||
                {"x":0, "y":4},
 | 
			
		||||
                {"x":1, "y":4},
 | 
			
		||||
                {"x":2, "y":4},
 | 
			
		||||
                {"x":3, "y":4},
 | 
			
		||||
 | 
			
		||||
                {"x":0, "y":5},
 | 
			
		||||
                {"x":1, "y":5},
 | 
			
		||||
                {"x":2, "y":5},
 | 
			
		||||
                {"x":3, "y":5}
 | 
			
		||||
            ]
 | 
			
		||||
        },
 | 
			
		||||
        "LAYOUT_ortho_6x4": {
 | 
			
		||||
            "key_count": 24,
 | 
			
		||||
            "layout": [
 | 
			
		||||
                {"x":0, "y":0},
 | 
			
		||||
                {"x":1, "y":0},
 | 
			
		||||
                {"x":2, "y":0},
 | 
			
		||||
                {"x":3, "y":0},
 | 
			
		||||
 | 
			
		||||
                {"x":0, "y":1},
 | 
			
		||||
                {"x":1, "y":1},
 | 
			
		||||
                {"x":2, "y":1},
 | 
			
		||||
                {"x":3, "y":1},
 | 
			
		||||
 | 
			
		||||
                {"x":0, "y":2},
 | 
			
		||||
                {"x":1, "y":2},
 | 
			
		||||
                {"x":2, "y":2},
 | 
			
		||||
                {"x":3, "y":2},
 | 
			
		||||
 | 
			
		||||
                {"x":0, "y":3},
 | 
			
		||||
                {"x":1, "y":3},
 | 
			
		||||
                {"x":2, "y":3},
 | 
			
		||||
                {"x":3, "y":3},
 | 
			
		||||
 | 
			
		||||
                {"x":0, "y":4},
 | 
			
		||||
                {"x":1, "y":4},
 | 
			
		||||
                {"x":2, "y":4},
 | 
			
		||||
                {"x":3, "y":4},
 | 
			
		||||
 | 
			
		||||
                {"x":0, "y":5},
 | 
			
		||||
                {"x":1, "y":5},
 | 
			
		||||
                {"x":2, "y":5},
 | 
			
		||||
                {"x":3, "y":5}
 | 
			
		||||
            ]
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,60 +1,57 @@
 | 
			
		|||
#include QMK_KEYBOARD_H
 | 
			
		||||
 | 
			
		||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
 | 
			
		||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
 | 
			
		||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
 | 
			
		||||
// entirely and just use numbers.
 | 
			
		||||
enum layers {
 | 
			
		||||
  _BL = 0,
 | 
			
		||||
  _FL
 | 
			
		||||
// Defines names for use in layer keycodes and the keymap
 | 
			
		||||
enum layer_names {
 | 
			
		||||
    _BL,
 | 
			
		||||
    _FL
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
/* Keymap _BL: (Base Layer) Default Layer
 | 
			
		||||
 * ,-------------------.
 | 
			
		||||
 * |Esc |TAB | FN | BS |
 | 
			
		||||
 * |----|----|----|----|
 | 
			
		||||
 * | NL | /  | *  | -  |
 | 
			
		||||
 * |----|----|----|----|
 | 
			
		||||
 * | 7  | 8  | 9  |    |
 | 
			
		||||
 * |----|----|----| +  |
 | 
			
		||||
 * | 4  | 5  | 6  |    |
 | 
			
		||||
 * |----|----|----|----|
 | 
			
		||||
 * | 1  | 2  | 3  |    |
 | 
			
		||||
 * |----|----|----| En |
 | 
			
		||||
 * |   0     | .  |    |
 | 
			
		||||
 * `-------------------'
 | 
			
		||||
 */
 | 
			
		||||
  [_BL] = LAYOUT_numpad_6x4(
 | 
			
		||||
    KC_ESC,   KC_TAB,   MO(_FL),   KC_BSPC, \
 | 
			
		||||
    KC_NLCK,  KC_PSLS,  KC_PAST,   KC_PMNS, \
 | 
			
		||||
    KC_P7,    KC_P8,    KC_P9,              \
 | 
			
		||||
    KC_P4,    KC_P5,    KC_P6,     KC_PPLS, \
 | 
			
		||||
    KC_P1,    KC_P2,    KC_P3,              \
 | 
			
		||||
    KC_P0,              KC_PDOT,   KC_PENT
 | 
			
		||||
  ),
 | 
			
		||||
    /* Keymap _BL: (Base Layer) Default Layer
 | 
			
		||||
     * ,-------------------.
 | 
			
		||||
     * |Esc |TAB | FN | BS |
 | 
			
		||||
     * |----|----|----|----|
 | 
			
		||||
     * | NL | /  | *  | -  |
 | 
			
		||||
     * |----|----|----|----|
 | 
			
		||||
     * | 7  | 8  | 9  |    |
 | 
			
		||||
     * |----|----|----| +  |
 | 
			
		||||
     * | 4  | 5  | 6  |    |
 | 
			
		||||
     * |----|----|----|----|
 | 
			
		||||
     * | 1  | 2  | 3  |    |
 | 
			
		||||
     * |----|----|----| En |
 | 
			
		||||
     * |   0     | .  |    |
 | 
			
		||||
     * `-------------------'
 | 
			
		||||
     */
 | 
			
		||||
    [_BL] = LAYOUT_numpad_6x4(
 | 
			
		||||
        KC_ESC,  KC_TAB,  MO(_FL), KC_BSPC,
 | 
			
		||||
        KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
 | 
			
		||||
        KC_P7,   KC_P8,   KC_P9,
 | 
			
		||||
        KC_P4,   KC_P5,   KC_P6,   KC_PPLS,
 | 
			
		||||
        KC_P1,   KC_P2,   KC_P3,
 | 
			
		||||
        KC_P0,            KC_PDOT, KC_PENT
 | 
			
		||||
    ),
 | 
			
		||||
 | 
			
		||||
/* Keymap _FL: Function Layer
 | 
			
		||||
 * ,-------------------.
 | 
			
		||||
 * |RGBT|    |    |    |
 | 
			
		||||
 * |----|----|----|----|
 | 
			
		||||
 * |RGBM|RGBP|BTOG|    |
 | 
			
		||||
 * |----|----|----|----|
 | 
			
		||||
 * |HUD |HUI |BON |    |
 | 
			
		||||
 * |----|----|----|    |
 | 
			
		||||
 * |SAD |SAI |BOFF|    |
 | 
			
		||||
 * |----|----|----|----|
 | 
			
		||||
 * |VAD |VAS |BSTP|    |
 | 
			
		||||
 * |----|----|----|    |
 | 
			
		||||
 * |         |RST |    |
 | 
			
		||||
 * `-------------------'
 | 
			
		||||
 */
 | 
			
		||||
  [_FL] = LAYOUT_numpad_6x4(
 | 
			
		||||
    RGB_TOG,  _______,  _______,   _______, \
 | 
			
		||||
    RGB_MOD,  RGB_M_P,  BL_TOGG,   _______, \
 | 
			
		||||
    RGB_HUD,  RGB_HUI,  BL_ON,              \
 | 
			
		||||
    RGB_SAD,  RGB_SAI,  BL_OFF,    _______, \
 | 
			
		||||
    RGB_VAD,  RGB_VAI,  BL_STEP,            \
 | 
			
		||||
    _______,            RESET,     _______
 | 
			
		||||
  ),
 | 
			
		||||
    /* Keymap _FL: Function Layer
 | 
			
		||||
     * ,-------------------.
 | 
			
		||||
     * |RGBT|    |    |    |
 | 
			
		||||
     * |----|----|----|----|
 | 
			
		||||
     * |RGBM|RGBP|BTOG|    |
 | 
			
		||||
     * |----|----|----|----|
 | 
			
		||||
     * |HUD |HUI |BON |    |
 | 
			
		||||
     * |----|----|----|    |
 | 
			
		||||
     * |SAD |SAI |BOFF|    |
 | 
			
		||||
     * |----|----|----|----|
 | 
			
		||||
     * |VAD |VAS |BSTP|    |
 | 
			
		||||
     * |----|----|----|    |
 | 
			
		||||
     * |         |RST |    |
 | 
			
		||||
     * `-------------------'
 | 
			
		||||
    */
 | 
			
		||||
    [_FL] = LAYOUT_numpad_6x4(
 | 
			
		||||
        RGB_TOG, _______, _______, _______,
 | 
			
		||||
        RGB_MOD, RGB_M_P, BL_TOGG, _______,
 | 
			
		||||
        RGB_HUD, RGB_HUI, BL_ON,
 | 
			
		||||
        RGB_SAD, RGB_SAI, BL_OFF,  _______,
 | 
			
		||||
        RGB_VAD, RGB_VAI, BL_STEP,
 | 
			
		||||
        _______,          RESET,   _______
 | 
			
		||||
    )
 | 
			
		||||
};
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,18 +1,15 @@
 | 
			
		|||
COSPAD
 | 
			
		||||
===
 | 
			
		||||
# Cospad
 | 
			
		||||
 | 
			
		||||
A DIY Keypad Kit sold by KPRepublic, runs TKG natively.
 | 
			
		||||
A DIY keypad kit sold by KPRepublic, runs TKG natively.
 | 
			
		||||
 | 
			
		||||
Keyboard Maintainer: QMK Community  
 | 
			
		||||
Hardware Supported: COSPAD  
 | 
			
		||||
Hardware Availability: [KPrepublic on Aliexpress](https://aliexpress.com/item/cospad-Custom-Mechanical-Keyboard-Kit-up-tp-24-keys-Supports-TKG-TOOLS-Underglow-RGB-PCB-20/32818383873.html)
 | 
			
		||||
 | 
			
		||||
Only supports on and off for the backlight leds, as they are not connected to a PWM pin.
 | 
			
		||||
* Keyboard Maintainer: QMK Community
 | 
			
		||||
* Hardware Supported: Cospad PCB
 | 
			
		||||
* Hardware Availability: [KPrepublic on Aliexpress](https://aliexpress.com/item/cospad-Custom-Mechanical-Keyboard-Kit-up-tp-24-keys-Supports-TKG-TOOLS-Underglow-RGB-PCB-20/32818383873.html)
 | 
			
		||||
 | 
			
		||||
Supported Layouts:
 | 
			
		||||
 | 
			
		||||

 | 
			
		||||

 | 
			
		||||

 | 
			
		||||

 | 
			
		||||
 | 
			
		||||
Make example for this keyboard (after setting up your build environment):
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -12,23 +12,23 @@ MCU = atmega32u4
 | 
			
		|||
BOOTLOADER = atmel-dfu
 | 
			
		||||
 | 
			
		||||
# Build Options
 | 
			
		||||
#   comment out to disable the options.
 | 
			
		||||
#   change yes to no to disable
 | 
			
		||||
#
 | 
			
		||||
BOOTMAGIC_ENABLE = lite     # Virtual DIP switch configuration(+1000)
 | 
			
		||||
MOUSEKEY_ENABLE = no	    # Mouse keys(+4700)
 | 
			
		||||
EXTRAKEY_ENABLE = yes	    # Audio control and System control(+450)
 | 
			
		||||
CONSOLE_ENABLE = no         # Console for debug(+400)
 | 
			
		||||
BOOTMAGIC_ENABLE = lite     # Virtual DIP switch configuration
 | 
			
		||||
MOUSEKEY_ENABLE = no        # Mouse keys
 | 
			
		||||
EXTRAKEY_ENABLE = yes       # Audio control and System control
 | 
			
		||||
CONSOLE_ENABLE = no         # Console for debug
 | 
			
		||||
COMMAND_ENABLE = no         # Commands for debug and configuration
 | 
			
		||||
NKRO_ENABLE = yes		    # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
 | 
			
		||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
 | 
			
		||||
SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
 | 
			
		||||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
 | 
			
		||||
NKRO_ENABLE = yes           # USB Nkey Rollover
 | 
			
		||||
BACKLIGHT_ENABLE = yes      # Enable keyboard backlight functionality
 | 
			
		||||
BACKLIGHT_CUSTOM_DRIVER = yes
 | 
			
		||||
RGBLIGHT_ENABLE = yes       # Enable keyboard underlight functionality (+4870)
 | 
			
		||||
MIDI_ENABLE = no            # MIDI support (+2400 to 4200, depending on config)
 | 
			
		||||
UNICODE_ENABLE = no         # Unicode
 | 
			
		||||
RGBLIGHT_ENABLE = yes       # Enable keyboard RGB underglow
 | 
			
		||||
MIDI_ENABLE = no            # MIDI support
 | 
			
		||||
BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
 | 
			
		||||
AUDIO_ENABLE = no           # Audio output on port C6
 | 
			
		||||
FAUXCLICKY_ENABLE = no      # Use buzzer to emulate clicky switches
 | 
			
		||||
HD44780_ENABLE = no 		# Enable support for HD44780 based LCDs (+400)
 | 
			
		||||
 | 
			
		||||
HD44780_ENABLE = no         # Enable support for HD44780 based LCDs
 | 
			
		||||
 | 
			
		||||
LAYOUTS = numpad_6x4 ortho_6x4
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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