[Keyboard] Add q4z keyboard (#13198)
Co-authored-by: Ryan <fauxpark@gmail.com>
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								keyboards/q4z/keymaps/rjboone/keymap.c
									
										
									
									
									
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								keyboards/q4z/keymaps/rjboone/keymap.c
									
										
									
									
									
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/* Copyright 2021 rjboone
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include QMK_KEYBOARD_H
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enum layers{
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  _BASE,
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  _NUM_SYM,
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  _NAV,
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  _GAME
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};
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enum combo_events {
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  COMBO_BSPC,
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  COMBO_NUMBAK,
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  COMBO_TAB,
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  COMBO_ESC,
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  COMBO_DEL,
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};
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#define KC_GA LGUI_T(KC_A)
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#define KC_AS LALT_T(KC_S)
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#define KC_CD LCTL_T(KC_D)
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#define KC_SF LSFT_T(KC_F)
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#define KC_SJ RSFT_T(KC_J)
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#define KC_CK RCTL_T(KC_K)
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#define KC_AL RALT_T(KC_L)
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#define KC_GSCLN RGUI_T(KC_SCLN)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  [_BASE] = LAYOUT(
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   KC_1, KC_2, KC_3, KC_4, KC_5,
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   KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
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   KC_A, KC_S, KC_D, KC_SF, KC_G, KC_H, KC_SJ, KC_K, KC_L, KC_SCLN,
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   KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT,
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   KC_LCTL, KC_LALT, KC_LGUI, LT(_NUM_SYM, KC_ENT), KC_SPC, MO(_NAV), TG(_GAME), KC_SLSH
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  ),
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  [_NUM_SYM] = LAYOUT(
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    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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    KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
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    KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_LBRC, KC_RBRC, KC_EQL, KC_TRNS, KC_TRNS, KC_QUOT,
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    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_RSFT, KC_TRNS, KC_TRNS, KC_BSLS
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  ),
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  [_NAV] = LAYOUT(
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    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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    RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS,
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    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS,
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    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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  ),
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  [_GAME] = LAYOUT(
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    KC_1, KC_2, KC_3, KC_4, KC_5,
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    KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_NO, KC_NO, KC_NO,
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    KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_NO, KC_NO, KC_NO, KC_NO,
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    KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_NO, KC_NO, KC_NO,
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    KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_ENT, KC_NO, TG(_GAME), KC_NO
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  ),
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};
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#ifdef COMBO_ENABLE
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const uint16_t PROGMEM combo_bspc[] = {KC_O, KC_P, COMBO_END};
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const uint16_t PROGMEM combo_numbak[] = {KC_0, KC_9, COMBO_END};
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const uint16_t PROGMEM combo_tab[] = {KC_A, KC_S, COMBO_END};
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const uint16_t PROGMEM combo_esc[] = {KC_Q, KC_W, COMBO_END};
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const uint16_t PROGMEM combo_del[] = {KC_MINS, KC_EQL, COMBO_END};
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combo_t key_combos[COMBO_COUNT] = {
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  [COMBO_BSPC] = COMBO(combo_bspc,KC_BSPC),
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  [COMBO_NUMBAK] = COMBO(combo_numbak,KC_BSPC),
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  [COMBO_TAB] = COMBO(combo_tab,KC_TAB),
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  [COMBO_ESC] = COMBO(combo_esc,KC_ESC),
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  [COMBO_DEL] = COMBO(combo_del,KC_DEL),
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};
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#endif
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layer_state_t layer_state_set_user(layer_state_t state) {
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#ifdef COMBO_ENABLE
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    switch(get_highest_layer(state)) {
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    case _GAME:
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      combo_disable();
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      break;
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    default:
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      combo_enable();
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      break;
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    }
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#endif // COMBO_ENABLE
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    return state;
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}
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