Updated personal keymaps (#1945)
* Add woodpad * Cleanup * Remove misc layouts for woodpad * Move woodpad to handwired * Updated RGB Underglow info * Cleanup macros * Fix odd merge issue * Tweaked RGB lighting stuff * Start to merge orthodox/ergodox keymaps (persistant layers) * Add forced NKRO * Added Colemak and Dvorak layers to default orthodox keymap * Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow * Updated macros and added workman keymaps * Fixed RGB lighting for Workman layout * Add leader keys * Remove force NKRO * Add Viterbi one handed layout and minor tweaks to others * Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts * Made "make" keystroke universal * Clean up and updates of drashna keymaps * Add workman layer to planck * Update to keymaps * Fix accidental commit because I don't know how to git * Fix makefile toggle code in ez keymap Finish adding RGB code to orthodox * missing underscore in init function declaration * Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function * Remove unnecessary planck layout
This commit is contained in:
		
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					 14 changed files with 502 additions and 470 deletions
				
			
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			@ -45,6 +45,7 @@ enum custom_keycodes {
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  LOWER,
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  RAISE,
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  ADJUST,
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  KC_MAKE
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};
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// Fillers to make layering more clear
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			@ -52,21 +53,17 @@ enum custom_keycodes {
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#define XXXXXXX KC_NO
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#ifdef RGBLIGHT_ENABLE
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//define layer change stuff for underglow indicator
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#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
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#define rgblight_set_red rgblight_sethsv(0x00, 0xFF, 0xFF);
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#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
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#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
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#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
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#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
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#define rgblight_set_urine rgblight_sethsv (0x3C, 0xFF, 0xFF);
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#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
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//This is both for underglow, and Diablo 3 macros
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bool has_layer_changed = true;
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static uint8_t current_layer = 10;
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#define rgblight_set_blue        rgblight_sethsv (0xFF,  0xFF, 0xFF);
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#define rgblight_set_red         rgblight_sethsv (0x00,  0xFF, 0xFF);
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#define rgblight_set_green       rgblight_sethsv (0x78,  0xFF, 0xFF);
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#define rgblight_set_orange      rgblight_sethsv (0x1E,  0xFF, 0xFF);
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#define rgblight_set_teal        rgblight_sethsv (0xC3,  0xFF, 0xFF);
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#define rgblight_set_magenta     rgblight_sethsv (0x12C, 0xFF, 0xFF);
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#define rgblight_set_yellow      rgblight_sethsv (0x3C,  0xFF, 0xFF);
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#define rgblight_set_purple      rgblight_sethsv (0x10E, 0xFF, 0xFF);
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#endif
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#ifdef TAP_DANCE_ENABLE
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enum {
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    TD_FLSH = 0,
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			@ -84,8 +81,8 @@ void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
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        rgblight_mode(1);
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        rgblight_setrgb(0xff, 0x00, 0x00);
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#endif
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        reset_keyboard();
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        reset_tap_dance(state);
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        reset_keyboard();
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    }
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}
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			@ -137,9 +134,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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),
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[_ADJUST] =  KEYMAP( \
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  _______, RESET,   _______, _______, _______, _______,                                                                _______, _______, _______, _______, _______, KC_DEL,  \
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  KC_MAKE, RESET,   TD(TD_FLSH), _______, _______, _______,                                                                _______, _______, _______, _______, _______, _______,  \
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  _______, _______, _______, AU_ON,   AU_OFF,  AG_NORM, _______, XXXXXXX, _______,          _______, XXXXXXX, _______, AG_SWAP, QWERTY,  COLEMAK, DVORAK,  WORKMAN, _______, \
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  _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______, MAGIC_TOGGLE_NKRO, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY  \
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  _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______, MAGIC_TOGGLE_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY  \
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)
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			@ -149,6 +146,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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float tone_qwerty[][2]     = SONG(QWERTY_SOUND);
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float tone_dvorak[][2]     = SONG(DVORAK_SOUND);
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float tone_colemak[][2]    = SONG(COLEMAK_SOUND);
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float tone_workman[][2]    = SONG(PLOVER_SONG);
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#endif
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void persistent_default_layer_set(uint16_t default_layer) {
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			@ -159,23 +157,23 @@ void persistent_default_layer_set(uint16_t default_layer) {
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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  switch (keycode) {
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    case QWERTY:
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      if (record->event.pressed) {
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        if (record->event.pressed) {
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        #ifdef AUDIO_ENABLE
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          PLAY_SONG(tone_qwerty);
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            PLAY_SONG(tone_qwerty);
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        #endif
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        persistent_default_layer_set(1UL<<_QWERTY);
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      }
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      return false;
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      break;
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            persistent_default_layer_set(1UL<<_QWERTY);
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        }
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        return false;
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        break;
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    case COLEMAK:
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      if (record->event.pressed) {
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        if (record->event.pressed) {
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        #ifdef AUDIO_ENABLE
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          PLAY_SONG(tone_colemak);
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            PLAY_SONG(tone_colemak);
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        #endif
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        persistent_default_layer_set(1UL<<_COLEMAK);
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      }
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      return false;
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      break;
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            persistent_default_layer_set(1UL<<_COLEMAK);
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        }
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        return false;
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        break;
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    case DVORAK:
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        if (record->event.pressed) {
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        #ifdef AUDIO_ENABLE
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			@ -188,102 +186,124 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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    case WORKMAN:
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        if (record->event.pressed) {
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        #ifdef AUDIO_ENABLE
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            PLAY_SONG(tone_dvorak);
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            PLAY_SONG(tone_workman);
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        #endif
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            persistent_default_layer_set(1UL << _WORKMAN);
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        }
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        return false;
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        break;
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    case LOWER:
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      if (record->event.pressed) {
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        layer_on(_LOWER);
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        update_tri_layer(_LOWER, _RAISE, _ADJUST);
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      } else {
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        layer_off(_LOWER);
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        update_tri_layer(_LOWER, _RAISE, _ADJUST);
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      }
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      return false;
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      break;
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        if (record->event.pressed) {
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            layer_on(_LOWER);
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            update_tri_layer(_LOWER, _RAISE, _ADJUST);
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        } else {
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            layer_off(_LOWER);
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            update_tri_layer(_LOWER, _RAISE, _ADJUST);
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        }
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        return false;
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        break;
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    case RAISE:
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      if (record->event.pressed) {
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        layer_on(_RAISE);
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        update_tri_layer(_LOWER, _RAISE, _ADJUST);
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      } else {
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        layer_off(_RAISE);
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        update_tri_layer(_LOWER, _RAISE, _ADJUST);
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      }
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      return false;
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      break;
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        if (record->event.pressed) {
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            layer_on(_RAISE);
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            update_tri_layer(_LOWER, _RAISE, _ADJUST);
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        } else {
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            layer_off(_RAISE);
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            update_tri_layer(_LOWER, _RAISE, _ADJUST);
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        }
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        return false;
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        break;
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    case ADJUST:
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      if (record->event.pressed) {
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        layer_on(_ADJUST);
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      } else {
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        layer_off(_ADJUST);
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      }
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      return false;
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      break;
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        if (record->event.pressed) {
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            layer_on(_ADJUST);
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        } else {
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            layer_off(_ADJUST);
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        }
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        return false;
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        break;
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    case KC_MAKE:
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        if (!record->event.pressed) {
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#ifdef RGBLIGHT_ENABLE
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            SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER));
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#else
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            SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP " RGBLIGHT_ENABLE=no"SS_TAP(X_ENTER));
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#endif
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        }
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        return false;
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        break;
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  }
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  return true;
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}
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void matrix_init_user(void) { // Runs boot tasks for keyboard
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#ifdef RGBLIGHT_ENABLE
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    uint8_t default_layer = eeconfig_read_default_layer();
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    rgblight_enable();
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    if (default_layer & (1UL << _COLEMAK)) {
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        rgblight_set_magenta;
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}
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    else if (default_layer & (1UL << _DVORAK)) {
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        rgblight_set_green;
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    }
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    else if (default_layer & (1UL << _WORKMAN)) {
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        rgblight_set_purple;
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    }
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    else {
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        rgblight_set_teal;
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    }
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#endif
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};
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void matrix_scan_user(void) {  // runs frequently to update info
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     uint8_t layer = biton32(layer_state);
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     if (layer != current_layer) {
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        has_layer_changed = true;
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        current_layer = layer;
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    }
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    // Check layer, and apply color if its changed since last check
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    if (has_layer_changed) {
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        uint8_t default_layer = 0;
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        default_layer = eeconfig_read_default_layer();
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};
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        switch (layer) {
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            case _QWERTY:
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                if (default_layer & (1UL << _COLEMAK)) {
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                    rgblight_set_magenta;
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                }
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                else if (default_layer & (1UL << _DVORAK)) {
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                    rgblight_set_green;
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                }
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                else if (default_layer & (1UL << _WORKMAN)) {
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                    rgblight_set_purple;
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                }
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                else {
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                    rgblight_set_teal;
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                }
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                rgblight_mode(1);
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                break;
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            case _COLEMAK:
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                rgblight_set_magenta;
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                rgblight_mode(1);
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                break;
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            case _DVORAK:
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                rgblight_set_green;
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                rgblight_mode(1);
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                break;
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            case _RAISE:
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                rgblight_set_blue;
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                rgblight_mode(2);
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                break;
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            case _LOWER:
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                rgblight_set_orange;
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                rgblight_mode(3);
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                break;
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            case _ADJUST:
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                rgblight_set_red;
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                rgblight_mode(17);
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                break;
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            case 6:
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                rgblight_set_urine;
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                break;
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uint32_t layer_state_set_kb(uint32_t state) { // runs on layer switch
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#ifdef RGBLIGHT_ENABLE
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    uint8_t default_layer = eeconfig_read_default_layer();
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    switch (biton32(state)) {
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    case _COLEMAK:
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        rgblight_set_magenta;
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        rgblight_mode(1);
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        break;
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    case _DVORAK:
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        rgblight_set_green;
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        rgblight_mode(1);
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        break;
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    case _RAISE:
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        rgblight_set_yellow;
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        rgblight_mode(5);
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        break;
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    case _LOWER:
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        rgblight_set_orange;
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        rgblight_mode(5);
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        break;
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    case _ADJUST:
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        rgblight_set_red;
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        rgblight_mode(23);
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        break;
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    case 6:
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        rgblight_set_blue;
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        break;
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    case _QWERTY:
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        if (default_layer & (1UL << _COLEMAK)) {
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            rgblight_set_magenta;
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        }
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        has_layer_changed = false;
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        else if (default_layer & (1UL << _DVORAK)) {
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            rgblight_set_green;
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        }
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        else if (default_layer & (1UL << _WORKMAN)) {
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            rgblight_set_purple;
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        }
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        else {
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            rgblight_set_teal;
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        }
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        rgblight_mode(1);
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        break;
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    }
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 };
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#endif
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#endif
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    return state;
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}
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