[Bug] Develop - Change uint32_t to layer_state_t (#13596)
* fix sat75 * update uint32_t to layer_state
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					 122 changed files with 469 additions and 469 deletions
				
			
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			@ -87,7 +87,7 @@ void rgblight_saveBase(void) {
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    base_sta = false;   // If saving, that means base layer is being left
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}
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// Load the base state back 
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// Load the base state back
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void rgblight_loadBase(void) {
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    // Don't do anything if not enabled
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    if ( !base_sta ) {
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			@ -248,7 +248,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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            }
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            return false;
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            break;
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#endif 
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#endif
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        // If these keys are pressed, load base layer config, and mark saving
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#ifdef RGBLIGHT_ENABLE
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			@ -261,7 +261,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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        case RGB_HUI:
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        case RGB_HUD:
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            if ( !base_sta ) {
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                rgblight_loadBase(); 
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                rgblight_loadBase();
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            }
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            return true;
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            break;
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			@ -301,7 +301,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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            }
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            return false;
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            break;
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        // Layer switches with sound
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        case K_GAMES:
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            if (record->event.pressed) {
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			@ -622,7 +622,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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|*-----LAYER CHANGE-----*|
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\*----------------------*/
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uint32_t layer_state_set_user(uint32_t state) {
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layer_state_t layer_state_set_user(layer_state_t state) {
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    state = layer_state_set_keymap (state);
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#ifdef RGBLIGHT_ENABLE
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