adapts unicode to quantum.c (#333)
* Unicode
to have unicode input you need to:
- set your OS input method to UNICODE if needed
- enable unicode in your makefile
- copy the action_function from
keyboard/planck/keymaps/unicode/unicode.c to your keymap.c
set the target OS method in your keymap.c: void matrix_init_user() {
set_unicode_mode(UC_OSX); } you can then switch when you want with:
set_unicode_mode(UC_OSX); set_unicode_mode(UC_LNX);
set_unicode_mode(UC_WIN);
put some unicode codes in your keymap like so: UC(0x0061)
I did change the bit mask in quantum/keymap_common.c and .h
I’m afraid we will need uint32 to get a total support for all unicode
tables or relocate the handler as @mbarkhau did.
* rearranges keycode values, hooks-up unicode
* removes extra lalt ref
* adds unicode shortcuts and example
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10 changed files with 610 additions and 141 deletions
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@ -34,10 +34,6 @@ ifeq ($(strip $(AUDIO_ENABLE)), yes)
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SRC += $(QUANTUM_DIR)/audio/luts.c
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endif
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ifeq ($(strip $(UNICODE_ENABLE)), yes)
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SRC += $(QUANTUM_DIR)/keymap_unicode.c
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endif
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ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
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SRC += $(QUANTUM_DIR)/light_ws2812.c
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SRC += $(QUANTUM_DIR)/rgblight.c
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