Merge pull request #1010 from SjB/oneshot_timeout_fix
oneshot timeout would only timeout after an event.
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						b6ffda4849
					
				
					 1 changed files with 8 additions and 8 deletions
				
			
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			@ -49,6 +49,13 @@ void action_exec(keyevent_t event)
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    keyrecord_t record = { .event = event };
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#if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
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    if (has_oneshot_layer_timed_out()) {
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        dprintf("Oneshot layer: timeout\n");
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        clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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    }
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#endif
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#ifndef NO_ACTION_TAPPING
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    action_tapping_process(record);
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#else
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			@ -100,7 +107,7 @@ bool process_record_quantum(keyrecord_t *record) {
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    return true;
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}
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void process_record(keyrecord_t *record) 
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void process_record(keyrecord_t *record)
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{
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    if (IS_NOEVENT(record->event)) { return; }
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			@ -126,13 +133,6 @@ void process_action(keyrecord_t *record, action_t action)
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    uint8_t tap_count = record->tap.count;
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#endif
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#if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
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    if (has_oneshot_layer_timed_out()) {
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        dprintf("Oneshot layer: timeout\n");
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        clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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    }
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#endif
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    if (event.pressed) {
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        // clear the potential weak mods left by previously pressed keys
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        clear_weak_mods();
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