Merge remote-tracking branch 'upstream/master'

This commit is contained in:
xyverz 2016-11-16 22:36:36 -08:00
commit b493f6a4ed
151 changed files with 7749 additions and 913 deletions

View file

@ -21,14 +21,8 @@ enum planck_keycodes {
MOVE = SAFE_RANGE,
SYMB,
FUNC,
CMDLEFT,
CMDRGHT,
BELOW,
ABOVE,
DASH,
GBP,
VOLUP,
VOLDN
ABOVE
};
// Fillers to make layering more clear
@ -59,15 +53,15 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* ,-----------------------------------------------------------------------------------.
* | Esc | | Cmd-L| Up | Cmd-R| | | Cmd-L| Up | Cmd-R| | Esc |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Del | | Left | Down | Right| | | Left | Down | Right| | Del |
* | Del | Caps | Left | Down | Right| | | Left | Down | Right| Caps | Del |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | Pg Up| Pg Dn| Above| | Pg Dn| Pg Up| | Caps | |
* | | | | Pg Up| Pg Dn| Above| | Pg Dn| Pg Up| | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | Below| | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_MOVE] = {
{KC_ESC, XXXXXXX, CMDLEFT, KC_UP, CMDRGHT, XXXXXXX, XXXXXXX, CMDLEFT, KC_UP, CMDRGHT, XXXXXXX, KC_ESC },
{KC_ESC, XXXXXXX, LGUI(KC_LEFT), KC_UP, LGUI(KC_RGHT), XXXXXXX, XXXXXXX, LGUI(KC_LEFT), KC_UP, LGUI(KC_RGHT), XXXXXXX, KC_ESC },
{KC_DEL, KC_CAPS, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_CAPS, KC_DEL },
{_______, XXXXXXX, XXXXXXX, KC_PGUP, KC_PGDN, ABOVE, XXXXXXX, KC_PGDN, KC_PGUP, XXXXXXX, XXXXXXX, _______},
{_______, _______, _______, _______, _______, BELOW, _______, _______, _______, _______, _______, _______}
@ -85,8 +79,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------------------------------------------------------------------'
*/
[_SYMB] = {
{KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, DASH },
{KC_DEL, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, GBP },
{KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, LALT(KC_MINS)},
{KC_DEL, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, LALT(KC_3)},
{_______, KC_TILD, KC_GRV, KC_PLUS, KC_EQL, KC_PIPE, KC_BSLS, KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
@ -115,15 +109,15 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | F11 | F12 | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | Vol- |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | F21 | F22 | F23 | F24 | | | | | | | |
* | | F21 | F22 | F23 | F24 | | | Power| | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | Prev | Mute | Play | Next | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_FUNC] = {
{RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, VOLUP },
{XXXXXXX, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, VOLDN },
{_______, KC_F21, KC_F22, KC_F23, KC_F24, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______},
{RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_VOLU},
{XXXXXXX, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_VOLD},
{_______, KC_F21, KC_F22, KC_F23, KC_F24, XXXXXXX, XXXXXXX, KC_POWER, XXXXXXX, XXXXXXX, XXXXXXX, _______},
{_______, _______, _______, _______, KC_MPRV, KC_MUTE, KC_MPLY, KC_MNXT, _______, _______, _______, _______}
}
@ -159,26 +153,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
case CMDLEFT:
if (record->event.pressed) {
register_code(KC_LGUI);
register_code(KC_LEFT);
} else {
unregister_code(KC_LEFT);
unregister_code(KC_LGUI);
}
return false;
break;
case CMDRGHT:
if (record->event.pressed) {
register_code(KC_LGUI);
register_code(KC_RGHT);
} else {
unregister_code(KC_RGHT);
unregister_code(KC_LGUI);
}
return false;
break;
case BELOW:
if (record->event.pressed) {
register_code(KC_LGUI);
@ -203,50 +177,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
case DASH:
if (record->event.pressed) {
register_code(KC_LALT);
register_code(KC_MINS);
} else {
unregister_code(KC_MINS);
unregister_code(KC_LALT);
}
return false;
break;
case GBP:
if (record->event.pressed) {
register_code(KC_LALT);
register_code(KC_3);
} else {
unregister_code(KC_3);
unregister_code(KC_LALT);
}
return false;
break;
case VOLUP:
if (record->event.pressed) {
register_code(KC_LALT);
register_code(KC_LSFT);
register_code(KC_VOLU);
} else {
unregister_code(KC_VOLU);
unregister_code(KC_LSFT);
unregister_code(KC_LALT);
}
return false;
break;
case VOLDN:
if (record->event.pressed) {
register_code(KC_LALT);
register_code(KC_LSFT);
register_code(KC_VOLD);
} else {
unregister_code(KC_VOLD);
unregister_code(KC_LSFT);
unregister_code(KC_LALT);
}
return false;
break;
}
return true;
}

View file

@ -25,9 +25,9 @@ We have five layers. A `BASE` layer, in colemak; a `MOVE` layer, with an arrow c
* ,-----------------------------------------------------------------------------------.
* | Esc | | Cmd-L| Up | Cmd-R| | | Cmd-L| Up | Cmd-R| | Esc |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Del | | Left | Down | Right| | | Left | Down | Right| | Del |
* | Del | Caps | Left | Down | Right| | | Left | Down | Right| Caps | Del |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | Pg Up| Pg Dn| Above| | Pg Dn| Pg Up| | Caps | |
* | | | | Pg Up| Pg Dn| Above| | Pg Dn| Pg Up| | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | Below| | | | | | |
* `-----------------------------------------------------------------------------------'
@ -63,7 +63,7 @@ We have five layers. A `BASE` layer, in colemak; a `MOVE` layer, with an arrow c
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | F11 | F12 | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | Vol- |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | F21 | F22 | F23 | F24 | | | | | | | |
* | | F21 | F22 | F23 | F24 | | | Lock | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | Prev | Mute | Play | Next | | | | |
* `-----------------------------------------------------------------------------------'

View file

@ -0,0 +1,26 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
UNICODE_ENABLE = no # Unicode
UNICODEMAP_ENABLE = yes # Unicode map
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View file

@ -0,0 +1,447 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#include "musical_notes.h"
#endif
#include "eeconfig.h"
#include "process_unicode.h"
#include "quantum.h"
extern keymap_config_t keymap_config;
enum layers {
_QWERTY,
_COLEMAK,
_WORKMAN,
_PUNC,
_NUM,
_FUNC,
_EMOJI,
_GUI,
};
enum planck_keycodes {
// layouts
QWERTY = SAFE_RANGE,
COLEMAK,
WORKMAN,
// layer switchers
PUNC,
NUM,
FUNC,
EMOJI,
GUI,
// os switchers
LINUX,
WIN,
OSX,
};
// Fillers to make layering clearer
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// unicode map
enum unicode_name {
GRIN, // grinning face 😊
TJOY, // tears of joy 😂
SMILE, // grining face with smiling eyes 😁
HEART, // heart ❤
EYERT, // smiling face with heart shaped eyes 😍
CRY, // crying face 😭
SMEYE, // smiling face with smiling eyes 😊
UNAMU, // unamused 😒
KISS, // kiss 😘
HART2, // two hearts 💕
WEARY, // weary 😩
OKHND, // ok hand sign 👌
PENSV, // pensive 😔
SMIRK, // smirk 😏
RECYC, // recycle ♻
WINK, // wink 😉
THMUP, // thumb up 👍
THMDN, // thumb down 👎
PRAY, // pray 🙏
PHEW, // relieved 😌
MUSIC, // musical notes
FLUSH, // flushed 😳
CELEB, // celebration 🙌
CRY2, // crying face 😢
COOL, // smile with sunglasses 😎
NOEVS, // see no evil
NOEVH, // hear no evil
NOEVK, // speak no evil
POO, // pile of poo
EYES, // eyes
VIC, // victory hand
BHART, // broken heart
SLEEP, // sleeping face
SMIL2, // smiling face with open mouth & sweat
HUNRD, // 100
CONFU, // confused
TONGU, // face with tongue & winking eye
DISAP, // disappointed
YUMMY, // face savoring delicious food
CLAP, // hand clapping
FEAR, // face screaming in fear
HORNS, // smiling face with horns
HALO, // smiling face with halo
BYE, // waving hand
SUN, // sun
MOON, // moon
SKULL, // skull
};
const uint32_t PROGMEM unicode_map[] = {
[GRIN] = 0x1F600,
[TJOY] = 0x1F602,
[SMILE] = 0x1F601,
[HEART] = 0x2764,
[EYERT] = 0x1f60d,
[CRY] = 0x1f62d,
[SMEYE] = 0x1F60A,
[UNAMU] = 0x1F612,
[KISS] = 0x1F618,
[HART2] = 0x1F495,
[WEARY] = 0x1F629,
[OKHND] = 0x1F44C,
[PENSV] = 0x1F614,
[SMIRK] = 0x1F60F,
[RECYC] = 0x267B,
[WINK] = 0x1F609,
[THMUP] = 0x1F44D,
[THMDN] = 0x1F44E,
[PRAY] = 0x1F64F,
[PHEW] = 0x1F60C,
[MUSIC] = 0x1F3B6,
[FLUSH] = 0x1F633,
[CELEB] = 0x1F64C,
[CRY2] = 0x1F622,
[COOL] = 0x1F60E,
[NOEVS] = 0x1F648,
[NOEVH] = 0x1F649,
[NOEVK] = 0x1F64A,
[POO] = 0x1F4A9,
[EYES] = 0x1F440,
[VIC] = 0x270C,
[BHART] = 0x1F494,
[SLEEP] = 0x1F634,
[SMIL2] = 0x1F605,
[HUNRD] = 0x1F4AF,
[CONFU] = 0x1F615,
[TONGU] = 0x1F61C,
[DISAP] = 0x1F61E,
[YUMMY] = 0x1F60B,
[CLAP] = 0x1F44F,
[FEAR] = 0x1F631,
[HORNS] = 0x1F608,
[HALO] = 0x1F607,
[BYE] = 0x1F44B,
[SUN] = 0x2600,
[MOON] = 0x1F314,
[SKULL] = 0x1F480,
};
// hybrid shift - =
// #undef KC_LSFT
// #define KC_LSFT MT(MOD_LSFT, KC_MINS)
// #undef KC_RSFT
// #define KC_RSFT MT(MOD_LSFT, KC_EQL)
// hybrid right-gui & scroll lock (mapped to Compose in OS)
#undef KC_RCTL
#define KC_RCTL MT(MOD_LCTL, KC_SLCK)
// keymaps
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; |Enter |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT },
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
{KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL}
},
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | R | S | T | D | H | N | E | I | O |Enter |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = {
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_ENT },
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
{KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL}
},
/* Workman
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | D | R | W | B | J | F | U | P | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | H | T | G | Y | N | E | O | I |Enter |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | M | C | V | K | K | , | . | / |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[_WORKMAN] = {
{KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_H, KC_T, KC_G, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_ENT },
{KC_LSFT, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
{KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL}
},
/* Punc
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | ` |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | \ | - | = | < | > | ( | ) | ' | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | _ | + | { | } | [ | ] | " | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_PUNC] = {
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_GRV },
{XXXXXXX, XXXXXXX, KC_BSLS, KC_MINS, KC_EQL, KC_LABK, KC_RABK, KC_LPRN, KC_RPRN, KC_QUOT, XXXXXXX, XXXXXXX},
{XXXXXXX, XXXXXXX, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_LBRC, KC_RBRC, KC_DQUO, XXXXXXX, XXXXXXX},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
/* Num
* ,-----------------------------------------------------------------------------------.
* | ^ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | @ | A | B | C | ( | ) | 4 | 5 | 6 | : |Enter |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | & | # | D | E | F | [ | ] | 1 | 2 | 3 | / | * |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | x | | | 0 | , | . | + | - |
* `-----------------------------------------------------------------------------------'
*/
[_NUM] = {
{KC_CIRC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{ KC_ESC, KC_AT, S(KC_A), S(KC_B), S(KC_C), KC_LPRN, KC_RPRN, KC_4, KC_5, KC_6, KC_COLN, KC_ENT},
{KC_AMPR, KC_HASH, S(KC_D), S(KC_E), S(KC_F), KC_LBRC, KC_RBRC, KC_1, KC_2, KC_3, KC_SLSH, KC_ASTR},
{_______, _______, _______, KC_X, _______, KC_SPC, KC_SPC, KC_0, KC_COMM, KC_DOT, KC_PLUS, KC_MINS}
},
/* Func
* ,-----------------------------------------------------------------------------------.
* | | F1 | F2 | F3 | F4 | | | PgUp | Up | PgDn | PgUp | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | F5 | F6 | F7 | F8 |PrtSc | | Left | Down | Right| PgDn | Ins |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F9 | F10 | F11 | F12 | | | | Home | End | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_FUNC] = {
{XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, KC_PGUP, KC_UP, KC_PGDN, KC_PGUP, KC_DEL},
{XXXXXXX, KC_F5, KC_F6, KC_F7, KC_F8,KC_PSCREEN,XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_INS},
{_______, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_END, XXXXXXX, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
/* Emoji
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_EMOJI] = {
{X(HART2), X(CRY2),X(WEARY),X(EYERT),X(SMIRK), X(TJOY),X(RECYC),X(UNAMU),X(MUSIC),X(OKHND),X(PENSV), X(PHEW)},
{X(THMUP), X(PRAY),X(SMILE),X(SMIL2),X(FLUSH), X(GRIN),X(HEART), X(BYE), X(KISS),X(CELEB), X(COOL),X(NOEVS)},
{X(THMDN),X(SLEEP), X(CLAP), X(CRY), X(VIC),X(BHART), X(SUN),X(SMEYE), X(WINK), X(MOON),X(CONFU),X(NOEVH)},
{ X(POO), X(EYES),X(HUNRD), _______,X(SKULL),X(HORNS), X(HALO), X(FEAR), _______,X(YUMMY),X(DISAP),X(NOEVK)}
},
/* GUI
* ,-----------------------------------------------------------------------------------.
* | | D1 | D2 | D3 | D4 | D5 | D6 | D7 | D8 | D9 | D10 | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* |Linux | | Vol- | Mute | Vol+ | | | D- | | D+ | |Qwerty|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Win | | Prev | Play | Next | | | | | | |Colmak|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | OSX | | | | | BL- | BL+ | | | | |Workmn|
* `-----------------------------------------------------------------------------------'
*/
[_GUI] = {
{_______, LGUI(KC_1),LGUI(KC_2),LGUI(KC_3),LGUI(KC_4),LGUI(KC_5),LGUI(KC_6),LGUI(KC_7),LGUI(KC_8),LGUI(KC_9),LGUI(KC_0), _______},
{ LINUX, _______, KC_VOLD, KC_MUTE, KC_VOLU,_______,_______,KC_WWW_BACK,_______,KC_WWW_FORWARD,_______, QWERTY},
{ WIN, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, _______, COLEMAK},
{ OSX, _______, _______, _______, _______, BL_DEC, BL_INC, _______, _______, _______, _______, WORKMAN}
},
};
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_workman[][2] = SONG(DVORAK_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
float tone_linux[][2] = SONG(CAPS_LOCK_ON_SOUND);
float tone_windows[][2] = SONG(SCROLL_LOCK_ON_SOUND);
float tone_osx[][2] = SONG(NUM_LOCK_ON_SOUND);
float tone_click[][2] = SONG(MUSICAL_NOTE(_F3, 2));
#endif
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// faux clicky
if (record->event.pressed) PLAY_NOTE_ARRAY(tone_click, false, 0);
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
persistant_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case WORKMAN:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_workman, false, 0);
#endif
persistant_default_layer_set(1UL<<_WORKMAN);
}
return false;
break;
case PUNC:
if (record->event.pressed) {
layer_on(_PUNC);
update_tri_layer(_PUNC, _EMOJI, _GUI);
} else {
layer_off(_PUNC);
update_tri_layer(_PUNC, _EMOJI, _GUI);
}
return false;
break;
case EMOJI:
if (record->event.pressed) {
layer_on(_EMOJI);
update_tri_layer(_PUNC, _EMOJI, _GUI);
} else {
layer_off(_EMOJI);
update_tri_layer(_PUNC, _EMOJI, _GUI);
}
return false;
break;
case NUM:
if (record->event.pressed) {
layer_on(_NUM);
} else {
layer_off(_NUM);
}
return false;
break;
case FUNC:
if (record->event.pressed) {
layer_on(_FUNC);
} else {
layer_off(_FUNC);
}
return false;
break;
case LINUX:
set_unicode_input_mode(UC_LNX);
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_linux, false, 0);
#endif
return false;
break;
case WIN:
set_unicode_input_mode(UC_WINC);
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_windows, false, 0);
#endif
return false;
break;
case OSX:
set_unicode_input_mode(UC_OSX);
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_osx, false, 0);
#endif
return false;
break;
}
return true;
}
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
set_unicode_input_mode(UC_LNX);
}
#ifdef AUDIO_ENABLE
void startup_user()
{
_delay_ms(20); // gets rid of tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
}
void shutdown_user()
{
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
_delay_ms(150);
stop_all_notes();
}
#endif

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# Priyadi's Planck Layout
Features:
- Supports QWERTY, Colemak and Workman layouts.
- Cursor and nav cluster on home row.
- Hybrid number row and numpad, located on home row.
- Number layer supports hexadecimal input.
- Left and right side modifiers.
- Emoji layer. An entire layer filled with common emojis.
- Faux-clickey (poor man's replacement for Cherry blue switches)

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define MANUFACTURER Ortholinear Keyboards
#define PRODUCT The Planck Keyboard
#define DESCRIPTION A compact ortholinear keyboard
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 12
/* Planck PCB default pin-out */
#define MATRIX_ROW_PINS { D0, D5, B5, B6 }
#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }
#define UNUSED_PINS
#define BACKLIGHT_PIN B7
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
#define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
/* prevent the modifiers from being stuck, sacrificing some memory */
#define PREVENT_STUCK_MODIFIERS
#ifdef SUBPROJECT_rev3
#include "rev3/config.h"
#endif
#ifdef SUBPROJECT_rev4
#include "rev4/config.h"
#endif
#endif

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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h"
#ifdef BACKLIGHT_ENABLE
# include "backlight.h"
#endif
#include "timer.h"
#include <bootloader.h>
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum userlayer {
_QW = 0,
_CM,
_PP,
_PPG,
_NM,
_LW,
_RS,
_DL,
_DYN,
};
enum planck_keycodes {
KM_LW = SAFE_RANGE,
KM_RS,
KM_SHLK, /* ShiftLock */
KM_RST, /* Reset */
KM_NUM, /* Numeric layer */
KM_SLP, /* Sleep 250 ms */
KM_PPLR, /* Pure Pro layer */
DYNAMIC_MACRO_RANGE,
};
#include "dynamic_macro.h"
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = { /* Qwerty */
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_FN0 },
{KC_LCTL, MO(_DYN),KC_LGUI, KC_LALT, KM_LW, KC_SPC, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL}
},
[_CM] = { /* Colemak */
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{CTL_T(KC_ESC), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_FN0 },
{KC_LCTL, MO(_DYN),KC_LGUI, KC_LALT, KM_LW, KC_SPC, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL}
},
[_PP] = { /* Pure Pro */
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT },
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_RSFT, KC_UP, KC_RCTL},
{KC_LCTL, MO(_DYN),KC_LGUI, KC_LALT, KM_LW, KC_SPC, KC_SPC, KM_RS, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT}
},
[_PPG] = { /* Pure Pro: Gaming */
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, DF(_RS), _______, _______},
{_______, _______, XXXXXXX, _______, KM_RS , _______, _______, KM_LW , _______, _______, _______, _______},
},
[_NM] = { /* Numeric */
{KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{KC_LSFT, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, KC_FN0 },
{_______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, _______, _______, _______}
},
[_LW]= { /* LOWER */
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{KC_ESC, LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5), KM_NUM, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{_______, LGUI(KC_6), LGUI(KC_7), LGUI(KC_8), LGUI(KC_9), LGUI(KC_0), KM_SLP, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_ENT },
{_______, BL_TOGG, _______, _______, _______, KC_BTN1, KC_BTN1, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_RS]= { /* RAISE */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL },
{KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), KM_PPLR, KM_RST, KC_ENT },
{_______, BL_STEP, _______, _______, _______, KC_BTN2, KC_BTN2, _______, KC_MPLY, KC_VOLD, KC_VOLU, _______}
},
[_DL]= { /* DUAL */
{_______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, _______},
{_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_ACL0, KC_ACL2},
{_______, _______, KC_BTN2, KC_BTN3, KC_BTN1, KC_WWW_BACK, KC_WWW_FORWARD, KC_MUTE, _______, _______, _______, _______},
{_______, _______, KC_LGUI, KC_LALT, _______, _______, _______, _______, _______, _______, _______, _______}
},
[_DYN]= { /* special */
{_______, DYN_REC_START1, DYN_MACRO_PLAY1, _______, _______, _______, _______, _______, KC_INS, _______, KC_PSCR, KC_PAUS},
{_______, DYN_REC_START2, DYN_MACRO_PLAY2, _______, _______, _______, _______, _______, _______, KC_CAPS, KC_SLCK, KC_NLCK},
{KM_SHLK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
};
#undef _______
const uint16_t PROGMEM fn_actions[] = {
ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static uint16_t key_timer;
if (!process_record_dynamic_macro(keycode, record)) {
return false;
}
switch (keycode) {
case KM_LW:
if (record->event.pressed) {
layer_on(_LW);
} else {
layer_off(_LW);
}
update_tri_layer(_LW, _RS, _DL);
return false;
break;
case KM_RS:
if (record->event.pressed) {
layer_on(_RS);
} else {
layer_off(_RS);
}
update_tri_layer(_LW, _RS, _DL);
return false;
break;
case KM_SHLK:
register_code(KC_LSFT);
break;
case KM_RST:
if (record->event.pressed) {
key_timer = timer_read();
} else {
if (timer_elapsed(key_timer) >= 500) {
clear_keyboard();
backlight_toggle();
_delay_ms(250);
backlight_toggle();
bootloader_jump();
}
}
break;
case KM_PPLR:
if (record->event.pressed) {
key_timer = timer_read();
} else {
if (timer_elapsed(key_timer) >= 250) {
default_layer_set((1UL << _PP) | (1UL << _PPG));
backlight_toggle();
_delay_ms(100);
backlight_toggle();
} else {
default_layer_set(1UL << _PP);
}
}
break;
case KM_NUM:
layer_on(_NM);
break;
case KM_SLP:
if (record->event.pressed) {
_delay_ms(250);
}
break;
}
if (record->event.pressed
&& IS_LAYER_ON(_NM)
&& keymap_key_to_keycode(_NM, record->event.key) == KC_TRNS) {
layer_off(_NM);
}
return true;
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
return MACRO_NONE;
}