Move thekey to Drop vendor folder (#21032)
				
					
				
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					 29 changed files with 174 additions and 300 deletions
				
			
		
							
								
								
									
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								keyboards/drop/thekey/v2/keymaps/rgb-control-macos/config.h
									
										
									
									
									
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								keyboards/drop/thekey/v2/keymaps/rgb-control-macos/config.h
									
										
									
									
									
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/* Copyright 2022 Jason Wihardja
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#define RGBLIGHT_LAYERS /* Enable lighting layers */
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#define RGBLIGHT_LAYER_BLINK /* Enable lighting layer blink */
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										109
									
								
								keyboards/drop/thekey/v2/keymaps/rgb-control-macos/keymap.c
									
										
									
									
									
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										109
									
								
								keyboards/drop/thekey/v2/keymaps/rgb-control-macos/keymap.c
									
										
									
									
									
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/* Copyright 2022 Jason Wihardja
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include QMK_KEYBOARD_H
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enum custom_keycodes {
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    LAYER_SWITCH = SAFE_RANGE,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    /* Default */
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    [0] = LAYOUT(LAYER_SWITCH, G(KC_C), G(KC_V)),
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    /* RGB Toggle + Mode Change */
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    [1] = LAYOUT(LAYER_SWITCH, RGB_TOG, RGB_MOD),
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    /* RGB Brightness */
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    [2] = LAYOUT(LAYER_SWITCH, RGB_VAD, RGB_VAI),
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    /* RGB Hue */
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    [3] = LAYOUT(LAYER_SWITCH, RGB_HUD, RGB_HUI),
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    /* RGB Saturation */
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    [4] = LAYOUT(LAYER_SWITCH, RGB_SAD, RGB_SAI),
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};
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/* Lighting layers */
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const rgblight_segment_t PROGMEM layer_indicator_0[] = RGBLIGHT_LAYER_SEGMENTS(
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    {0, 1, HSV_WHITE},
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    {1, 4, HSV_OFF}
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);
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const rgblight_segment_t PROGMEM layer_indicator_1[] = RGBLIGHT_LAYER_SEGMENTS(
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    {0, 1, HSV_OFF},
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    {1, 1, HSV_WHITE},
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    {2, 3, HSV_OFF}
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);
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const rgblight_segment_t PROGMEM layer_indicator_2[] = RGBLIGHT_LAYER_SEGMENTS(
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    {0, 2, HSV_OFF},
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    {2, 1, HSV_WHITE},
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    {3, 2, HSV_OFF}
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);
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const rgblight_segment_t PROGMEM layer_indicator_3[] = RGBLIGHT_LAYER_SEGMENTS(
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    {0, 3, HSV_OFF},
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    {3, 1, HSV_WHITE},
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    {4, 1, HSV_OFF}
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);
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const rgblight_segment_t PROGMEM layer_indicator_4[] = RGBLIGHT_LAYER_SEGMENTS(
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    {0, 4, HSV_OFF},
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    {4, 1, HSV_WHITE}
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);
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const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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    layer_indicator_0,
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    layer_indicator_1,
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    layer_indicator_2,
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    layer_indicator_3,
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    layer_indicator_4
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);
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void keyboard_post_init_user(void) {
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    /* Enable the LED layers */
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    rgblight_layers = rgb_layers;
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}
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/* Layer handler */
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uint16_t layer = 0;
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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    switch (keycode) {
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        case LAYER_SWITCH:
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            if (record->event.pressed) {
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                if (layer > 0) {
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                    layer_off(layer);
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                }
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                rgblight_unblink_layer(layer);
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                layer = (layer + 1) % 5;
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                rgblight_blink_layer_repeat(layer, 1000, 1);
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                if (layer > 0) {
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                    layer_on(layer);
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                }
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            }
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            return false;
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        default:
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            return true;
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    }
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}
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