OddForge VE.A (#11875)
* VEA Support * Update LEDs to use QMK methods * Enable Backlight * Update Vendor ID * Updates to enable split RGB * Update readme * Update to split RGB * remove unnecessary reference * Knight animation starts at the back * remove hardcoded variable Co-authored-by: Major Koos <MajorKoos@noreply.users.github.com>
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								keyboards/oddforge/vea/vea.c
									
										
									
									
									
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/*
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Copyright 2021 MajorKoos <github.com/majorkoos>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "vea.h"
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void rgblight_call_driver(LED_TYPE *start_led, uint8_t num_leds) { vea_setleds(start_led, num_leds); }
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void vea_rgb_init(void) { i2c_init(); }
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// Setleds for standard RGB
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void vea_setleds(LED_TYPE *ledarray, uint16_t leds) {
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    static bool s_init = false;
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    if (!s_init) {
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        vea_rgb_init();
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        s_init = true;
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    }
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    i2c_transmit(WS2812_ADDRESS, (uint8_t *)ledarray, sizeof(LED_TYPE) * (leds >> 1), WS2812_TIMEOUT);
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    i2c_transmit(WS2812_ADDRESS_SPLIT, (uint8_t *)ledarray+(sizeof(LED_TYPE) * (leds >> 1)), sizeof(LED_TYPE) * (leds - (leds >> 1)), WS2812_TIMEOUT);
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};
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