Move USB Host Shield and Arduino core to lib/ (#13973)
				
					
				
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								lib/usbhost/USB_Host_Shield_2.0/PS3BT.h
									
										
									
									
									
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								lib/usbhost/USB_Host_Shield_2.0/PS3BT.h
									
										
									
									
									
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/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
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 This software may be distributed and modified under the terms of the GNU
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 General Public License version 2 (GPL2) as published by the Free Software
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 Foundation and appearing in the file GPL2.TXT included in the packaging of
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 this file. Please note that GPL2 Section 2[b] requires that all works based
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 on this software must also be made publicly available under the terms of
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 the GPL2 ("Copyleft").
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 Contact information
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 -------------------
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 Kristian Lauszus, TKJ Electronics
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 Web      :  http://www.tkjelectronics.com
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 e-mail   :  kristianl@tkjelectronics.com
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 */
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#ifndef _ps3bt_h_
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#define _ps3bt_h_
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#include "BTD.h"
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#include "PS3Enums.h"
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#define HID_BUFFERSIZE 50 // Size of the buffer for the Playstation Motion Controller
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/**
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 * This BluetoothService class implements support for all the official PS3 Controllers:
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 * Dualshock 3, Navigation or a Motion controller via Bluetooth.
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 *
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 * Information about the protocol can be found at the wiki: https://github.com/felis/USB_Host_Shield_2.0/wiki/PS3-Information.
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 */
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class PS3BT : public BluetoothService {
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public:
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        /**
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         * Constructor for the PS3BT class.
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         * @param  pBtd   Pointer to BTD class instance.
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         * @param  btadr5,btadr4,btadr3,btadr2,btadr1,btadr0
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         * Pass your dongles Bluetooth address into the constructor,
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         * This will set BTD#my_bdaddr, so you don't have to plug in the dongle before pairing with your controller.
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         */
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        PS3BT(BTD *pBtd, uint8_t btadr5 = 0, uint8_t btadr4 = 0, uint8_t btadr3 = 0, uint8_t btadr2 = 0, uint8_t btadr1 = 0, uint8_t btadr0 = 0);
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        /** @name BluetoothService implementation */
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        /** Used this to disconnect any of the controllers. */
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        void disconnect();
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        /**@}*/
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        /** @name PS3 Controller functions */
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        /**
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         * getButtonPress(ButtonEnum b) will return true as long as the button is held down.
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         *
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         * While getButtonClick(ButtonEnum b) will only return it once.
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         *
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         * So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b),
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         * but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b).
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         * @param  b          ::ButtonEnum to read.
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         * @return            getButtonPress(ButtonEnum b) will return a true as long as a button is held down, while getButtonClick(ButtonEnum b) will return true once for each button press.
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         */
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        bool getButtonPress(ButtonEnum b);
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        bool getButtonClick(ButtonEnum b);
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        /**@}*/
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        /** @name PS3 Controller functions */
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        /**
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         * Used to get the analog value from button presses.
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         * @param  a The ::ButtonEnum to read.
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         * The supported buttons are:
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         * ::UP, ::RIGHT, ::DOWN, ::LEFT, ::L1, ::L2, ::R1, ::R2,
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         * ::TRIANGLE, ::CIRCLE, ::CROSS, ::SQUARE, and ::T.
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         * @return   Analog value in the range of 0-255.
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         */
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        uint8_t getAnalogButton(ButtonEnum a);
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        /**
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         * Used to read the analog joystick.
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         * @param  a ::LeftHatX, ::LeftHatY, ::RightHatX, and ::RightHatY.
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         * @return   Return the analog value in the range of 0-255.
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         */
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        uint8_t getAnalogHat(AnalogHatEnum a);
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        /**
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         * Used to read the sensors inside the Dualshock 3 and Move controller.
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         * @param  a
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         * The Dualshock 3 has a 3-axis accelerometer and a 1-axis gyro inside.
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         * The Move controller has a 3-axis accelerometer, a 3-axis gyro, a 3-axis magnetometer
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         * and a temperature sensor inside.
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         * @return   Return the raw sensor value.
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         */
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        int16_t getSensor(SensorEnum a);
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        /**
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         * Use this to get ::Pitch and ::Roll calculated using the accelerometer.
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         * @param  a Either ::Pitch or ::Roll.
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         * @return   Return the angle in the range of 0-360.
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         */
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        double getAngle(AngleEnum a);
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        /**
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         * Read the sensors inside the Move controller.
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         * @param  a ::aXmove, ::aYmove, ::aZmove, ::gXmove, ::gYmove, ::gZmove, ::mXmove, ::mYmove, and ::mXmove.
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         * @return   The value in SI units.
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         */
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        double get9DOFValues(SensorEnum a);
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        /**
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         * Get the status from the controller.
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         * @param  c The ::StatusEnum you want to read.
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         * @return   True if correct and false if not.
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         */
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        bool getStatus(StatusEnum c);
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        /** Read all the available statuses from the controller and prints it as a nice formated string. */
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        void printStatusString();
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        /**
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         * Read the temperature from the Move controller.
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         * @return The temperature in degrees Celsius.
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         */
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        String getTemperature();
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        /** Used to set all LEDs and rumble off. */
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        void setAllOff();
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        /** Turn off rumble. */
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        void setRumbleOff();
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        /**
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         * Turn on rumble.
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         * @param mode Either ::RumbleHigh or ::RumbleLow.
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         */
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        void setRumbleOn(RumbleEnum mode);
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        /**
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         * Turn on rumble using custom duration and power.
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         * @param rightDuration The duration of the right/low rumble effect.
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         * @param rightPower The intensity of the right/low rumble effect.
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         * @param leftDuration The duration of the left/high rumble effect.
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         * @param leftPower The intensity of the left/high rumble effect.
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         */
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        void setRumbleOn(uint8_t rightDuration, uint8_t rightPower, uint8_t leftDuration, uint8_t leftPower);
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        /**
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         * Set LED value without using ::LEDEnum.
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         * @param value See: ::LEDEnum.
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         */
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        void setLedRaw(uint8_t value);
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        /** Turn all LEDs off. */
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        void setLedOff() {
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                setLedRaw(0);
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        };
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        /**
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         * Turn the specific LED off.
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         * @param a The ::LEDEnum to turn off.
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         */
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        void setLedOff(LEDEnum a);
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        /**
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         * Turn the specific LED on.
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         * @param a The ::LEDEnum to turn on.
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         */
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        void setLedOn(LEDEnum a);
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        /**
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         * Toggle the specific LED.
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         * @param a The ::LEDEnum to toggle.
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         */
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        void setLedToggle(LEDEnum a);
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        /**
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         * Use this to set the Color using RGB values.
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         * @param r,g,b RGB value.
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         */
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        void moveSetBulb(uint8_t r, uint8_t g, uint8_t b);
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        /**
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         * Use this to set the color using the predefined colors in ::ColorsEnum.
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         * @param color The desired color.
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         */
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        void moveSetBulb(ColorsEnum color);
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        /**
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         * Set the rumble value inside the Move controller.
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         * @param rumble The desired value in the range from 64-255.
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         */
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        void moveSetRumble(uint8_t rumble);
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        /** Used to get the millis() of the last message */
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        uint32_t getLastMessageTime() {
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                return lastMessageTime;
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        };
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        /**@}*/
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        /** Variable used to indicate if the normal Playstation controller is successfully connected. */
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        bool PS3Connected;
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        /** Variable used to indicate if the Move controller is successfully connected. */
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        bool PS3MoveConnected;
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        /** Variable used to indicate if the Navigation controller is successfully connected. */
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        bool PS3NavigationConnected;
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protected:
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        /** @name BluetoothService implementation */
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        /**
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         * Used to pass acldata to the services.
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         * @param ACLData Incoming acldata.
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         */
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        void ACLData(uint8_t* ACLData);
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        /** Used to run part of the state machine. */
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        void Run();
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        /** Use this to reset the service. */
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        void Reset();
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        /**
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         * Called when the controller is successfully initialized.
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         * Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
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         * This is useful for instance if you want to set the LEDs in a specific way.
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         */
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        void onInit();
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        /**@}*/
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private:
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        void L2CAP_task(); // L2CAP state machine
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        /* Variables filled from HCI event management */
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        char remote_name_first; // First letter in remote name
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        bool activeConnection; // Used to indicate if it's already has established a connection
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        /* Variables used by high level L2CAP task */
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        uint8_t l2cap_state;
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        uint32_t lastMessageTime; // Variable used to store the millis value of the last message.
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        uint32_t ButtonState;
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        uint32_t OldButtonState;
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        uint32_t ButtonClickState;
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        uint32_t timer; // Timer used to limit time between messages and also used to continuously set PS3 Move controller Bulb and rumble values
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        uint32_t timerHID; // Timer used see if there has to be a delay before a new HID command
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        uint8_t l2capinbuf[BULK_MAXPKTSIZE]; // General purpose buffer for L2CAP in data
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        uint8_t HIDBuffer[HID_BUFFERSIZE]; // Used to store HID commands
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        uint8_t HIDMoveBuffer[HID_BUFFERSIZE]; // Used to store HID commands for the Move controller
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        /* L2CAP Channels */
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        uint8_t control_scid[2]; // L2CAP source CID for HID_Control
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        uint8_t control_dcid[2]; // 0x0040
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        uint8_t interrupt_scid[2]; // L2CAP source CID for HID_Interrupt
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        uint8_t interrupt_dcid[2]; // 0x0041
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        /* HID Commands */
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        void HID_Command(uint8_t* data, uint8_t nbytes);
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        void HIDMove_Command(uint8_t* data, uint8_t nbytes);
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        void enable_sixaxis(); // Command used to enable the Dualshock 3 and Navigation controller to send data via Bluetooth
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};
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#endif
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