rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783)
* Initial conversion of the rgb_led struct * Converting last keyboard & updating effects to take advantage of the new structure * New struct should not be const * Updated docs * Changing define ___ for no led to NO_LED * Missed converting some keymap usages of the old struct layout
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					 51 changed files with 751 additions and 1640 deletions
				
			
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			@ -2,7 +2,7 @@
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#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
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extern rgb_counters_t g_rgb_counters;
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extern rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
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extern led_config_t g_led_config;
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extern rgb_config_t rgb_matrix_config;
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bool rgb_matrix_rainbow_beacon(effect_params_t* params) {
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			@ -14,8 +14,7 @@ bool rgb_matrix_rainbow_beacon(effect_params_t* params) {
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  int16_t sin_value = 2 * (sin8(time) - 128);
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  for (uint8_t i = led_min; i < led_max; i++) {
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    RGB_MATRIX_TEST_LED_FLAGS();
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    point_t point = g_rgb_leds[i].point;
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    hsv.h = ((point.y - 32) * cos_value + (point.x - 112) * sin_value) / 128 + rgb_matrix_config.hue;
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    hsv.h = ((g_led_config.point[i].y - 32) * cos_value + (g_led_config.point[i].x - 112) * sin_value) / 128 + rgb_matrix_config.hue;
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    RGB rgb = hsv_to_rgb(hsv);
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    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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  }
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