rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783)
* Initial conversion of the rgb_led struct * Converting last keyboard & updating effects to take advantage of the new structure * New struct should not be const * Updated docs * Changing define ___ for no led to NO_LED * Missed converting some keymap usages of the old struct layout
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					 51 changed files with 751 additions and 1640 deletions
				
			
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			@ -184,11 +184,10 @@ void suspend_wakeup_init_keymap(void) {
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    rgb_matrix_set_suspend_state(false);
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}
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extern led_config_t g_led_config;
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void rgb_matrix_layer_helper (uint8_t red, uint8_t green, uint8_t blue) {
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    rgb_led led;
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    for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
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        led = g_rgb_leds[i];
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        if (HAS_FLAGS(led.flags, LED_FLAG_MODIFIER)) {
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        if (HAS_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) {
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            rgb_matrix_set_color( i, red, green, blue );
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        }
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    }
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