rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783)

* Initial conversion of the rgb_led struct

* Converting last keyboard & updating effects to take advantage of the new structure

* New struct should not be const

* Updated docs

* Changing define ___ for no led to NO_LED

* Missed converting some keymap usages of the old struct layout
This commit is contained in:
XScorpion2 2019-05-07 18:22:46 -05:00 committed by MechMerlin
parent c7f8548d9a
commit af89752bff
51 changed files with 751 additions and 1640 deletions

View file

@ -1,20 +1 @@
#include "sol.h"
#if defined(RGB_MATRIX_ENABLE)
uint8_t rgb_matrix_map_row_column_to_led_kb(uint8_t row, uint8_t column, uint8_t *led_i) {
if (row == 4 && column == 5) {
led_i[0] = 33;
return 1;
} else if (row == 4 && column == 6) {
led_i[0] = 34;
return 1;
} else if (row == 10 && column == 5) {
led_i[0] = 68;
return 1;
} else if (row == 10 && column == 6) {
led_i[0] = 69;
return 1;
}
return 0;
}
#endif