rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783)
* Initial conversion of the rgb_led struct * Converting last keyboard & updating effects to take advantage of the new structure * New struct should not be const * Updated docs * Changing define ___ for no led to NO_LED * Missed converting some keymap usages of the old struct layout
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					 51 changed files with 751 additions and 1640 deletions
				
			
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			@ -224,14 +224,16 @@ bool music_mask_user(uint16_t keycode) {
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  }
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}
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#ifdef RGB_MATRIX_ENABLE
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extern led_config_t g_led_config;
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#endif
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void rgb_matrix_indicators_user(void) {
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  #ifdef RGB_MATRIX_ENABLE
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  rgb_led led;
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  switch (biton32(layer_state)) {
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    case _RAISE:
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      for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
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        led = g_rgb_leds[i];
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        if (HAS_FLAGS(led.flags, LED_FLAG_MODIFIER)) {
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        if (HAS_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) {
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          rgb_matrix_set_color(i, 0x6B, 0x00, 0x80);
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        } else {
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          rgb_matrix_set_color(i, 0x00, 0xFF, 0x00);
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			@ -241,8 +243,7 @@ void rgb_matrix_indicators_user(void) {
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    case _LOWER:
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      for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
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        led = g_rgb_leds[i];
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        if (HAS_FLAGS(led.flags, LED_FLAG_MODIFIER)) {
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        if (HAS_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) {
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          rgb_matrix_set_color(i, 0xFF, 0xA5, 0x00);
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        } else {
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          rgb_matrix_set_color(i, 0x00, 0x67, 0xC7);
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