[Keyboard] Add a new keyboard Chidori. (#7496)
* [Keyboard] Add a new keyboard Chidori. * Update keyboards/chidori/info.json * Update keyboards/chidori/keymaps/default/keymap.c * Update keyboards/chidori/chidori.h * Update keyboards/chidori/keymaps/extended/keymap.c * Update keyboards/chidori/keymaps/extended/keymap.c * Update keyboards/chidori/keymaps/extended/keymap.c * Update keyboards/chidori/keymaps/extended/keymap.c * Update keyboards/chidori/keymaps/extended/keymap.c * Update keyboards/chidori/keymaps/extended/keymap.c * Update keyboards/chidori/keymaps/extended/keymap.c * Update keyboards/chidori/readme.md * Update keyboards/chidori/readme.md * Update keyboards/chidori/readme.md * Update keyboards/chidori/readme.md * Update keyboards/chidori/rules.mk * Update keyboards/chidori/rules.mk * Update keyboards/chidori/rules.mk * Update keyboards/chidori/rules.mk * Update keyboards/chidori/rules.mk * Update keyboards/chidori/rules.mk * Update keyboards/chidori/rules.mk * Update keyboards/chidori/rules.mk * Update keyboards/chidori/rules.mk * Update rules.mk * Delete unnecesarry lines. * Changes layer keys handing.
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								keyboards/chidori/matrix.c
									
										
									
									
									
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								keyboards/chidori/matrix.c
									
										
									
									
									
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/*
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Copyright 2012-2018 Jun Wako, Jack Humbert, Yiancar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <stdbool.h>
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#include "wait.h"
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#include "print.h"
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#include "debug.h"
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#include "util.h"
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#include "matrix.h"
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#include "debounce.h"
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#include "quantum.h"
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#include "board.h"
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#if (MATRIX_COLS <= 8)
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#    define print_matrix_header() print("\nr/c 01234567\n")
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#    define print_matrix_row(row) print_bin_reverse8(matrix_get_row(row))
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#    define matrix_bitpop(i) bitpop(matrix[i])
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#    define ROW_SHIFTER ((uint8_t)1)
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#elif (MATRIX_COLS <= 16)
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#    define print_matrix_header() print("\nr/c 0123456789ABCDEF\n")
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#    define print_matrix_row(row) print_bin_reverse16(matrix_get_row(row))
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#    define matrix_bitpop(i) bitpop16(matrix[i])
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#    define ROW_SHIFTER ((uint16_t)1)
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#elif (MATRIX_COLS <= 32)
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#    define print_matrix_header() print("\nr/c 0123456789ABCDEF0123456789ABCDEF\n")
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#    define print_matrix_row(row) print_bin_reverse32(matrix_get_row(row))
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#    define matrix_bitpop(i) bitpop32(matrix[i])
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#    define ROW_SHIFTER ((uint32_t)1)
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#endif
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#ifdef MATRIX_MASKED
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extern const matrix_row_t matrix_mask[];
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#endif
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/* matrix state(1:on, 0:off) */
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static matrix_row_t raw_matrix[MATRIX_ROWS];  // raw values
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static matrix_row_t matrix[MATRIX_ROWS];      // debounced values
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__attribute__((weak)) void matrix_init_quantum(void) { matrix_init_kb(); }
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__attribute__((weak)) void matrix_scan_quantum(void) { matrix_scan_kb(); }
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__attribute__((weak)) void matrix_init_kb(void) { matrix_init_user(); }
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__attribute__((weak)) void matrix_scan_kb(void) { matrix_scan_user(); }
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__attribute__((weak)) void matrix_init_user(void) {}
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__attribute__((weak)) void matrix_scan_user(void) {}
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inline matrix_row_t matrix_get_row(uint8_t row) {
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    // Matrix mask lets you disable switches in the returned matrix data. For example, if you have a
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    // switch blocker installed and the switch is always pressed.
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#ifdef MATRIX_MASKED
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    return matrix[row] & matrix_mask[row];
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#else
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    return matrix[row];
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#endif
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}
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void matrix_print(void) {
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    print_matrix_header();
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    for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
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        phex(row);
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        print(": ");
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        print_matrix_row(row);
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        print("\n");
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    }
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}
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void matrix_init(void) {
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    // initialize key pins
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    board_init();
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    // initialize matrix state: all keys off
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    for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
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        raw_matrix[i] = 0;
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        matrix[i]     = 0;
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    }
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    debounce_init(MATRIX_ROWS);
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    matrix_init_quantum();
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}
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uint8_t matrix_scan(void) {
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    bool changed = false;
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    // Set row, read cols
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    for (uint8_t current_row = 0; current_row < MATRIX_ROWS; current_row++) {
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        changed |= board_read_cols_on_row(raw_matrix, current_row);
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    }
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    debounce(raw_matrix, matrix, MATRIX_ROWS, changed);
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    matrix_scan_quantum();
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    return 1;
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}
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