[Keymap] clean up userspace, add XD75 / Keyboardio Atreus (#13121)
Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Drashna Jaelre <drashna@live.com>
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					 44 changed files with 2063 additions and 1203 deletions
				
			
		
							
								
								
									
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								users/replicaJunction/features/num_word.c
									
										
									
									
									
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										129
									
								
								users/replicaJunction/features/num_word.c
									
										
									
									
									
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/* Copyright 2021 Joshua T.
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "num_word.h"
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static uint16_t num_word_timer = 0;
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static bool is_num_word_on = false;
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bool is_num_word_enabled(void) {
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    return is_num_word_on;
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}
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void enable_num_word(void) {
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    if (is_num_word_on) return;
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    is_num_word_on = true;
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    layer_on(L_NUMBERS);
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}
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void disable_num_word(void) {
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    if (!is_num_word_on) return;
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    is_num_word_on = false;
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    layer_off(L_NUMBERS);
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}
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void toggle_num_word(void) {
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    if (is_num_word_on) {
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        disable_num_word();
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    }
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    else {
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        enable_num_word();
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    }
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}
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bool should_terminate_num_word(uint16_t keycode, const keyrecord_t *record) {
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    switch (keycode) {
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        // Keycodes which should not disable num word mode.
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        // We could probably be more brief with these definitions by using
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        // a couple more ranges, but I believe "explicit is better than
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        // implicit"
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        case KC_1 ... KC_0:
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        case KC_EQL:
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        case KC_SCLN:
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        case KC_MINS:
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        case KC_DOT:
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        // Numpad keycodes
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        case KC_P1 ... KC_P0:
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        case KC_PSLS ... KC_PPLS:
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        case KC_PDOT:
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        // Misc
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        case KC_UNDS:
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        case KC_BSPC:
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            return false;
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        default:
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            if (record->event.pressed) {
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                return true;
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            }
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            return false;
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    }
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    // Should be unreachable
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    return false;
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}
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bool process_record_num_word(uint16_t keycode, const keyrecord_t *record) {
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    // Handle the custom keycodes that go with this feature
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    if (keycode == NUMWORD) {
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        if (record->event.pressed) {
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            enable_num_word();
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            num_word_timer = timer_read();
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            return false;
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        }
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        else {
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            if (timer_elapsed(num_word_timer) > TAPPING_TERM) {
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                // If the user held the key longer than TAPPING_TERM,
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                // consider it a hold, and disable the behavior on
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                // key release.
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                disable_num_word();
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                return false;
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            }
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        }
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    }
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    // Other than the custom keycodes, nothing else in this feature will
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    // activate if the behavior is not on, so allow QMK to handle the
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    // event as usual
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    if (!is_num_word_on) return true;
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    // Nothing else acts on key release, either
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    if (!record->event.pressed) {
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        return true;
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    }
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    // Get the base keycode of a mod or layer tap key
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    switch (keycode) {
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        case QK_MOD_TAP ... QK_MOD_TAP_MAX:
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        case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
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        case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
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            // Earlier return if this has not been considered tapped yet
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            if (record->tap.count == 0)
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                return true;
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            keycode = keycode & 0xFF;
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            break;
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        default:
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            break;
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    }
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    if (should_terminate_num_word(keycode, record)) {
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        disable_num_word();
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    }
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    return true;
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}
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