Add support for the cluecard
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										76
									
								
								keyboards/cluecard/Makefile
									
										
									
									
									
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										76
									
								
								keyboards/cluecard/Makefile
									
										
									
									
									
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			@ -0,0 +1,76 @@
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# MCU name
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#MCU = at90usb1287
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MCU = atmega32u4
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# Processor frequency.
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#     This will define a symbol, F_CPU, in all source code files equal to the
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#     processor frequency in Hz. You can then use this symbol in your source code to
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#     calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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#     automatically to create a 32-bit value in your source code.
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#
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#     This will be an integer division of F_USB below, as it is sourced by
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#     F_USB after it has run through any CPU prescalers. Note that this value
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#     does not *change* the processor frequency - it should merely be updated to
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#     reflect the processor speed set externally so that the code can use accurate
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#     software delays.
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F_CPU = 16000000
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#
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# LUFA specific
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#
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# Target architecture (see library "Board Types" documentation).
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ARCH = AVR8
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# Input clock frequency.
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#     This will define a symbol, F_USB, in all source code files equal to the
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#     input clock frequency (before any prescaling is performed) in Hz. This value may
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#     differ from F_CPU if prescaling is used on the latter, and is required as the
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#     raw input clock is fed directly to the PLL sections of the AVR for high speed
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#     clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
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#     at the end, this will be done automatically to create a 32-bit value in your
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#     source code.
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#
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#     If no clock division is performed on the input clock inside the AVR (via the
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#     CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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F_USB = $(F_CPU)
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# Interrupt driven control endpoint task(+60)
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OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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# Boot Section Size in *bytes*
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#   Teensy halfKay   512
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#   Teensy++ halfKay 1024
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#   Atmel DFU loader 4096
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#   LUFA bootloader  4096
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#   USBaspLoader     2048
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OPT_DEFS += -DBOOTLOADER_SIZE=4096
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# Build Options
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#   change yes to no to disable
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#
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BOOTMAGIC_ENABLE ?= no      # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE ?= yes       # Mouse keys(+4700)
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EXTRAKEY_ENABLE ?= yes       # Audio control and System control(+450)
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CONSOLE_ENABLE ?= yes        # Console for debug(+400)
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COMMAND_ENABLE ?= yes        # Commands for debug and configuration
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE ?= no       # Breathing sleep LED during USB suspend
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# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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NKRO_ENABLE ?= no            # USB Nkey Rollover
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RGBLIGHT_ENABLE ?= yes       # Enable keyboard underlight functionality (+4870)
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BACKLIGHT_ENABLE ?= yes       # Enable keyboard backlight functionality by default
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MIDI_ENABLE ?= no            # MIDI controls
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UNICODE_ENABLE ?= no         # Unicode
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BLUETOOTH_ENABLE ?= no       # Enable Bluetooth with the Adafruit EZ-Key HID
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AUDIO_ENABLE ?= yes           # Audio output on port C6
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ifndef QUANTUM_DIR
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	include ../../Makefile
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endif
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										98
									
								
								keyboards/cluecard/cluecard.c
									
										
									
									
									
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										98
									
								
								keyboards/cluecard/cluecard.c
									
										
									
									
									
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			@ -0,0 +1,98 @@
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#include "cluecard.h"
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#define BL_RED OCR1B
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#define BL_GREEN OCR1A
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#define BL_BLUE OCR1C
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void matrix_init_kb(void) {
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	// put your keyboard start-up code here
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	// runs once when the firmware starts up
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	matrix_init_user();
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}
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void matrix_scan_kb(void) {
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	// put your looping keyboard code here
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	// runs every cycle (a lot)
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	matrix_scan_user();
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}
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bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
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	// put your per-action keyboard code here
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	// runs for every action, just before processing by the firmware
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	return process_record_user(keycode, record);
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}
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void led_set_kb(uint8_t usb_led) {
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	// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
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	led_set_user(usb_led);
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}
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void backlight_init_ports(void)
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{
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	// Set B5, B6, and B7 as output
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	DDRB |= (1<<7)|(1<<6)|(1<<5);
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	// Setup PWM
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	ICR1 = 0xFFFF;
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	TCCR1A = 0b10101010;
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	TCCR1B = 0b00011001;
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	BL_RED = 0xFFFF;
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	BL_GREEN = 0xFFFF;
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	BL_BLUE = 0xFFFF;
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}
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void backlight_set(uint8_t level)
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{
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	// Set the RGB color
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	switch (level)
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	{
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	case 0:
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		// Off
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		BL_RED = 0xFFFF;
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		BL_GREEN = 0xFFFF;
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		BL_BLUE = 0xFFFF;
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		break;
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	case 1:
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		// Red
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		BL_RED = 0x0000;
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		BL_GREEN = 0xFFFF;
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		BL_BLUE = 0xFFFF;
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		break;
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	case 2:
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		// Green
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		BL_RED = 0xFFFF;
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		BL_GREEN = 0x0000;
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		BL_BLUE = 0xFFFF;
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		break;
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	case 3:
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		// Blue
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		BL_RED = 0xFFFF;
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		BL_GREEN = 0xFFFF;
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		BL_BLUE = 0x0000;
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		break;
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	case 4:
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		// Magenta
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		BL_RED = 0x4000;
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		BL_GREEN = 0x4000;
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		BL_BLUE = 0x4000;
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		break;
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	case 5:
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		// Purple
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		BL_RED = 0x0000;
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		BL_GREEN = 0xFFFF;
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		BL_BLUE = 0x0000;
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		break;
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	case 6:
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		// Yellow
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		BL_RED = 0x0000;
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		BL_GREEN = 0x0000;
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		BL_BLUE = 0xFFFF;
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		break;
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	default:
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		xprintf("Unknown level: %d\n", level);
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	}
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}
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										22
									
								
								keyboards/cluecard/cluecard.h
									
										
									
									
									
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								keyboards/cluecard/cluecard.h
									
										
									
									
									
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#ifndef CLUECARD_H
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#define CLUECARD_H
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#include "quantum.h"
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// This a shortcut to help you visually see your layout.
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// The first section contains all of the arguements
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// The second converts the arguments into a two-dimensional array
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#define KEYMAP( \
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	k00, k01, k02, \
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	k10, k12, \
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	k20, k21, k22, \
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	k11, \
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	k30, k31, k32 \
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) { \
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	{ k00, k01, k02, }, \
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	{ k10, k11, k12, }, \
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	{ k20, k21, k22, }, \
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	{ k30, k31, k32, } \
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}
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#endif
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										167
									
								
								keyboards/cluecard/config.h
									
										
									
									
									
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								keyboards/cluecard/config.h
									
										
									
									
									
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
 | 
			
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID       0xC1ED
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#define PRODUCT_ID      0x2330
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#define DEVICE_VER      0x0001
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#define MANUFACTURER    Clueboard
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#define PRODUCT         ATMEGA32U4 Firmware Dev Kit
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#define DESCRIPTION     A small board to help you hack on QMK.
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/* key matrix size */
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 3
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/*
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 * Keyboard Matrix Assignments
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 *
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 * Change this to how you wired your keyboard
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 * COLS: AVR pins used for columns, left to right
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 * ROWS: AVR pins used for rows, top to bottom
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 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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 *
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*/
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#define MATRIX_ROW_PINS { F0, F5, F4, B4 }
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#define MATRIX_COL_PINS { F1, F7, F6 }
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#define UNUSED_PINS
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION ROW2COL
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCING_DELAY 20
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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#define BACKLIGHT_LEVELS 6
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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//#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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//#define LOCKING_RESYNC_ENABLE
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/*
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 * Force NKRO
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 *
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 * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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 * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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 * makefile for this to work.)
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 *
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 * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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 * until the next keyboard reset.
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 *
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 * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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 * fully operational during normal computer usage.
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 *
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 * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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 * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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 * bootmagic, NKRO mode will always be enabled until it is toggled again during a
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 * power-up.
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 *
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 */
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//#define FORCE_NKRO
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/*
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 * Magic Key Options
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 *
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 * Magic keys are hotkey commands that allow control over firmware functions of
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 * the keyboard. They are best used in combination with the HID Listen program,
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 * found here: https://www.pjrc.com/teensy/hid_listen.html
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 *
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 * The options below allow the magic key functionality to be changed. This is
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 * useful if your keyboard/keypad is missing keys and you want magic key support.
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 *
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 */
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/* key combination for magic key command */
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#define IS_COMMAND() ( \
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	keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/* control how magic key switches layers */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS  true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS  true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
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/* override magic key keymap */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
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//#define MAGIC_KEY_HELP1          H
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//#define MAGIC_KEY_HELP2          SLASH
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//#define MAGIC_KEY_DEBUG          D
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//#define MAGIC_KEY_DEBUG_MATRIX   X
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//#define MAGIC_KEY_DEBUG_KBD      K
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//#define MAGIC_KEY_DEBUG_MOUSE    M
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//#define MAGIC_KEY_VERSION        V
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//#define MAGIC_KEY_STATUS         S
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//#define MAGIC_KEY_CONSOLE        C
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//#define MAGIC_KEY_LAYER0_ALT1    ESC
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//#define MAGIC_KEY_LAYER0_ALT2    GRAVE
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//#define MAGIC_KEY_LAYER0         0
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//#define MAGIC_KEY_LAYER1         1
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//#define MAGIC_KEY_LAYER2         2
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//#define MAGIC_KEY_LAYER3         3
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//#define MAGIC_KEY_LAYER4         4
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//#define MAGIC_KEY_LAYER5         5
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//#define MAGIC_KEY_LAYER6         6
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//#define MAGIC_KEY_LAYER7         7
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//#define MAGIC_KEY_LAYER8         8
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//#define MAGIC_KEY_LAYER9         9
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//#define MAGIC_KEY_BOOTLOADER     PAUSE
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//#define MAGIC_KEY_LOCK           CAPS
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//#define MAGIC_KEY_EEPROM         E
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//#define MAGIC_KEY_NKRO           N
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//#define MAGIC_KEY_SLEEP_LED      Z
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/* Underlight configuration
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 */
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#define RGB_DI_PIN E6
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//#define RGBLIGHT_TIMER
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		||||
#define RGBLED_NUM 4     // Number of LEDs
 | 
			
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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		||||
/*
 | 
			
		||||
 * Feature disable options
 | 
			
		||||
 *  These options are also useful to firmware size reduction.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/* disable debug print */
 | 
			
		||||
//#define NO_DEBUG
 | 
			
		||||
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		||||
/* disable print */
 | 
			
		||||
//#define NO_PRINT
 | 
			
		||||
 | 
			
		||||
/* disable action features */
 | 
			
		||||
//#define NO_ACTION_LAYER
 | 
			
		||||
//#define NO_ACTION_TAPPING
 | 
			
		||||
//#define NO_ACTION_ONESHOT
 | 
			
		||||
//#define NO_ACTION_MACRO
 | 
			
		||||
//#define NO_ACTION_FUNCTION
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
							
								
								
									
										21
									
								
								keyboards/cluecard/keymaps/default/Makefile
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										21
									
								
								keyboards/cluecard/keymaps/default/Makefile
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,21 @@
 | 
			
		|||
# Build Options
 | 
			
		||||
#   change to "no" to disable the options, or define them in the Makefile in
 | 
			
		||||
#   the appropriate keymap folder that will get included automatically
 | 
			
		||||
#
 | 
			
		||||
BOOTMAGIC_ENABLE = no       # Virtual DIP switch configuration(+1000)
 | 
			
		||||
MOUSEKEY_ENABLE = no       # Mouse keys(+4700)
 | 
			
		||||
EXTRAKEY_ENABLE = no       # Audio control and System control(+450)
 | 
			
		||||
CONSOLE_ENABLE = yes         # Console for debug(+400)
 | 
			
		||||
COMMAND_ENABLE = yes        # Commands for debug and configuration
 | 
			
		||||
NKRO_ENABLE = yes           # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
 | 
			
		||||
BACKLIGHT_ENABLE = yes       # Enable keyboard backlight functionality
 | 
			
		||||
MIDI_ENABLE = no            # MIDI controls
 | 
			
		||||
AUDIO_ENABLE = yes           # Audio output on port C6
 | 
			
		||||
UNICODE_ENABLE = no         # Unicode
 | 
			
		||||
BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
 | 
			
		||||
RGBLIGHT_ENABLE = yes        # Enable WS2812 RGB underlight.
 | 
			
		||||
SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
 | 
			
		||||
 | 
			
		||||
ifndef QUANTUM_DIR
 | 
			
		||||
	include ../../../../Makefile
 | 
			
		||||
endif
 | 
			
		||||
							
								
								
									
										8
									
								
								keyboards/cluecard/keymaps/default/config.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								keyboards/cluecard/keymaps/default/config.h
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,8 @@
 | 
			
		|||
#ifndef CONFIG_USER_H
 | 
			
		||||
#define CONFIG_USER_H
 | 
			
		||||
 | 
			
		||||
#include "../../config.h"
 | 
			
		||||
 | 
			
		||||
// place overrides here
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
							
								
								
									
										63
									
								
								keyboards/cluecard/keymaps/default/keymap.c
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										63
									
								
								keyboards/cluecard/keymaps/default/keymap.c
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,63 @@
 | 
			
		|||
#include "cluecard.h"
 | 
			
		||||
#ifdef AUDIO_ENABLE
 | 
			
		||||
	#include "audio.h"
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
			
		||||
	[0] = KEYMAP(
 | 
			
		||||
		RGB_TOG,        RGB_SAI,        RGB_VAI, \
 | 
			
		||||
		        RGB_HUD,        RGB_HUI,         \
 | 
			
		||||
		RGB_MOD,        RGB_SAD,        RGB_VAD, \
 | 
			
		||||
		BL_STEP,                                 \
 | 
			
		||||
		F(0),   F(1),   F(2)                     \
 | 
			
		||||
	)
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#ifdef AUDIO_ENABLE
 | 
			
		||||
 | 
			
		||||
float tone_startup[][2] = SONG(STARTUP_SOUND);
 | 
			
		||||
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
 | 
			
		||||
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
 | 
			
		||||
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
 | 
			
		||||
float tone_plover[][2] = SONG(PLOVER_SOUND);
 | 
			
		||||
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
 | 
			
		||||
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
 | 
			
		||||
 | 
			
		||||
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
const uint16_t PROGMEM fn_actions[] = {
 | 
			
		||||
	[0] = ACTION_FUNCTION(0),
 | 
			
		||||
	[1] = ACTION_FUNCTION(1),
 | 
			
		||||
	[2] = ACTION_FUNCTION(2)
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
 | 
			
		||||
	if (record->event.pressed) {
 | 
			
		||||
		switch (id) {
 | 
			
		||||
			case 0:
 | 
			
		||||
				PLAY_NOTE_ARRAY(tone_startup, false, 0);
 | 
			
		||||
				break;
 | 
			
		||||
			case 1:
 | 
			
		||||
				PLAY_NOTE_ARRAY(music_scale, false, 0);
 | 
			
		||||
				break;
 | 
			
		||||
			case 2:
 | 
			
		||||
				PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
 | 
			
		||||
				break;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
void matrix_init_user(void) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void matrix_scan_user(void) {
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 | 
			
		||||
  return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void led_set_user(uint8_t usb_led) {
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										1
									
								
								keyboards/cluecard/keymaps/default/readme.md
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								keyboards/cluecard/keymaps/default/readme.md
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1 @@
 | 
			
		|||
# The default keymap for cluecard
 | 
			
		||||
							
								
								
									
										28
									
								
								keyboards/cluecard/readme.md
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										28
									
								
								keyboards/cluecard/readme.md
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,28 @@
 | 
			
		|||
cluecard keyboard firmware
 | 
			
		||||
======================
 | 
			
		||||
 | 
			
		||||
## Quantum MK Firmware
 | 
			
		||||
 | 
			
		||||
For the full Quantum feature list, see [the parent readme.md](/doc/readme.md).
 | 
			
		||||
 | 
			
		||||
## Building
 | 
			
		||||
 | 
			
		||||
Download or clone the whole firmware and navigate to the keyboards/cluecard folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
 | 
			
		||||
 | 
			
		||||
Depending on which keymap you would like to use, you will have to compile slightly differently.
 | 
			
		||||
 | 
			
		||||
### Default
 | 
			
		||||
 | 
			
		||||
To build with the default keymap, simply run `make`.
 | 
			
		||||
 | 
			
		||||
### Other Keymaps
 | 
			
		||||
 | 
			
		||||
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
 | 
			
		||||
 | 
			
		||||
To build the firmware binary hex file with a keymap just do `make` with `keymap` option like:
 | 
			
		||||
 | 
			
		||||
```
 | 
			
		||||
$ make keymap=[default|jack|<name>]
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/`
 | 
			
		||||
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