[Keyboard] Sol 3 Keyboard from RGBKB (#15687)
Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Franklyn Tackitt <franklyn@tackitt.net>
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					 25 changed files with 1268 additions and 14 deletions
				
			
		
							
								
								
									
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								keyboards/rgbkb/sol3/keymaps/via/keymap.c
									
										
									
									
									
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								keyboards/rgbkb/sol3/keymaps/via/keymap.c
									
										
									
									
									
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/*
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 * ----------------------------------------------------------------------------
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 * "THE BEER-WARE LICENSE" (Revision 42):
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 * <https://github.com/Legonut> wrote this file.  As long as you retain this
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 * notice you can do whatever you want with this stuff. If we meet some day, and
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 * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
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 * ----------------------------------------------------------------------------
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 */
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#include QMK_KEYBOARD_H
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/* Qwerty
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 * ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐  ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐
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 * │ GESC │   1  │   2  │   3  │   4  │   5  │   -  │  │   =  │   6  │   7  │   8  │   9  │   0  │ BkSp │
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 * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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 * │ Tab  │   Q  │   W  │   E  │   R  │   T  │   [  │  │   ]  │   Y  │   U  │   I  │   O  │   P  │   \  │
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 * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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 * │FNCAPS│   A  │   S  │   D  │   F  │   G  │   (  │  │   )  │   H  │   J  │   K  │   L  │   ;  │   '  │
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 * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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 * │Shift │   Z  │   X  │   C  │   V  │   B  │   {  │  │   }  │   N  │   M  │   ,  │   .  │   /  │Enter │
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 * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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 * │ Ctrl │  Win │  Alt │  RGB │ ADJ  │      │ DEL  │  │ Enter│      │  FN  │ Left │ Down │ Up   │Right │
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 * └──────┴──────┴──────┴──────┴──────┤ Space├──────┤  ├──────┤ Space├──────┴──────┴──────┴──────┴──────┘
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 *                                    │      │ DEL  │  │ Enter│      │
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 *                                    └──────┴──────┘  └──────┴──────┘
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 * ┌──────┬──────┬──────┬──────┬──────┬──────┐                ┌──────┬──────┬──────┬──────┬──────┬──────┐
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 * │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│                │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│
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 * └──────┴──────┴──────┴──────┴──────┴──────┘                └──────┴──────┴──────┴──────┴──────┴──────┘
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 * ┌──────┬──────┬──────┬──────┬──────┐                              ┌──────┬──────┬──────┬──────┬──────┐
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 * │Vol Dn│Vol Up│ Prev │ Play │ Next │                              │Vol Dn│Vol Up│ Prev │ Play │ Next │
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 * └──────┴──────┴──────┴──────┴──────┘                              └──────┴──────┴──────┴──────┴──────┘
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 */
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enum sol_layers {
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    _QWERTY,
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    _COLEMAK,
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    _GAME,
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    _FN,
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    _ADJUST,
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    _VIA1,
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    _VIA2,
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    _VIA3
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};
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enum sol_keycodes {
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    // Disables touch processing
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    TCH_TOG = SAFE_RANGE,
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    MENU_BTN,
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    MENU_UP,
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    MENU_DN,
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    RGB_RST
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};
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#define FN       MO(_FN)
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#define ADJUST   MO(_ADJUST)
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#define COLEMAK  DF(_COLEMAK)
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#define GAME     DF(_GAME)
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#define QWERTY   DF(_QWERTY)
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#define FN_CAPS  LT(_FN, KC_CAPS)
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//#define RGB_ADJ  LT(_ADJUST, RGB_TOG)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    [_QWERTY] = LAYOUT(
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        KC_GESC,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_MINS,                  KC_EQL,  KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC,
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        KC_TAB,   KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_LBRC,                  KC_RBRC, KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSLS,
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        FN_CAPS,  KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_LPRN,                  KC_RPRN, KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,
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        KC_LSFT,  KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_LCBR,                  KC_RCBR, KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_SFTENT,
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        KC_LCTL,  KC_LGUI, KC_LALT, RGB_TOG, ADJUST,  KC_SPC,  KC_PGDN, KC_DEL, KC_ENT,  KC_PGUP, KC_SPC,  KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT, KC_RCTL,
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        KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU,                                     KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU,
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        KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV,                                                       KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV
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    ),
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    [_COLEMAK] = LAYOUT(
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        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
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        _______, KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    _______,                   _______, KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, _______,
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        _______, KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    _______,                   _______, KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    _______,
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        _______, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    _______,                   _______, KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
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    ),
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    [_GAME] = LAYOUT(
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        _______, _______, _______, _______, _______, _______, KC_F1,                     KC_F5,   _______, _______, _______, _______, _______, _______,
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        _______, KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_F2,                     KC_F6,   KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    _______,
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        _______, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_F3,                     KC_F7,   KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, _______,
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        _______, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_F4,                     KC_F8,   KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, _______,
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        _______, KC_NO,   _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
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    ),
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    [_FN] = LAYOUT(
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        _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F11,                    KC_F12,  KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  _______,
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        _______, KC_HOME, KC_UP,   KC_END,  _______, _______, _______,                   _______, _______, KC_HOME, KC_UP,   KC_END,  KC_PSCR, KC_PGUP,
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        _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______,                   _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS,  KC_PGDN,
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        _______,  AU_TOG,  MU_TOG,  MU_MOD, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
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        _______, CK_TOGG,   CK_UP, CK_DOWN, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
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        _______, _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
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    ),
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    [_ADJUST] = LAYOUT(
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        _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F11,                    KC_F12,  KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  _______,
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        _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET,   _______, _______,                   _______, _______, KC_P7,   KC_P8,   KC_P9,   _______, _______,
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        _______, RGB_HUD, RGB_VAD, RGB_HUI, RGB_RST, _______, DM_REC1,                   _______, _______, KC_P4,   KC_P5,   KC_P6,   _______, _______,
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        _______, RGB_SPD, _______, RGB_SPI, _______, _______, DM_RSTP,                   _______, _______, KC_P1,   KC_P2,   KC_P3,   _______, GAME,
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        _______, RGB_RMOD,RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, KC_P0,   KC_PDOT, KC_NLCK, QWERTY,  COLEMAK,
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        _______, _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
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    ),
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    [_VIA1] = LAYOUT(
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        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
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    ),
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    [_VIA2] = LAYOUT(
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        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
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    ),
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    [_VIA3] = LAYOUT(
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        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______, _______,
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        _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
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    )
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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    switch (keycode)
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    {
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        case MENU_BTN:
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            if (record->event.pressed) {
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                rgb_menu_selection();
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            }
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            return false;
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        case MENU_UP:
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            if (record->event.pressed) {
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                rgb_menu_action(true);
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            }
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            return false;
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        case MENU_DN:
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            if (record->event.pressed) {
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                rgb_menu_action(false);
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            }
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            return false;
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        case RGB_RST:
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            if (record->event.pressed) {
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                eeconfig_update_rgb_matrix_default();
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            }
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            return false;
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        case TCH_TOG:
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            if (record->event.pressed) {
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                touch_encoder_toggle();
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            }
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            return false;  // Skip all further processing of this key
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        default:
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            return true;
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    }
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}
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void render_layer_status(void) {
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    // Host Keyboard Layer Status
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    oled_write_P(PSTR("Layer"), false);
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    switch (get_highest_layer(layer_state)) {
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        case _QWERTY:
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            oled_write_ln_P(PSTR("QWRTY"), false);
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            break;
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        case _COLEMAK:
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            oled_write_ln_P(PSTR("Colemk"), false);
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            break;
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        case _GAME:
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            oled_write_ln_P(PSTR("Game  "), false);
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            break;
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        case _FN:
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            oled_write_ln_P(PSTR("FN   "), false);
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            break;
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        case _ADJUST:
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            oled_write_ln_P(PSTR("Adjst"), false);
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            break;
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        case _VIA1:
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            oled_write_ln_P(PSTR("VIA1 "), false);
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            break;
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        case _VIA2:
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            oled_write_ln_P(PSTR("VIA2 "), false);
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            break;
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        case _VIA3:
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            oled_write_ln_P(PSTR("VIA3 "), false);
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            break;
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        default:
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            oled_write_ln_P(PSTR("Undef"), false);
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    }
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}
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