tap-dance: Do not start a sequence on keyup
There was an odd case, which confused the hell out of tap-dance: suppose you had a number of tap-dance keys, on a layer, and as part of the tap-dance, you turned that layer off - or had it on one-shot to begin with. In this case, the keydown event would trigger the tap-dance key, but the keyup would not. This had two funky consequences: - tap-dance did not correctly register that the dance has ended. - pressing any other tap-dance key would interrupt the previous tap-dance, and potentially input unwanted characters. To fix this, we simply do not start a tap-dance sequence on keyup, only when it is pressed. This way the previous sequence has enough time to time-out and finish properly, and we don't get confused. This fixes algernon/ergodox-layout#107. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
This commit is contained in:
		
							parent
							
								
									e28d151a8a
								
							
						
					
					
						commit
						acda2b793f
					
				
					 1 changed files with 3 additions and 2 deletions
				
			
		| 
						 | 
				
			
			@ -65,9 +65,9 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
 | 
			
		|||
      highest_td = idx;
 | 
			
		||||
    action = &tap_dance_actions[idx];
 | 
			
		||||
 | 
			
		||||
    action->state.keycode = keycode;
 | 
			
		||||
    action->state.pressed = record->event.pressed;
 | 
			
		||||
    if (record->event.pressed) {
 | 
			
		||||
      action->state.keycode = keycode;
 | 
			
		||||
      action->state.count++;
 | 
			
		||||
      action->state.timer = timer_read();
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -77,8 +77,9 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
 | 
			
		|||
        process_tap_dance_action_on_dance_finished (paction);
 | 
			
		||||
        reset_tap_dance (&paction->state);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      last_td = keycode;
 | 
			
		||||
    }
 | 
			
		||||
    last_td = keycode;
 | 
			
		||||
 | 
			
		||||
    break;
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue