Custom matrix lite support for split keyboards (#14674)
* Custom matrix lite support for split keyboards * WIP: matrix -> matrix_common refactor * Move matrix_post_scan() to matrix_common.c
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					 3 changed files with 72 additions and 39 deletions
				
			
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			@ -4,6 +4,14 @@
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#include "wait.h"
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#include "print.h"
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#include "debug.h"
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#ifdef SPLIT_KEYBOARD
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#    include "split_common/split_util.h"
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#    include "split_common/transactions.h"
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#    define ROWS_PER_HAND (MATRIX_ROWS / 2)
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#else
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#    define ROWS_PER_HAND (MATRIX_ROWS)
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#endif
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#ifndef MATRIX_IO_DELAY
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#    define MATRIX_IO_DELAY 30
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			@ -13,6 +21,11 @@
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matrix_row_t raw_matrix[MATRIX_ROWS];
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matrix_row_t matrix[MATRIX_ROWS];
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#ifdef SPLIT_KEYBOARD
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// row offsets for each hand
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uint8_t thisHand, thatHand;
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#endif
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#ifdef MATRIX_MASKED
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extern const matrix_row_t matrix_mask[];
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#endif
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			@ -78,18 +91,61 @@ uint8_t matrix_key_count(void) {
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    return count;
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}
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#ifdef SPLIT_KEYBOARD
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bool matrix_post_scan(void) {
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    bool changed = false;
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    if (is_keyboard_master()) {
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        matrix_row_t slave_matrix[ROWS_PER_HAND] = {0};
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        if (transport_master_if_connected(matrix + thisHand, slave_matrix)) {
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            for (int i = 0; i < ROWS_PER_HAND; ++i) {
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                if (matrix[thatHand + i] != slave_matrix[i]) {
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                    matrix[thatHand + i] = slave_matrix[i];
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                    changed              = true;
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                }
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            }
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        } else {
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            // reset other half if disconnected
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            for (int i = 0; i < ROWS_PER_HAND; ++i) {
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                matrix[thatHand + i] = 0;
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                slave_matrix[i]      = 0;
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            }
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            changed = true;
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        }
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        matrix_scan_quantum();
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    } else {
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        transport_slave(matrix + thatHand, matrix + thisHand);
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        matrix_slave_scan_kb();
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    }
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    return changed;
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}
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#endif
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/* `matrix_io_delay ()` exists for backwards compatibility. From now on, use matrix_output_unselect_delay(). */
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__attribute__((weak)) void matrix_io_delay(void) { wait_us(MATRIX_IO_DELAY); }
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__attribute__((weak)) void matrix_output_select_delay(void) { waitInputPinDelay(); }
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__attribute__((weak)) void matrix_output_unselect_delay(uint8_t line, bool key_pressed) { matrix_io_delay(); }
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// CUSTOM MATRIX 'LITE'
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__attribute__((weak)) void matrix_init_custom(void) {}
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__attribute__((weak)) bool matrix_scan_custom(matrix_row_t current_matrix[]) { return true; }
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#ifdef SPLIT_KEYBOARD
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__attribute__((weak)) void matrix_slave_scan_kb(void) { matrix_slave_scan_user(); }
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__attribute__((weak)) void matrix_slave_scan_user(void) {}
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#endif
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__attribute__((weak)) void matrix_init(void) {
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#ifdef SPLIT_KEYBOARD
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    split_pre_init();
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    thisHand = isLeftHand ? 0 : (ROWS_PER_HAND);
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    thatHand = ROWS_PER_HAND - thisHand;
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#endif
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    matrix_init_custom();
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    // initialize matrix state: all keys off
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			@ -98,17 +154,26 @@ __attribute__((weak)) void matrix_init(void) {
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        matrix[i]     = 0;
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    }
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    debounce_init(MATRIX_ROWS);
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    debounce_init(ROWS_PER_HAND);
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    matrix_init_quantum();
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#ifdef SPLIT_KEYBOARD
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    split_post_init();
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#endif
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}
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__attribute__((weak)) uint8_t matrix_scan(void) {
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    bool changed = matrix_scan_custom(raw_matrix);
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    debounce(raw_matrix, matrix, MATRIX_ROWS, changed);
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#ifdef SPLIT_KEYBOARD
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    debounce(raw_matrix, matrix + thisHand, ROWS_PER_HAND, changed);
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    changed = (changed || matrix_post_scan());
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#else
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    debounce(raw_matrix, matrix, ROWS_PER_HAND, changed);
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    matrix_scan_quantum();
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#endif
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    return changed;
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}
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