Move tmk_core/common/backlight to quantum/backlight (#6710)
* Move tmk_core/common/backlight to quantum/backlight * Add guards to backlight inclusion * Add guards to backlight inclusion * Update backlight guards on clueboard/60 * Use full paths to avoid vpath issues
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					 13 changed files with 230 additions and 212 deletions
				
			
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// TODO: Add common code here, for example cie_lightness implementation
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/*
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Copyright 2013 Mathias Andersson <wraul@dbox.se>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "backlight.h"
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#include "eeconfig.h"
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#include "debug.h"
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backlight_config_t backlight_config;
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/** \brief Backlight initialization
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 *
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 * FIXME: needs doc
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 */
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void backlight_init(void) {
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    /* check signature */
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    if (!eeconfig_is_enabled()) {
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        eeconfig_init();
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    }
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    backlight_config.raw = eeconfig_read_backlight();
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    if (backlight_config.level > BACKLIGHT_LEVELS) {
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        backlight_config.level = BACKLIGHT_LEVELS;
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    }
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    backlight_set(backlight_config.enable ? backlight_config.level : 0);
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}
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/** \brief Backlight increase
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 *
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 * FIXME: needs doc
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 */
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void backlight_increase(void) {
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    if (backlight_config.level < BACKLIGHT_LEVELS) {
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        backlight_config.level++;
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    }
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    backlight_config.enable = 1;
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    eeconfig_update_backlight(backlight_config.raw);
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    dprintf("backlight increase: %u\n", backlight_config.level);
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    backlight_set(backlight_config.level);
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}
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/** \brief Backlight decrease
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 *
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 * FIXME: needs doc
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 */
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void backlight_decrease(void) {
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    if (backlight_config.level > 0) {
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        backlight_config.level--;
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        backlight_config.enable = !!backlight_config.level;
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        eeconfig_update_backlight(backlight_config.raw);
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    }
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    dprintf("backlight decrease: %u\n", backlight_config.level);
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    backlight_set(backlight_config.level);
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}
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/** \brief Backlight toggle
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 *
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 * FIXME: needs doc
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 */
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void backlight_toggle(void) {
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    bool enabled = backlight_config.enable;
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    dprintf("backlight toggle: %u\n", enabled);
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    if (enabled)
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        backlight_disable();
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    else
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        backlight_enable();
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}
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/** \brief Enable backlight
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 *
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 * FIXME: needs doc
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 */
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void backlight_enable(void) {
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    if (backlight_config.enable) return;  // do nothing if backlight is already on
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    backlight_config.enable = true;
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    if (backlight_config.raw == 1)  // enabled but level == 0
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        backlight_config.level = 1;
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    eeconfig_update_backlight(backlight_config.raw);
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    dprintf("backlight enable\n");
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    backlight_set(backlight_config.level);
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}
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/** \brief Disable backlight
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 *
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 * FIXME: needs doc
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 */
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void backlight_disable(void) {
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    if (!backlight_config.enable) return;  // do nothing if backlight is already off
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    backlight_config.enable = false;
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    eeconfig_update_backlight(backlight_config.raw);
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    dprintf("backlight disable\n");
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    backlight_set(0);
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}
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/** /brief Get the backlight status
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 *
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 * FIXME: needs doc
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 */
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bool is_backlight_enabled(void) { return backlight_config.enable; }
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/** \brief Backlight step through levels
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 *
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 * FIXME: needs doc
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 */
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void backlight_step(void) {
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    backlight_config.level++;
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    if (backlight_config.level > BACKLIGHT_LEVELS) {
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        backlight_config.level = 0;
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    }
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    backlight_config.enable = !!backlight_config.level;
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    eeconfig_update_backlight(backlight_config.raw);
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    dprintf("backlight step: %u\n", backlight_config.level);
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    backlight_set(backlight_config.level);
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}
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/** \brief Backlight set level
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 *
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 * FIXME: needs doc
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 */
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void backlight_level(uint8_t level) {
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    if (level > BACKLIGHT_LEVELS) level = BACKLIGHT_LEVELS;
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    backlight_config.level  = level;
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    backlight_config.enable = !!backlight_config.level;
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    eeconfig_update_backlight(backlight_config.raw);
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    backlight_set(backlight_config.level);
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}
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/** \brief Get backlight level
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 *
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 * FIXME: needs doc
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 */
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uint8_t get_backlight_level(void) { return backlight_config.level; }
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#ifdef BACKLIGHT_BREATHING
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/** \brief Backlight breathing toggle
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 *
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 * FIXME: needs doc
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 */
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void backlight_toggle_breathing(void) {
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    bool breathing = backlight_config.breathing;
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    dprintf("backlight breathing toggle: %u\n", breathing);
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    if (breathing)
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        backlight_disable_breathing();
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    else
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        backlight_enable_breathing();
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}
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/** \brief Enable backlight breathing
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 *
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 * FIXME: needs doc
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 */
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void backlight_enable_breathing(void) {
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    if (backlight_config.breathing) return;  // do nothing if breathing is already on
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    backlight_config.breathing = true;
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    eeconfig_update_backlight(backlight_config.raw);
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    dprintf("backlight breathing enable\n");
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    breathing_enable();
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}
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/** \brief Disable backlight breathing
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 *
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 * FIXME: needs doc
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 */
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void backlight_disable_breathing(void) {
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    if (!backlight_config.breathing) return;  // do nothing if breathing is already off
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    backlight_config.breathing = false;
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    eeconfig_update_backlight(backlight_config.raw);
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    dprintf("backlight breathing disable\n");
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    breathing_disable();
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}
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/** \brief Get the backlight breathing status
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 *
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 * FIXME: needs doc
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 */
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bool is_backlight_breathing(void) { return backlight_config.breathing; }
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#endif
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