[Keyboard] Abacus Keyboard ReMerge (#8308)
* added abacus keyboard * keymap updates * Update keyboards/abacus/config.h * Update keyboards/abacus/config.h * Update keyboards/abacus/keymaps/default/keymap.c * Update keyboards/abacus/keymaps/default/keymap.c * Update keyboards/abacus/keymaps/default/keymap.c * start cleaning up for merge * cleaned for merge * cleaned * cleaned * Update keyboards/abacus/abacus.h * Update keyboards/abacus/keymaps/default/keymap.c * Update keyboards/abacus/keymaps/default/readme.md * Update keyboards/abacus/readme.md * Update keyboards/abacus/readme.md * Update keyboards/abacus/rules.mk * Update keyboards/abacus/info.json * Update keyboards/abacus/info.json * Update keyboards/abacus/info.json * Update keyboards/abacus/readme.md * Update keyboards/abacus/info.json * Update keyboards/abacus/rules.mk * Update keyboards/abacus/rules.mk
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								keyboards/abacus/keymaps/default/keymap.c
									
										
									
									
									
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								keyboards/abacus/keymaps/default/keymap.c
									
										
									
									
									
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/* Copyright 2020 nickolaij
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include QMK_KEYBOARD_H
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// wait DELAY ms before unregistering media keys
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#define MEDIA_KEY_DELAY 10
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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    _BASE,
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    _UPPER,
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    _LOWER
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};
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// Defines the keycodes used by our macros in process_record_user
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enum custom_keycodes {
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    NICKURL = SAFE_RANGE,
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    ALTTAB
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};
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enum unicode_names {
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    LOVEEYES,
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    THINK,
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    UPSIDEDOWN,
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    NOMOUTH,
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    PARTY,
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    HEART,
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    EGGPLANT,
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    PEACH,
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    EMOJI100,
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    EMOJIB
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};
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const uint32_t PROGMEM unicode_map[] = {
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    [LOVEEYES]  = 0x1f60d,
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    [THINK] = 0x1f914,
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    [UPSIDEDOWN] = 0x1f643,
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    [NOMOUTH] = 0x1f636,
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    [PARTY]  = 0x1f973,
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    [HEART] = 0x1f495,
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    [EMOJI100] = 0x1f4af,
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    [PEACH] = 0x1f351,
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    [EGGPLANT] = 0x1f346,
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    [EMOJIB] = 0x1f171
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    /* Base */
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    [_BASE] = LAYOUT(
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        KC_ESCAPE, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPACE,
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        KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_BSLASH,
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        KC_LSHIFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, KC_UP, KC_DELETE,
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        KC_LCTRL, KC_LGUI, MO(_UPPER), KC_SPACE, KC_ENTER, MO(_LOWER), KC_LEFT, KC_DOWN, KC_RIGHT
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    ),
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    [_UPPER] = LAYOUT(
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        KC_GRAVE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
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        ALTTAB, _______, _______, _______, _______, _______, _______, _______, KC_LBRACKET, KC_RBRACKET, KC_QUOTE, KC_SLASH,
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        _______, _______, _______, _______, _______, _______, _______, _______, KC_MINUS, KC_EQUAL, _______, _______,
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        KC_LALT, _______, _______, _______, _______, _______, KC_HOME, _______, KC_END
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    ),
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    [_LOWER] = LAYOUT(
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        NICKURL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
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        _______, KC_F11, KC_F12, RGB_MODE_PLAIN, RGB_MODE_BREATHE, RGB_MODE_RAINBOW, RGB_MODE_SWIRL, RGB_MODE_SNAKE, RGB_MODE_KNIGHT, RGB_MODE_GRADIENT, XXXXXXX, RGB_TOG, 
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        _______, X(LOVEEYES), X(THINK), X(UPSIDEDOWN), X(NOMOUTH), X(PARTY), X(PEACH), X(HEART), X(EGGPLANT), X(EMOJI100), X(EMOJIB), RGB_HUI,
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        KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______
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    )
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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    switch (keycode) {
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        case NICKURL:
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            if (record->event.pressed) {
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                SEND_STRING("https://www.github.com/nickolaij");
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            } else {
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                tap_code(KC_ENTER);
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            }
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            return true;
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            break;
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        case ALTTAB:
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            if (record->event.pressed) {
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                tap_code16(A(KC_TAB));
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            }
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            return true;
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            break;
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        default:
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            return true;
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    }
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}
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void dip_switch_update_user(uint8_t index, bool active) { 
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    switch (index) {
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        case 0:
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            if(active) {
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                switch(get_highest_layer(layer_state)) {
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                case _BASE:
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                    tap_code16(LCTL(KC_F));
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                    break;
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                case _UPPER:
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                    tap_code(KC_MUTE);
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                    break;
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                case _LOWER:
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                    tap_code(KC_MEDIA_PLAY_PAUSE);
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                    break;
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                }
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        }
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    }
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}
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void matrix_init_user(void) {
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    set_unicode_input_mode(UC_WINC);
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}
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void encoder_update_user(uint8_t index, bool clockwise) {
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    switch(get_highest_layer(layer_state)) {
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        case _BASE:
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            clockwise ? tap_code(KC_PGDN) : tap_code(KC_PGUP);
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            break;
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        case _UPPER:
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            clockwise ? tap_code(KC_VOLU) : tap_code(KC_VOLD);
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            break;
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        case _LOWER:
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            clockwise ? tap_code(KC_MEDIA_NEXT_TRACK) : tap_code(KC_MEDIA_PREV_TRACK);
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            break;
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        }
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}
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								keyboards/abacus/keymaps/default/readme.md
									
										
									
									
									
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# The default keymap for Abacus
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This is made based on my first few days of playing with it and honing in on what feels right.
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I've repurposed the DIP switch function for the encoder switches and added some functionality for multiple layers also effecting the encoders output.
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