Changed over manual loops waiting for endpoints to be ready to use the library Endpoint_WaitUntilReady() function for robustness. Fixes issues with terminated transfers on the host locking up USB devices.
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4b35dd1670
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a9d5e129b7
9 changed files with 31 additions and 91 deletions
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@ -62,11 +62,8 @@ static int CDC_putchar(char c, FILE *stream)
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if (!(LineEncoding.BaudRateBPS))
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return -1;
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while (!(Endpoint_IsReadWriteAllowed()))
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{
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if (USB_DeviceState != DEVICE_STATE_Configured)
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return -1;
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}
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if (Endpoint_WaitUntilReady())
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return -1;
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Endpoint_Write_Byte(c);
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Endpoint_ClearIN();
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@ -85,11 +82,8 @@ static int CDC_getchar(FILE *stream)
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for (;;)
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{
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while (!(Endpoint_IsReadWriteAllowed()))
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{
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if (USB_DeviceState != DEVICE_STATE_Configured)
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return -1;
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}
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if (Endpoint_WaitUntilReady())
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return -1;
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if (!(Endpoint_BytesInEndpoint()))
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{
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@ -327,11 +321,7 @@ void CDC_Task(void)
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if (IsFull)
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{
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/* Wait until the endpoint is ready for another packet */
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while (!(Endpoint_IsINReady()))
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{
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if (USB_DeviceState == DEVICE_STATE_Unattached)
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return;
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}
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Endpoint_WaitUntilReady();
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/* Send an empty packet to ensure that the host does not buffer data sent to it */
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Endpoint_ClearIN();
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