Merge remote-tracking branch 'upstream/master' into develop
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# Lets Split Eh Layout
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Check out [user readme](../../../../users/bbaserdem/README.md) for more info.
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# Usage
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Fill in after flashing
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#ifndef CONFIG_KEYMAP_H
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#define CONFIG_KEYMAP_H
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#include "../../config.h"
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#endif
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#include "lets_split_eh.h"
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#include "bbaserdem.h"
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void matrix_init_keymap (void) {
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}
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layer_state_t layer_state_set_keymap(layer_state_t state) {
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    return state;
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}
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    // Main Dvorak layer
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    [_DV] = LAYOUT_letssplit_wrapper(DVORAK),
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    // Turkish and special character overlay
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    [_AL] = LAYOUT_letssplit_wrapper(ALTCHAR),
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    // Gaming layer
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    [_GA] = LAYOUT_letssplit_wrapper(GAME),
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    // Numbers layer
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    [_NU] = LAYOUT_letssplit_wrapper(NUMBERS),
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    // Settings layer
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    [_SE] = LAYOUT_letssplit_wrapper(SETTINGS),
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    // Mouse emulation layer
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    [_MO] = LAYOUT_letssplit_wrapper(MOUSE),
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    // Music layer
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    [_MU] = LAYOUT_letssplit_wrapper(MUSIC),
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};
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# Build options
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BACKLIGHT_ENABLE = no		# Switch LEDs
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MOUSEKEY_ENABLE = yes		# Emulates mouse key using keypresses
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RGBLIGHT_ENABLE = yes 		# LED strips
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TAP_DANCE_ENABLE = no 		# Use multi-tap features
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AUDIO_ENABLE = no 			# Audio stuff
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