Merge pull request #477 from Smilliam/master
Canceling Space Cadet state with opposite shift key
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						a998a48673
					
				
					 3 changed files with 19 additions and 1 deletions
				
			
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			@ -53,7 +53,7 @@ OPT_DEFS += -DBOOTLOADER_SIZE=4096
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# Build Options
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#   change yes to no to disable
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#
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BOOTMAGIC_ENABLE ?= yes      # Virtual DIP switch configuration(+1000)
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BOOTMAGIC_ENABLE ?= no       # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE ?= yes       # Mouse keys(+4700)
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EXTRAKEY_ENABLE ?= yes       # Audio control and System control(+450)
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CONSOLE_ENABLE ?= yes        # Console for debug(+400)
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			@ -212,6 +212,12 @@ bool process_record_quantum(keyrecord_t *record) {
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        register_mods(MOD_BIT(KC_LSFT));
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      }
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      else {
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        #ifdef DISABLE_SPACE_CADET_ROLLOVER
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          if (get_mods() & MOD_BIT(KC_RSFT)) {
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            shift_interrupted[0] = true;
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            shift_interrupted[1] = true;
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          }
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        #endif
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        if (!shift_interrupted[0]) {
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          register_code(LSPO_KEY);
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          unregister_code(LSPO_KEY);
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			@ -228,6 +234,12 @@ bool process_record_quantum(keyrecord_t *record) {
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        register_mods(MOD_BIT(KC_RSFT));
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      }
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      else {
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        #ifdef DISABLE_SPACE_CADET_ROLLOVER
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          if (get_mods() & MOD_BIT(KC_LSFT)) {
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            shift_interrupted[0] = true;
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            shift_interrupted[1] = true;
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          }
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        #endif
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        if (!shift_interrupted[1]) {
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          register_code(RSPC_KEY);
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          unregister_code(RSPC_KEY);
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			@ -306,6 +306,12 @@ It's defaulted to work on US keyboards, but if your layout uses different keys f
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    #define LSPO_KEY KC_9
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    #define RSPC_KEY KC_0
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You can also choose between different rollover behaviors of the shift keys by defining:
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    #define DISABLE_SPACE_CADET_ROLLOVER
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in your `config.h`. Disabling rollover allows you to use the opposite shift key to cancel the space cadet state in the event of an erroneous press instead of emitting a pair of parentheses when the keys are released.
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The only other thing you're going to want to do is create a `Makefile` in your keymap directory and set the following:
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```
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