Migrate RGB Matrix config to info.json - RS (#22909)
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					 72 changed files with 839 additions and 1201 deletions
				
			
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			@ -34,60 +34,3 @@
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#define BACKLIGHT_PWM_DRIVER PWMD7
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#define BACKLIGHT_PWM_CHANNEL RP2040_PWM_CHANNEL_A
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#define QUANTUM_PAINTER_LVGL_USE_CUSTOM_CONF
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/* RGB config */
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#ifdef RGB_MATRIX_ENABLE
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#    define SPLIT_TRANSPORT_MIRROR
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#    define RGB_MATRIX_LED_COUNT RGBLIGHT_LED_COUNT
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#    define RGB_MATRIX_SLEEP
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#    define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#    define RGB_MATRIX_KEYPRESSES
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#    define ENABLE_RGB_MATRIX_ALPHAS_MODS            // Static dual hue, speed is hue for secondary hue
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#    define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN       // Static gradient top to bottom, speed controls how much gradient changes
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#    define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT    // Static gradient left to right, speed controls how much gradient changes
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#    define ENABLE_RGB_MATRIX_BREATHING              // Single hue brightness cycling animation
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#    define ENABLE_RGB_MATRIX_BAND_SAT               // Single hue band fading saturation scrolling left to right
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#    define ENABLE_RGB_MATRIX_BAND_VAL               // Single hue band fading brightness scrolling left to right
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#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT      // Single hue 3 blade spinning pinwheel fades saturation
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#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL      // Single hue 3 blade spinning pinwheel fades brightness
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#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT        // Single hue spinning spiral fades saturation
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#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL        // Single hue spinning spiral fades brightness
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#    define ENABLE_RGB_MATRIX_CYCLE_ALL              // Full keyboard solid hue cycling through full gradient
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#    define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT       // Full gradient scrolling left to right
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#    define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN          // Full gradient scrolling top to bottom
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#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN           // Full gradient scrolling out to in
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#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL      // Full dual gradients scrolling out to in
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#    define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
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#    define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL         // Full gradient spinning pinwheel around center of keyboard
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#    define ENABLE_RGB_MATRIX_CYCLE_SPIRAL           // Full gradient spinning spiral around center of keyboard
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#    define ENABLE_RGB_MATRIX_DUAL_BEACON            // Full gradient spinning around center of keyboard
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#    define ENABLE_RGB_MATRIX_RAINBOW_BEACON         // Full tighter gradient spinning around center of keyboard
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#    define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS      // Full dual gradients spinning two halfs of keyboard
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#    define ENABLE_RGB_MATRIX_RAINDROPS              // Randomly changes a single key's hue
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#    define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS    // Randomly changes a single key's hue and saturation
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#    define ENABLE_RGB_MATRIX_HUE_BREATHING          // Hue shifts up a slight amount at the same time, then shifts back
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#    define ENABLE_RGB_MATRIX_HUE_PENDULUM           // Hue shifts up a slight amount in a wave to the right, then back to the left
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#    define ENABLE_RGB_MATRIX_HUE_WAVE               // Hue shifts up a slight amount and then back down in a wave to the right
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#    define ENABLE_RGB_MATRIX_PIXEL_FRACTAL          // Single hue fractal filled keys pulsing horizontally out to edges
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#    define ENABLE_RGB_MATRIX_PIXEL_FLOW             // Pulsing RGB flow along LED wiring with random hues
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#    define ENABLE_RGB_MATRIX_PIXEL_RAIN             // Randomly light keys with random hues
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#    if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
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#        define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
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#        define ENABLE_RGB_MATRIX_DIGITAL_RAIN   // That famous computer simulation
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#    endif
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#    if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
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#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE     // Pulses keys hit to hue & value then fades value out
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#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE            // Static single hue, pulses keys hit to shifted hue then fades to current hue
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#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE       // Hue & value pulse near a single key hit then fades value out
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#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE  // Hue & value pulse near multiple key hits then fades value out
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#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS      // Hue & value pulse the same column and row of a single key hit then fades value out
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#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
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#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS      // Hue & value pulse away on the same column and row of a single key hit then fades value out
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#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
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#        define ENABLE_RGB_MATRIX_SPLASH                    // Full gradient & value pulse away from a single key hit then fades value out
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#        define ENABLE_RGB_MATRIX_MULTISPLASH               // Full gradient & value pulse away from multiple key hits then fades value out
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#        define ENABLE_RGB_MATRIX_SOLID_SPLASH              // Hue & value pulse away from a single key hit then fades value out
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#        define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH         // Hue & value pulse away from multiple key hits then fades value out
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#    endif
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#endif
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