Keyboard: Putting all my ducks in a row: Lightsaver (#3758)
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								keyboards/duck/lightsaver/keymaps/default/keymap.c
									
										
									
									
									
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								keyboards/duck/lightsaver/keymaps/default/keymap.c
									
										
									
									
									
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/* Copyright 2017 Rasmus Schults <rasmus.schults@gmail.com>
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 *
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include QMK_KEYBOARD_H
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#define KC_F1GL TD(TD_F1_GAME)
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#define KC_CLFN TD(TD_CAPS_FN)
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enum custom_layers {
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    BASE,   // Base QWERTY layer
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    FN = 5, // Function layer
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[BASE] = LAYOUT(\
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      KC_ESC,   KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_PSCR, KC_NLCK, KC_INS,  KC_HOME, KC_PGUP, KC_PSLS, \
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      KC_GRV,   KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,           KC_BSPC, KC_DEL,  KC_END,  KC_PGDN, KC_PAST, \
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      KC_TAB,   KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC,          KC_BSLS, KC_P7,   KC_P8,   KC_P9,   KC_PMNS, \
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      MO(FN),   KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,                   KC_ENT,  KC_P4,   KC_P5,   KC_P6,   KC_PPLS, \
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      KC_LSFT,           KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,           KC_SLSH, KC_RSFT, KC_UP,   KC_P1,   KC_P2,   KC_P3,   KC_PENT, \
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      KC_LCTL,  KC_LGUI, KC_LALT,                                              KC_SPC,                    KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0,   KC_PDOT), \
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[FN] = LAYOUT(\
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      _______,  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PAUS, KC_SLCK, RGB_TOG, RGB_MOD, _______, _______,  \
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      _______,  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          KC_CAPS, BL_TOGG, _______, _______, _______,  \
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      _______,  _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END,  _______, _______, _______,          _______, _______, _______, _______, _______,  \
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      _______,  _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT, _______, _______,                   _______, _______, _______, _______, _______,  \
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      _______,           _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______, _______, _______, _______, RESET,  \
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      _______,  _______, _______,                                              _______,                   _______, _______, _______, _______, _______, _______, _______ ), \
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
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  return MACRO_NONE;
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};
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								keyboards/duck/lightsaver/keymaps/default/readme.md
									
										
									
									
									
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								keyboards/duck/lightsaver/keymaps/default/readme.md
									
										
									
									
									
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# Default Lightsaver Layout
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This is the default implement layout for Duck Lightsaver V3.
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## Features
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* Default QWERTY layer
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* FN layer - Control RGB underglow and backlight. HJKL Vim style movement.
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								keyboards/duck/lightsaver/keymaps/rasmus/config.h
									
										
									
									
									
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								keyboards/duck/lightsaver/keymaps/rasmus/config.h
									
										
									
									
									
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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#define FORCE_NKRO
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#endif
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								keyboards/duck/lightsaver/keymaps/rasmus/keymap.c
									
										
									
									
									
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								keyboards/duck/lightsaver/keymaps/rasmus/keymap.c
									
										
									
									
									
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/* Copyright 2017 Rasmus Schults <rasmus.schults@gmail.com>
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 *
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include QMK_KEYBOARD_H
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#define KC_F1GL TD(TD_F1_GAME)
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#define KC_CLFN TD(TD_CAPS_FN)
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enum custom_layers {
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    BASE,   // Base QWERTY layer
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    GAME,   // Gaming layer
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    FN = 5, // Function layer
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};
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//Tap Dance Declarations
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enum {
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  TD_F1_BASE,
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  TD_F1_GAME,
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  TD_CAPS_FN
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};
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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  [TD_F1_GAME] = ACTION_TAP_DANCE_DUAL_ROLE(KC_F1, GAME),
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  [TD_CAPS_FN] = ACTION_TAP_DANCE_DUAL_ROLE(KC_CAPS, 5)
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};
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enum macro_id {
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  SHRG,
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};
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#define TYPE_SHRUG MACRO( \
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  D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
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  T(0), T(0), T(A), T(F), \
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  D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
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  T(0), T(0), T(5), T(C), \
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  D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
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  T(0), T(0), T(5), T(F), \
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  D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
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  T(0), T(0), T(2), T(8), \
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  D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
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  T(3), T(0), T(C), T(4), \
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  D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
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  T(0), T(0), T(2), T(9), \
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  D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
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  T(0), T(0), T(5), T(F), \
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  D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
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  T(0), T(0), T(2), T(F), \
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  D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
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  T(0), T(0), T(A), T(F), \
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  T(SPACE), END \
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)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[BASE] = LAYOUT(\
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      KC_ESC,   KC_F1GL, KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_PSCR, KC_NLCK, KC_INS,  KC_HOME, KC_PGUP, KC_PSLS, \
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      KC_GRV,   KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,           KC_BSPC, KC_DEL,  KC_END,  KC_PGDN, KC_PAST, \
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      KC_TAB,   KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC,          KC_BSLS, KC_P7,   KC_P8,   KC_P9,   KC_PMNS, \
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      MO(FN),   KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,                   KC_ENT,  KC_P4,   KC_P5,   KC_P6,   KC_PPLS, \
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      KC_LSFT,           KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,           KC_SLSH, KC_RSFT, KC_UP,   KC_P1,   KC_P2,   KC_P3,   KC_PENT, \
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      KC_LCTL,  KC_LALT, KC_LGUI,                                              KC_SPC,                    KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0,   KC_PDOT), \
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[GAME] = LAYOUT(\
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      _______,  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LOCK, _______, _______, _______, _______, _______,  \
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      _______,  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______, _______, _______,  \
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      _______,  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______, _______, _______,  \
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      KC_CLFN,  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______,  \
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      _______,           _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______, _______, _______, _______, _______,  \
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      _______,  KC_LGUI, KC_LALT,                                              _______,                   KC_RALT, _______, _______, _______, _______, _______, _______ ), \
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[FN] = LAYOUT(\
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      _______,  M(SHRG), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PAUS, KC_SLCK, RGB_TOG, RGB_MOD, _______, _______,  \
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      _______,  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, BL_TOGG, _______, _______, _______,  \
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      _______,  _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END,  _______, _______, _______,          _______, _______, _______, _______, _______,  \
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      _______,  _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT, _______, _______,                   _______, _______, _______, _______, _______,  \
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      _______,           _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______, _______, _______, _______, RESET,  \
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      _______,  _______, _______,                                              _______,                   _______, _______, _______, _______, _______, _______, _______ ), \
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};
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const uint16_t PROGMEM fn_actions[] = {
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
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  switch(id) {
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    case SHRG:
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      return (record->event.pressed ? TYPE_SHRUG : MACRO_NONE );
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      break;
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  }
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  return MACRO_NONE;
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};
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								keyboards/duck/lightsaver/keymaps/rasmus/readme.md
									
										
									
									
									
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								keyboards/duck/lightsaver/keymaps/rasmus/readme.md
									
										
									
									
									
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# rasmusx's Lightsaver Layout
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Custom keymap for Lightsaver.
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## Features
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* Default layer has ALT/SUPER switched and FN key in Caps Lock place.
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* FN layer - Control RGB underglow and backlight. HJKL Vim style movement.
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* Game layer - ALT/SUPER in normal positions. FN behaviour: 1 tap Caps Lock, 2 taps FN
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								keyboards/duck/lightsaver/keymaps/rasmus/rules.mk
									
										
									
									
									
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								keyboards/duck/lightsaver/keymaps/rasmus/rules.mk
									
										
									
									
									
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KEY_LOCK_ENABLE = yes
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TAP_DANCE_ENABLE = yes
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