Migrate RGB Matrix config to info.json - H (#22861)
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/* Copyright 2022 MATTMCCA (@MATTMCCA)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_MATRIX_LED_COUNT 61 // The number of LEDs connected
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
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#define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
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#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
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#define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
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#define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
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#define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
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#define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
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#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
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#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
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#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
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#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
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#define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
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#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
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#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
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#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
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#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
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#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
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#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
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/* RGB_MATRIX_FRAMEBUFFER_EFFECTS) */
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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/* RGB_MATRIX_KEYPRESSES) | defined(RGB_MATRIX_KEYRELEASES) */
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
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#define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
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#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
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#endif
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@ -28,6 +28,48 @@
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"pin": "A4"
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},
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"rgb_matrix": {
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"animations": {
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"alphas_mods": true,
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"gradient_up_down": true,
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"gradient_left_right": true,
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"breathing": true,
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"band_sat": true,
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"band_val": true,
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"band_pinwheel_sat": true,
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"band_pinwheel_val": true,
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"band_spiral_sat": true,
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"band_spiral_val": true,
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"cycle_all": true,
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"cycle_left_right": true,
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"cycle_up_down": true,
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"cycle_out_in": true,
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"cycle_out_in_dual": true,
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"rainbow_moving_chevron": true,
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"cycle_pinwheel": true,
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"cycle_spiral": true,
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"dual_beacon": true,
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"rainbow_beacon": true,
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"rainbow_pinwheels": true,
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"raindrops": true,
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"jellybean_raindrops": true,
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"hue_breathing": true,
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"hue_pendulum": true,
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"hue_wave": true,
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"typing_heatmap": true,
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"digital_rain": true,
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"solid_reactive_simple": true,
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"solid_reactive": true,
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"solid_reactive_wide": true,
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"solid_reactive_multiwide": true,
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"solid_reactive_cross": true,
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"solid_reactive_multicross": true,
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"solid_reactive_nexus": true,
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"solid_reactive_multinexus": true,
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"splash": true,
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"multisplash": true,
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"solid_splash": true,
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"solid_multisplash": true
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},
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"driver": "ws2812",
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"layout": [
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{"flags": 4, "matrix": [0, 0], "x": 7, "y": 5},
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{"flags": 4, "matrix": [4, 10], "x": 177, "y": 54},
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{"flags": 4, "matrix": [4, 11], "x": 196, "y": 54},
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{"flags": 4, "matrix": [4, 13], "x": 215, "y": 54}
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]
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],
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"react_on_keyup": true
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},
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"layouts": {
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"LAYOUT_60_ansi": {
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