3 new LED effect animations (#9827)
Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Erovia <Erovia@users.noreply.github.com>
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								quantum/rgb_matrix_animations/hue_breathing_anim.h
									
										
									
									
									
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								quantum/rgb_matrix_animations/hue_breathing_anim.h
									
										
									
									
									
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#ifndef DISABLE_RGB_MATRIX_HUE_BREATHING
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RGB_MATRIX_EFFECT(HUE_BREATHING)
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#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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// Change huedelta to adjust range of hue change. 0-255.
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// Hue Breathing - All LED's light up
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bool HUE_BREATHING(effect_params_t* params) {
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    RGB_MATRIX_USE_LIMITS(led_min, led_max);
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    uint8_t  huedelta = 12;
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    HSV      hsv      = rgb_matrix_config.hsv;
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    uint16_t time     = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
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    hsv.h             = hsv.h + scale8(abs8(sin8(time) - 128) * 2, huedelta);
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    RGB rgb           = hsv_to_rgb(hsv);
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    for (uint8_t i = led_min; i < led_max; i++) {
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        RGB_MATRIX_TEST_LED_FLAGS();
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        rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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    }
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    return led_max < DRIVER_LED_TOTAL;
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}
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#    endif  // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif      // DISABLE_RGB_HUE_BREATHING
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								quantum/rgb_matrix_animations/hue_pendulum_anim.h
									
										
									
									
									
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								quantum/rgb_matrix_animations/hue_pendulum_anim.h
									
										
									
									
									
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#ifndef DISABLE_RGB_MATRIX_HUE_PENDULUM
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RGB_MATRIX_EFFECT(HUE_PENDULUM)
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#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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// Change huedelta to adjust range of hue change. 0-255.
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// Looks better with a low value and slow speed for subtle change.
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// Hue Pendulum - color changes in a wave to the right before reversing direction
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static HSV HUE_PENDULUM_math(HSV hsv, uint8_t i, uint8_t time) {
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    uint8_t huedelta = 12;
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    hsv.h            = hsv.h + scale8(abs8(sin8(time) + (g_led_config.point[i].x) - 128) * 2, huedelta);
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    return hsv;
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}
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bool HUE_PENDULUM(effect_params_t* params) { return effect_runner_i(params, &HUE_PENDULUM_math); }
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#    endif  // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif      // DISABLE_RGB_HUE_PENDULUM
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								quantum/rgb_matrix_animations/hue_wave_anim.h
									
										
									
									
									
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								quantum/rgb_matrix_animations/hue_wave_anim.h
									
										
									
									
									
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#ifndef DISABLE_RGB_MATRIX_HUE_WAVE
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RGB_MATRIX_EFFECT(HUE_WAVE)
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#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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// Change huedelta to adjust range of hue change. 0-255.
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// Looks better with a low value and slow speed for subtle change.
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// Hue Wave - color changes in a wave to the right
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static HSV HUE_WAVE_math(HSV hsv, uint8_t i, uint8_t time) {
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    uint8_t huedelta = 24;
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    hsv.h            = hsv.h + scale8(abs8(g_led_config.point[i].x - time), huedelta);
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    return hsv;
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}
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bool HUE_WAVE(effect_params_t* params) { return effect_runner_i(params, &HUE_WAVE_math); }
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#    endif  // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif      // DISABLE_RGB_HUE_WAVE
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#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
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#include "rgb_matrix_animations/raindrops_anim.h"
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#include "rgb_matrix_animations/jellybean_raindrops_anim.h"
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#include "rgb_matrix_animations/hue_breathing_anim.h"
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#include "rgb_matrix_animations/hue_pendulum_anim.h"
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#include "rgb_matrix_animations/hue_wave_anim.h"
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#include "rgb_matrix_animations/typing_heatmap_anim.h"
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#include "rgb_matrix_animations/digital_rain_anim.h"
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#include "rgb_matrix_animations/solid_reactive_simple_anim.h"
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