Remove obvious user keymaps, keyboards/{d,e,f}* edition. (#22695)
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#include QMK_KEYBOARD_H
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enum layers {
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_TOP,
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_FN
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_TOP] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, _______, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_DEL,
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KC_LCTL, KC_LALT, KC_LGUI, _______, _______, KC_SPC, _______, _______, _______, KC_RGUI, MO(_FN), KC_LEFT, KC_DOWN, KC_RGHT
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),
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[_FN] = LAYOUT(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
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_______, RGB_TOG, RGB_MOD,RGB_RMOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_TOGG,
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_______, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______
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)
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};
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# Rys's keymap for a COD67
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The COD67 supports really nice RGB underglow which you can see through the mid diffuser. I've put control for that on layer 1, along with reset on `Space`, backlight toggle on `Enter`, and the function row. The board supports all of the QMK RGB effects.
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Look at the excellent [RGB Lighting](https://docs.qmk.fm/#/feature_rgblight) docs on the QMK site for more controls.
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