Remove obvious user keymaps, keyboards/{d,e,f}* edition. (#22695)

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Nick Brassel 2023-12-18 21:45:52 +11:00 committed by GitHub
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/*
Copyright 2021 Evelien Dekkers
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// These are all aliases for the function layers.
#define _L0 0
#define _L1 1
#define _L2 2
#define _L3 3
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_L0] = LAYOUT_split_space(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, MO(_L1),
KC_LCTL, KC_LGUI, KC_LALT, TG(_L3), KC_SPC, KC_SPC, MO(_L2), KC_RALT, KC_APP, KC_RCTL),
[_L2] = LAYOUT_split_space(
_______, KC_VOLD, KC_VOLU, KC_MUTE, QK_BOOT, _______, KC_CALC, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_SCRL, KC_PAUS,
KC_CAPS, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, KC_INS, _______,
_______, _______, _______, _______, _______, _______, _______, BL_TOGG, BL_DOWN, BL_UP, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
[_L1] = LAYOUT_split_space(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
_______, _______, _______, _______, _______, KC_QUOT, KC_SLSH, KC_LBRC, KC_RBRC, KC_BSLS, KC_RSFT, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
[_L3] = LAYOUT_split_space(
_______, _______, _______, KC_7, KC_8, KC_9, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_4, KC_5, KC_6, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_1, KC_2, KC_3, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, KC_0, KC_DOT, _______, _______, _______, QK_BOOT)
};

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/*
Copyright 2021 Evelien Dekkers
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _MA 0 //Main layer
#define _LO 1 //FN1
#define _RA 2 //FN
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MA] = LAYOUT_split_space(
QK_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, MO(_LO), KC_SPC, KC_SPC, MO(_RA), KC_RALT, KC_APP, KC_RCTL),
[_LO] = LAYOUT_split_space(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
_______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), _______, _______, KC_QUOT, KC_LBRC, KC_RBRC, KC_BSLS, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT),
[_RA] = LAYOUT_split_space(
_______, _______, _______, _______, _______, _______, _______, KC_PGUP, KC_UP, KC_PGDN, _______, _______, _______,
KC_CAPS, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY, KC_PSCR,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______)
};

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This is the default keymap as found on the Vortex Core, with some added buttons for RGB and backlight control.

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/*
Copyright 2021 Evelien Dekkers
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
/* enum custom_keycodes {
SHIFTEN = SAFE_RANGE,
LOWER,
RAISE,
SPACFNL,
SPACFNR,
MAIN,
ADJUST
}; */
#define _MAIN 0
#define _SPLEFT 1
#define _SPRIGHT 2
#define _LOWER 3
#define _RAISE 4
#define _ADJUST 5
#define _DPAD 6
#define _DPADNUM 7
#define SHIFTEN RSFT_T(KC_ENT)
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define SPACFNL LT(_SPLEFT, KC_SPC)
#define SPACFNR LT(_SPRIGHT, KC_SPC)
#define DP_ON TO(_DPAD)
#define DP_OFF TO(_MAIN)
#define DPADNUM MO(_DPADNUM)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Primary layer
[_MAIN] = LAYOUT_split_space(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTEN,
KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACFNL, SPACFNR, RAISE, KC_RALT, KC_APP, KC_RCTL
),
// Main Fn navigation layer
[_SPLEFT] = LAYOUT_split_space(
_______, KC_VOLU, KC_PGUP, KC_UP, KC_PGDN, KC_INS, _______, _______, KC_UP, _______, KC_PSCR, _______, _______,
_______, KC_VOLD, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_DEL ,
_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_END, _______, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
// Primary numeric layer using right Spacebar
[_SPRIGHT] = LAYOUT_split_space(
KC_GRV, _______, _______, KC_LBRC, KC_RBRC, _______, _______, KC_7, KC_8, KC_9, KC_0, _______, _______,
_______, _______, _______, KC_LCBR, KC_RCBR, _______, _______, KC_4, KC_5, KC_6, KC_MINUS, KC_BSLS,
_______, _______, _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_EQUAL, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
// Secondary symbol layer, also Lower
[_LOWER] = LAYOUT_split_space(
KC_TILD, _______, _______, _______, _______, _______, _______, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_SCRL, KC_PAUS,
KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_DLR, KC_PERC, KC_CIRC, KC_UNDS, KC_PIPE,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_EXLM, KC_AT, KC_HASH, KC_PLUS, _______,
_______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY
),
// Numpad layer // Also a homage to Planck with the media player/pause button
[_RAISE] = LAYOUT_split_space(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY
),
// Safety layer for special functions
[_ADJUST] = LAYOUT_split_space(
_______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DP_ON,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_DPAD] = LAYOUT_split_space(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_ENT,
KC_LCTL, KC_LGUI, KC_LALT, XXXXXXX, DPADNUM, KC_SPC, DP_OFF, KC_LEFT, KC_DOWN, KC_RGHT
),
[_DPADNUM] = LAYOUT_split_space(
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______,
_______, _______, _______, _______, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______,
_______, _______, _______, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
/* case MAIN:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<_MAIN);
}
return false;
break; */
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
/* case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break; */
}
return true;
}

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Juno's junonum keymap adapted for Atom47.

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/* Copyright 2022 PHSC138
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define TAPPING_TERM 150 // Tap dance time limit

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/* Copyright 2022 PHSC138
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// These are all aliases for the function layers.
enum custom_layers {
_BASE,
_PROG,
_GAME,
_FN,
_FN1,
_NUM
};
// Tap Dance
typedef struct {
char is_press_action;
int state;
} tap;
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4,
DOUBLE_SINGLE_TAP = 5, // Send two single taps
TRIPLE_TAP = 6,
TRIPLE_HOLD = 7
};
// Tap dance enums
enum {
PN_SWAP = 0,
LAPO = 1,
LCPO = 2,
RAPC = 3,
RCPC = 4,
D20 = 5
};
enum custom_keycodes {
PROF_MAC = QK_USER
};
uint8_t cur_dance (tap_dance_state_t *state);
void pn_finished (tap_dance_state_t *state, void *user_data);
void pn_reset (tap_dance_state_t *state, void *user_data);
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// TREE: 'pn' to enter custom layers:
// _BASE
// _FN
// _FN1
// _NUM
// _PROG
// _PROG
// _FN
// _FN1
// _NUM
// _GAME
// _GAME
// _BASE
// Tap pn for toggle to _PROG, or hold for numpad
[_BASE] = LAYOUT_split_space(
QK_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, MO(_FN1),
KC_LCTL, KC_LGUI, KC_LALT, TD(PN_SWAP), KC_SPC, KC_SPC, MO(_FN), KC_RALT, KC_APP, KC_RCTL),
// LEFT AND RIGHT SHIFT: '(' and ')' when tapped, shift when held
// LEFT AND RIGHT CTRL: '{' and '}' when tapped, ctrl when held
// LEFT AND RIGHT ALT: '[' and ']' when tapped, ctrl when held
[_PROG] = LAYOUT_split_space(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
SC_LSPO, _______, _______, _______, _______, _______, _______, _______, _______, _______, SC_RSPC, _______,
TD(LCPO), _______, TD(LAPO), TO(_GAME), _______, _______, _______, TD(RAPC), _______, TD(RCPC)),
// Macro for right space is bhop
// Maco for 'fn' is move forward
// Macro for 'fn1' is spin constantly
// Macro for right shift is D20
[_GAME] = LAYOUT_split_space(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TD(D20), XXXXXXX,
_______, _______, _______, TO(_BASE), _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, _______),
[_FN] = LAYOUT_split_space(
_______, KC_VOLD, KC_VOLU, KC_MUTE, QK_RBT, _______, KC_CALC, KC_PGUP, _______, KC_PGDN, KC_PSCR, KC_SCRL, KC_PAUS,
KC_CAPS, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_INS, _______,
_______, _______, _______, _______, _______, KC_HOME, KC_END, BL_TOGG, BL_DOWN, BL_UP, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
[_FN1] = LAYOUT_split_space(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
_______, _______, _______, _______, _______, KC_QUOT, KC_SLSH, KC_LBRC, KC_RBRC, KC_BSLS, KC_RSFT, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
[_NUM] = LAYOUT_split_space(
_______, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, _______, PROF_MAC, _______, _______,
_______, _______, _______, _______, _______, _______, KC_4, KC_5, KC_6, _______, _______, _______,
_______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_DOT, _______, _______, _______,
_______, _______, _______, _______, _______, KC_0, _______, _______, DB_TOGG, QK_BOOT),
};
/*--- Profile Macro ---*/
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case PROF_MAC:
if (record->event.pressed) {
// When keycode PROF_MAC is pressed
SEND_STRING("if [ $shell = 'zsh' ]; then echo \"echo \"Lock your computer -PHSC138\"\" >> ~/.zshrc\nclear; else echo \"echo \"Lock your computer -PHSC138\"\" >> ~/.profile\nclear; fi\n");
} else {
// When keycode QMKBEST is released
}
break;
}
return true;
};
/*--- End Profile Macro ---*/
/* Return an integer that corresponds to what kind of tap dance should be executed.
*
* How to figure out tap dance state: interrupted and pressed.
*
* Interrupted: If the state of a dance dance is "interrupted", that means that another key has been hit
* under the tapping term. This is typically indicitive that you are trying to "tap" the key.
*
* Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term
* has ended, but the key is still being pressed down. This generally means the key is being "held".
*
* One thing that is currenlty not possible with qmk software in regards to tap dance is to mimic the "permissive hold"
* feature. In general, advanced tap dances do not work well if they are used with commonly typed letters.
* For example "A". Tap dances are best used on non-letter keys that are not hit while typing letters.
*
* Good places to put an advanced tap dance:
* z,q,x,j,k,v,b, any function key, home/end, comma, semi-colon
*
* Criteria for "good placement" of a tap dance key:
* Not a key that is hit frequently in a sentence
* Not a key that is used frequently to double tap, for example 'tab' is often double tapped in a terminal, or
* in a web form. So 'tab' would be a poor choice for a tap dance.
* Letters used in common words as a double. For example 'p' in 'pepper'. If a tap dance function existed on the
* letter 'p', the word 'pepper' would be quite frustating to type.
*
* For the third point, there does exist the 'DOUBLE_SINGLE_TAP', however this is not fully tested
*
*/
uint8_t cur_dance(tap_dance_state_t *state) {
if(state->count == 1) {
if(state->interrupted || !state->pressed) return SINGLE_TAP;
//key has not been interrupted, but they key is still held. Means you want to send a 'HOLD'.
else return SINGLE_HOLD;
} else if(state->count == 2) {
/*
* DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
* action when hitting 'pp'. Suggested use case for this return value is when you want to send two
* keystrokes of the key, and not the 'double tap' action/macro.
*/
if(state->interrupted) return DOUBLE_SINGLE_TAP;
else if(state->pressed) return DOUBLE_HOLD;
else return DOUBLE_TAP;
}
//Assumes no one is trying to type the same letter three times (at least not quickly).
//If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add
//an exception here to return a 'TRIPLE_SINGLE_TAP', and define that enum just like 'DOUBLE_SINGLE_TAP'
if(state->count == 3) {
if(state->interrupted || !state->pressed) return TRIPLE_TAP;
else return TRIPLE_HOLD;
}
else return 8; //magic number. At some point this method will expand to work for more presses
}
//instanalize an instance of 'tap' for the 'pn' tap dance.
static tap pn_tap_state = {
.is_press_action = 1,
.state = 0
};
void pn_finished(tap_dance_state_t *state, void *user_data) {
pn_tap_state.state = cur_dance(state);
switch(pn_tap_state.state) {
case SINGLE_TAP: layer_on(_PROG); break;
case SINGLE_HOLD: layer_on(_NUM); break;
//case DOUBLE_TAP: register_code(KC_ESC); break;
//case DOUBLE_HOLD: register_code(KC_LALT); break;
//case DOUBLE_SINGLE_TAP: register_code(KC_X); unregister_code(KC_X); register_code(KC_X);
//Last case is for fast typing. Assuming your key is `f`:
//For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
//In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
}
}
void pn_reset(tap_dance_state_t *state, void *user_data) {
switch(pn_tap_state.state) {
//case SINGLE_TAP: unregister_code(KC_X); break;
case SINGLE_HOLD: layer_off(_NUM); break;
//case DOUBLE_TAP: unregister_code(KC_ESC); break;
//case DOUBLE_HOLD: unregister_code(KC_LALT);
//case DOUBLE_SINGLE_TAP: unregister_code(KC_X);
}
pn_tap_state.state = 0;
}
static tap lalt_tap_state = {
.is_press_action = 1,
.state = 0
};
void lalt_finished(tap_dance_state_t *state, void *user_data) {
lalt_tap_state.state = cur_dance(state);
switch(lalt_tap_state.state) {
case SINGLE_TAP: register_code(KC_LBRC); break;
case SINGLE_HOLD: register_code(KC_LALT); break;
}
}
void lalt_reset(tap_dance_state_t *state, void *user_data) {
switch(lalt_tap_state.state) {
case SINGLE_TAP: unregister_code(KC_LBRC); break;
case SINGLE_HOLD: unregister_code(KC_LALT); break;
}
lalt_tap_state.state = 0;
}
static tap ralt_tap_state = {
.is_press_action = 1,
.state = 0
};
void ralt_finished(tap_dance_state_t *state, void *user_data) {
ralt_tap_state.state = cur_dance(state);
switch(ralt_tap_state.state) {
case SINGLE_TAP: register_code(KC_RBRC); break;
case SINGLE_HOLD: register_code(KC_RALT); break;
}
}
void ralt_reset(tap_dance_state_t *state, void *user_data) {
switch(ralt_tap_state.state) {
case SINGLE_TAP: unregister_code(KC_RBRC); break;
case SINGLE_HOLD: unregister_code(KC_RALT); break;
}
ralt_tap_state.state = 0;
}
static tap rctl_tap_state = {
.is_press_action = 1,
.state = 0
};
void rctl_finished(tap_dance_state_t *state, void *user_data) {
rctl_tap_state.state = cur_dance(state);
switch(rctl_tap_state.state) {
case SINGLE_TAP: register_code(KC_RSFT); register_code(KC_RBRC); break;
case SINGLE_HOLD: register_code(KC_RCTL); break;
}
}
void rctl_reset(tap_dance_state_t *state, void *user_data) {
switch(rctl_tap_state.state) {
case SINGLE_TAP: unregister_code(KC_RSFT); unregister_code(KC_RBRC); break;
case SINGLE_HOLD: unregister_code(KC_RCTL); break;
}
rctl_tap_state.state = 0;
}
static tap lctl_tap_state = {
.is_press_action = 1,
.state = 0
};
void lctl_finished(tap_dance_state_t *state, void *user_data) {
lctl_tap_state.state = cur_dance(state);
switch(lctl_tap_state.state) {
case SINGLE_TAP: register_code(KC_LSFT); register_code(KC_LBRC); break;
case SINGLE_HOLD: register_code(KC_LCTL); break;
}
}
void lctl_reset(tap_dance_state_t *state, void *user_data) {
switch(lctl_tap_state.state) {
case SINGLE_TAP: unregister_code(KC_LSFT); unregister_code(KC_LBRC); break;
case SINGLE_HOLD: unregister_code(KC_LCTL); break;
}
lctl_tap_state.state = 0;
}
static tap d20_tap_state = {
.is_press_action = 1,
.state = 0,
};
int d20_srand = 0;
uint32_t timer_seed;
void d20_finished(tap_dance_state_t *state, void *user_data) {
d20_tap_state.state = cur_dance(state);
switch(d20_tap_state.state) {
case SINGLE_HOLD: {
if(d20_srand == 0){
timer_seed = timer_read32();
srand((unsigned int)timer_seed);
d20_srand = 1;
}
SEND_STRING("Seed: ");
// uint32_t has max size of 4294967296
char SEED_STR_SIZE = 16;
// Initialize seed_str
char seed_str[SEED_STR_SIZE];
for (int iter=0;iter < SEED_STR_SIZE;iter++) seed_str[iter] = 0;
int i = SEED_STR_SIZE - 2; // Leave null byte on end of string
while (timer_seed && i >= 0) {
seed_str[i] = timer_seed % 10 + '0';
timer_seed /= 10;
i -= 1;
}
i++;
// Move all characters over i spaces
char move = i;
while (i < SEED_STR_SIZE -1) {
seed_str[i-move] = seed_str[i];
seed_str[i] = 0;
i += 1;
}
send_string(seed_str);
break;
// Else allow fall through
}
case SINGLE_TAP: {
if(d20_srand == 0){
timer_seed = timer_read();
srand((unsigned int)timer_seed);
d20_srand = 1;
}
unsigned char roll = rand() % 20 + 1;
char res[3];
res[0] = (char)((char)(roll / 10) + '0');
res[1] = (char)(roll % 10 + '0');
send_string(res);
break;
}
}
}
void d20_reset(tap_dance_state_t *state, void *user_data) {
d20_tap_state.state = 0;
}
tap_dance_action_t tap_dance_actions[] = {
[PN_SWAP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, pn_finished, pn_reset),
[LAPO] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, lalt_finished, lalt_reset),
[RAPC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ralt_finished, ralt_reset),
[LCPO] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, lctl_finished, lctl_reset),
[RCPC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, rctl_finished, rctl_reset),
[D20] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, d20_finished, d20_reset),
};

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@ -1,18 +0,0 @@
# PHSC138's Layout for the atom47
## Base layer
The base layer is a standard vortex core layout
## Layer 1 (PROG)
This layer contains space cadet bindings to make programming easier. Ex: tapping left shift will input an open parenthesis
## Layer 2 (GAME)
This layer contains game specific macros, currently only a D20 has been implemented
## Layer 3 (FN)
This can be activated by pressing the `fn` key. This layer contains mostly the same bindings as the base vortex core except vim keybinds have replaced the arrow keys.
## Layer 4 (FN1)
This can be activated by pressing the `fn1` key. This is the default vortex core layer.
## Layer 5 (NUM)
This is a numpad that can be activated by holding the PN key. This also has some useful keys, such as `QC_BOOT`.

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MOUSEKEY_ENABLE = no
NKRO_ENABLE = yes
TAP_DANCE_ENABLE = yes

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@ -1,46 +0,0 @@
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* Default Layer [0]
*
* Esc1 2 3 4 5 6 7 8 9 0 - = Bspc Del
*
* Tab Q W E R T Y U I O P [ ] \ P U
*
* Caps LA S D F G H J K L ; ' Return P D
*
* Shift Z X C V B N M , . / Shift Fn
*
* CtrlOpt Cmd Space Cmd Opt
*
*/
[0] = LAYOUT_65_ansi_blocker(QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, MO(1),
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT
),
/*
* Fn Layer [1]
*
* ` F1 F2 F3 F4 F5 F6 F7 F8 F9 F10F11F12
*
* Bri+ EndRst Ins P S Eject
*
* Bri- S L Hm Mute
*
* Vol+ Cal N LMl Pause
*
* Vol-Rwd F FD Play Stp Prv Nxt
*
*/
[1] = LAYOUT_65_ansi_blocker(KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_TRNS,
KC_BRIU, KC_TRNS, KC_TRNS, KC_END, QK_BOOT, KC_TRNS, KC_TRNS, KC_TRNS, KC_INS, KC_TRNS, KC_PSCR, KC_TRNS, KC_TRNS, KC_EJCT, KC_TRNS,
KC_BRID, KC_TRNS, KC_SCRL, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_TRNS,
KC_VOLU, KC_TRNS, KC_TRNS, KC_CALC, KC_TRNS, KC_TRNS, KC_NUM, KC_MAIL, KC_TRNS, KC_TRNS, KC_TRNS, KC_PAUS, KC_TRNS, KC_TRNS,
KC_VOLD, KC_MRWD, KC_MFFD, KC_MPLY, KC_MSTP, KC_NO, KC_MPRV, KC_NO, KC_MNXT
)
};

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@ -1,38 +0,0 @@
# [Sendy YK](https://mr.sendyyk.com)'s Keymap
`LAYOUT_65_ansi_blocker`
### Default Layer [0]
```
┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
│Esc│1 │2 │3 │4 │5 │6 │7 │8 │9 │0 │- │= │Bspc │Del│
├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
│Tab │Q │W │E │R │T │Y │U │I │O │P │[ │] │\ │P U│
├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
│Caps L│A │S │D │F │G │H │J │K │L │; │' │Return │P D│
├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
│Shift │Z │X │C │V │B │N │M │, │. │/ │Shift │↑ │Fn │
├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬┬┬───┼───┼───┤
│Ctrl│Opt │Cmd │ Space │Cmd │Opt │█│← │↓ │→ │
└────┴────┴────┴────────────────────────┴────┴────┴┴┴───┴───┴───┘
```
### Fn Layer [1]
```
┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
│` │F1 │F2 │F3 │F4 │F5 │F6 │F7 │F8 │F9 │F10│F11│F12│ │ │
├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
│Bri+ │ │ │End│Rst│ │ │ │Ins│ │P S│ │ │Eject│ │
├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
│Bri- │ │S L│ │ │ │Hm │ │ │ │ │ │Mute │ │
├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
│Vol+ │ │ │Cal│ │ │N L│Ml │ │ │ │Pause │ │ │
├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬┬┬───┼───┼───┤
│Vol-│Rwd │F FD│ Play │Stp │ │█│Prv│ │Nxt│
└────┴────┴────┴────────────────────────┴────┴────┴┴┴───┴───┴───┘
```
## Build The Firmware
You will need to build the firmware. To do so go to your terminal window and run the compile command:
qmk compile -kb evyd13/eon65 -km mrsendyyk
See [The Complete Newbs Guide To QMK](https://docs.qmk.fm/#/newbs).

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@ -1,63 +0,0 @@
/* Copyright 2020 Evy Dekkers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef PS2_DRIVER_USART
#define PS2_CLOCK_PIN D5
#define PS2_DATA_PIN D2
/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
/* set DDR of CLOCK as input to be slave */
#define PS2_USART_INIT() do { \
PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
UCSR1C = ((1 << UMSEL10) | \
(3 << UPM10) | \
(0 << USBS1) | \
(3 << UCSZ10) | \
(0 << UCPOL1)); \
UCSR1A = 0; \
UBRR1H = 0; \
UBRR1L = 0; \
} while (0)
#define PS2_USART_RX_INT_ON() do { \
UCSR1B = ((1 << RXCIE1) | \
(1 << RXEN1)); \
} while (0)
#define PS2_USART_RX_POLL_ON() do { \
UCSR1B = (1 << RXEN1); \
} while (0)
#define PS2_USART_OFF() do { \
UCSR1C = 0; \
UCSR1B &= ~((1 << RXEN1) | \
(1 << TXEN1)); \
} while (0)
#define PS2_USART_RX_READY (UCSR1A & (1<<RXC1))
#define PS2_USART_RX_DATA UDR1
#define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
#define PS2_USART_RX_VECT USART1_RX_vect
#define PS2_MOUSE_ENABLE_SCROLLING
#define PS2_MOUSE_INIT_DELAY 1000
#define PS2_MOUSE_BTN_LEFT 0
#define PS2_MOUSE_BTN_RIGHT 1
#define PS2_MOUSE_BTN_MIDDLE 2
#define PS2_MOUSE_X_MULTIPLIER 2
#define PS2_MOUSE_Y_MULTIPLIER 2
#define PS2_MOUSE_V_MULTIPLIER 1
#define PS2_MOUSE_SCROLL_BTN_MASK 0
#define PS2_MOUSE_USE_REMOTE_MODE
#endif

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@ -1,26 +0,0 @@
/* Copyright 2020 Evy Dekkers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_ortho_6x4(
KC_ESC, KC_TAB, KC_EQL, KC_BSPC,
KC_NUM, KC_PSLS, KC_PAST, KC_PMNS,
KC_P7, KC_P8, KC_P9, KC_PPLS,
KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_P1, KC_P2, KC_P3, KC_PENT,
KC_P0, KC_P0, KC_PDOT, KC_PENT),
};

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@ -1 +0,0 @@
This is a keymap for the GH80-3700 with PS/2 mouse functionality enabled.

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@ -1,6 +0,0 @@
# Build Options
# change yes to no to disable
#
PS2_MOUSE_ENABLE = yes
PS2_ENABLE = yes
PS2_DRIVER = usart

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@ -1,31 +0,0 @@
/* Copyright 2020 Evelien Dekkers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_all(
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, KC_INS, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_DEL, KC_END,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT, KC_MPLY, KC_PGUP,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, MO(1), KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT, KC_APP),
[1] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
};

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@ -1,3 +0,0 @@
#pragma once
#define RETRO_TAPPING

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@ -1,58 +0,0 @@
/* Copyright 2020 Evy Dekkers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _MA 0
#define _GA 1
#define _FL 2
#define _SP 3
#define SPACE LT(_SP, KC_SPC)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MA] = LAYOUT_all(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_MPLY,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, _______, KC_ENT,
KC_LSFT, _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, SPACE, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
[_GA] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_SPC, _______, _______, _______, _______, _______, _______),
[_FL] = LAYOUT_all(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, QK_BOOT, KC_PSCR,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS,
_______, _______, _______, _______, _______, TG(_GA), _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
[_SP] = LAYOUT_all(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
};

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@ -1,3 +0,0 @@
#pragma once
#define AUDIO_PIN B7

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@ -1,27 +0,0 @@
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum _layers {
_MA,
_FN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MA] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, LT(_FN, KC_UP),
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, LT(_FN, KC_APP), KC_RCTL),
[_FN] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
AU_TOGG, MU_TOGG, MU_NEXT, CK_TOGG, _______, _______, _______, _______)
};

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AUDIO_ENABLE = yes
RAW_ENABLE = no
DYNAMIC_KEYMAP_ENABLE = no

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/*
Copyright 2019 Sebastian Spindler <sebastian.spindler@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* RGB Underglow */
#define WS2812_DI_PIN B7
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 30 // Number of LEDs
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8

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@ -1,57 +0,0 @@
/*
Copyright 2019 Sebastian Spindler <sebastian.spindler@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_extras/keymap_german.h"
//Layer renaming
#define _DL 0 //default
#define _FUN 1 //function layer
#define _LED 2 //LED configurations
//Keymapping renaming
#define ______ KC_TRNS //renaming KC_TRNS for readability in keymaps
#define RGB_MI RGB_MODE_FORWARD //increase RGB mode
#define RGB_MD RGB_MODE_REVERSE //decrease RGB mode
#define RGB_ST RGB_M_P //rgb static
#define MONKEY LCTL(LALT(KC_DEL)) //ctrl+alt+del == monkey grip
#define SPECIAL LT(_FUN, DE_CIRC) //
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DL] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, DE_SS, DE_ACUT, ______, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, DE_Z, KC_U, KC_I, KC_O, KC_P, DE_UDIA, DE_PLUS, ______,
SPECIAL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_ODIA,DE_ADIA, DE_HASH, KC_ENT,
KC_LSFT, DE_LABK, DE_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, DE_MINS, KC_RSFT, MONKEY,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC , ______, KC_ALGR, TG(_LED), KC_RCTL ),
[_FUN] = LAYOUT(
______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ______, KC_DEL,
______, KC_PGUP, KC_UP, KC_PGDN, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,
______, KC_LEFT, KC_DOWN, KC_RIGHT, KC_HOME, ______, ______, KC_END, ______, ______, ______, ______, ______, ______,
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, KC_UP, ______,
______, ______, ______, ______ , ______, KC_LEFT, KC_DOWN, KC_RIGHT ),
[_LED] = LAYOUT(
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, QK_BOOT,
______, RGB_TOG, RGB_MI, RGB_MD, RGB_ST, ______, ______, ______, ______, ______, ______, ______, ______, ______,
______, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, ______, ______, ______, ______, ______, ______, ______, ______, ______,
______, ______, RGB_VAI, RGB_VAD, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,
______, ______, ______, ______ , ______, ______, TG(_LED), ______ ),
};

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@ -1,22 +0,0 @@
#Copyright 2019 Sebastian Spindler <sebastian.spindler@gmail.com>
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU General Public License as published by
#the Free Software Foundation, either version 2 of the License, or
#(at your option) any later version.
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#You should have received a copy of the GNU General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE = yes # Enable keyboard underlight functionality (+4870)

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@ -1,3 +0,0 @@
#pragma once
#define RETRO_TAPPING

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@ -1,45 +0,0 @@
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum {
_MA,
_GA,
_FL,
_SP
};
#define SPACE LT(_SP, KC_SPC)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MA] = LAYOUT_65_ansi(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_MPLY,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_CAPS, KC_LGUI, KC_LALT, SPACE, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
[_GA] = LAYOUT_65_ansi(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_SPC, _______, _______, _______, _______, _______, _______),
[_FL] = LAYOUT_65_ansi(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, QK_BOOT, KC_PSCR,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS,
_______, _______, _______, _______, _______, TG(_GA), _______, _______, _______, _______, _______, _______, _______, KC_HOME,
_______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, KC_END,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
[_SP] = LAYOUT_65_ansi(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
};

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@ -1,23 +0,0 @@
#include QMK_KEYBOARD_H
enum layers {
_BASE,
_FUNC
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_ESC, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL, KC_BSPC,
KC_F10, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_F11, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(1),
KC_LCTL, SC_LAPO, KC_LGUI, RGUI(KC_SPC), KC_SPC, SC_RAPC, KC_RCTL
),
[_FUNC] = LAYOUT(
RGB_TOG, VK_TOGG, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, QK_BOOT,
RGB_MOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
RGB_RMOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UP, XXXXXXX,
KC_LSFT, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN,KC_RIGHT, XXXXXXX,
_______, KC_LALT, _______, _______, _______, KC_RALT, _______
)
};

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@ -1,42 +0,0 @@
#include QMK_KEYBOARD_H
#define CAPSTL CTL_T(KC_CAPS)
enum layers {
_BASE,
_GAME,
_FUNC,
_RGB
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_ESC, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_PGUP, KC_PGDN,
KC_HOME, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_END, CAPSTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_DEL, MO(2),
TG(1), SC_LAPO, KC_BSPC, KC_LGUI, KC_SPC, SC_RAPC, MO(3)
),
[_GAME] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSPC, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_SPC, _______, _______, _______, _______
),
[_FUNC] = LAYOUT(
KC_PSCR, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, _______, KC_VOLU, KC_VOLD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UP, XXXXXXX,
KC_LSFT, KC_BRIU, KC_BRID, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN,KC_RIGHT, XXXXXXX,
KC_MPLY, KC_LALT, _______, _______, _______, KC_RALT, XXXXXXX
),
[_RGB] = LAYOUT(
RGB_TOG, VK_TOGG, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, QK_BOOT,
RGB_MOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
RGB_RMOD, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UP, XXXXXXX,
KC_LSFT, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN,KC_RIGHT, XXXXXXX,
_______, KC_LALT, _______, _______, _______, KC_RALT, XXXXXXX
)
};

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@ -1,9 +0,0 @@
## Rafael-Azevedo a layout for everyday use and gaming
### This layout was designed for everyday work with all necessary keys reachable from the home row, while having a toggle layer moving the space and backspace to a more traditional location.
* The main layer gives you access to home, end, pgup and pgdn. While keeping control, delete, backspace, and enter reachable when your fingers are in the home row.
* The main layer also includes capslock key while tapped and it becomes control when pressed.
* **Toggle(1)[Game]:** Toggles into a gaming layout that gives you space on your left hand thumb and moves the backspace to the traditional location. That way you can game one handed while using a mouse.
* **MO(2)[_FUNC]:** Is a momentary layer for all special functions including F keys , volume control, and print screen. It also keys character C and V, allowing you to copy and paste while using arrow keys. This is an easy to reach location for all special funtionality that is not normally used.
* **M(3)[_RGB]:** Is a momentary layer that gives you all the RGB control and keyboard Reset. This moves the funtionality not normally used to a place you won't accidently hit and get annoyed at.

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@ -1,23 +0,0 @@
#include QMK_KEYBOARD_H
enum layers {
_BASE,
_FUNC
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_ESC, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, XXXXXXX, KC_BSPC,
KC_PGUP, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_DEL,
KC_PGDN, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(1),
KC_LCTL, KC_LGUI, KC_NUBS, KC_LALT, KC_SPC, KC_NUHS, KC_RCTL
),
[_FUNC] = LAYOUT(
RGB_TOG, VK_TOGG, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, QK_BOOT,
RGB_MOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
RGB_RMOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX, KC_UP, XXXXXXX,
RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RIGHT, XXXXXXX,
_______, KC_LALT, _______, _______, _______, KC_RALT, _______
)
};