Remove obvious user keymaps, keyboards/{d,e,f}* edition. (#22695)
				
					
				
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/*
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Copyright 2022 imchipwood && deveth0
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#define MUTE_HOLD_DELAY 400
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static uint16_t mute_hold_timer = 0;
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enum custom_keycodes {
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    MUTE_TEAMS = SAFE_RANGE,
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};
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// clang-format off
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    /*
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            BASE LAYER - Media Controls
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    /------------------------------------------------------------------------------------`
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    |             | Media Prev         |    Media Pause    |    Media Next    |         |
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    |             |--------------------|-------------------|------------------|---------|
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    |             |    Teams - Mute    |                   |                  |         |
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    |             |--------------------|-------------------|------------------|---------|
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    |             |                    |                   |                  |         |
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    |-------------|--------------------|-------------------|------------------|---------|
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    |    Mute     |  TT(1)             |                   |                  |  Enter  |
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    \------------------------------------------------------------------------------------'
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    */
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    [0] = LAYOUT(
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                    KC_MPRV,    KC_MPLY,  KC_MNXT,    KC_NO,
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                    KC_NO,      KC_NO,    KC_NO,      KC_NO,
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                    MUTE_TEAMS, KC_NO,    KC_NO,      KC_NO,
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        KC_MUTE,    TT(1),      KC_NO,    KC_NO,      KC_NO
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    ),
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    /*
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            SUB LAYER  - RGB controls, Modes on encoder
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    /-----------------------------------------------------`
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    |             | On/Off  | Bright- | Bright+ |  Reset  |
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    |             |---------|---------|---------|---------|
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    |             |         | Hue-    | Hue+    |         |
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    |             |---------|---------|---------|---------|
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    |             |         | Sat-    | Sat+    |         |
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    |-------------|---------|---------|---------|---------|
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    |             |  TT(1)  | Effect- | Effect+ |         |
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    \-----------------------------------------------------'
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    */
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    [1] = LAYOUT(
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                    RGB_TOG,    RGB_VAD,     RGB_VAI,      QK_BOOT,
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                    KC_NO,      RGB_HUD,     RGB_HUI,      KC_NO,
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                    KC_NO,      RGB_SAD,     RGB_SAI,      KC_NO,
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        KC_NO,      _______,    RGB_SPD,     RGB_SPI,      KC_NO
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    ),
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};
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// clang-format on
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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    // props to https://www.reddit.com/r/olkb/comments/oewbr2/comment/h49z38r
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    switch (keycode) {
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        case MUTE_TEAMS:
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            if (record->event.pressed) {                               // when keycode MUTE_TEAMS is pressed
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                mute_hold_timer = timer_read();                        // mark the time the key was pressed
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                tap_code16(LCTL(LSFT(KC_M)));                          // tap Ctrl + Shift + M (mute shortcut)
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            } else {                                                   // when keycode MUTE_TEAMS is released
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                if (timer_elapsed(mute_hold_timer) > MUTE_HOLD_DELAY)  // if held longer than MUTE_HOLD_DELAY
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                    tap_code16(LCTL(LSFT(KC_M)));                      // tap the mute shortcut again
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            }                                                          // otherwise do nothing
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            break;
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    }
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    return true;
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};
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bool encoder_update_user(uint8_t index, bool clockwise) {
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    switch (get_highest_layer(layer_state)) {
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        case 0:
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            // main layer, volume
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            if (clockwise) {
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                tap_code(KC_VOLU);
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            } else {
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                tap_code(KC_VOLD);
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            }
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            break;
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        default:
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            // rgb control layer, effects
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            if (clockwise) {
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                rgblight_step();
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            } else {
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                rgblight_step_reverse();
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            }
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            break;
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    }
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    return false;
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}
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