Remove obvious user keymaps, keyboards/{d,e,f}* edition. (#22695)
				
					
				
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/* Copyright 2022 DOIO
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 * Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
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 * Copyright 2022 Ryan Anderson <ryan@michonline.com>
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include QMK_KEYBOARD_H
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// OLED animation
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#include "lib/layer_status/layer_status.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_names {
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    _BASE = 0,
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    _FN,
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    _FN1,
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    _FN2,
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};
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// enum layer_keycodes { };
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// clang-format off
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    /*
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           ┌───┬───┬───┬───┐   ┌───┐ ┌───┐
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           │C-D│C-E│M-D│M-E│   │Ply│ │TO1│
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           ├───┼───┼───┼───┤   └───┘ └───┘
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           │ 5 │ 6 │ 7 │ 8 │
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           ├───┼───┼───┼───┤
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           │ 9 │ 0 │ ↑ │Ent│      ┌───┐
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           ├───┼───┼───┼───┤      │Mut│
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           │Fn2│ ← │ ↓ │ → │      └───┘
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           └───┴───┴───┴───┘
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           ┌───┬───┬───┬───┐   ┌───┐ ┌───┐
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           │ ! │ @ │ # │ $ │   │   │ │   │
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           ├───┼───┼───┼───┤   └───┘ └───┘
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           │ % │ ^ │ & │ * │
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           ├───┼───┼───┼───┤
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           │ ( │ ) │   │   │      ┌───┐
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           ├───┼───┼───┼───┤      │   │
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           │   │   │   │   │      └───┘
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           └───┴───┴───┴───┘
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    */
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    /*  Row:    0         1        2        3         4        5        6      */
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    [_BASE] = LAYOUT(C(KC_D), C(KC_E), LCMD(KC_D), LCMD(KC_E), KC_MPLY,
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                     KC_5, KC_6, LCTL(LCMD(KC_H)), KC_8, TO(_FN),
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                     KC_9, KC_0, KC_UP, KC_ENT, KC_MUTE,
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                     MO(_FN2), KC_LEFT, KC_DOWN, KC_RIGHT),
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    /*
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           ┌───┬───┬───┬───┐   ┌───┐ ┌───┐
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           │   │   │   │   │   │   │ │   │
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           ├───┼───┼───┼───┤   └───┘ └───┘
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           │   │   │   │   │
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           ├───┼───┼───┼───┤
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           │   │   │   │   │      ┌───┐
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           ├───┼───┼───┼───┤      │   │
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           │   │   │   │   │      └───┘
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           └───┴───┴───┴───┘
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    */
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    /*  Row:    0        1        2        3        4        5         6      */
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    [_FN] = LAYOUT(_______, _______, _______, _______, _______,
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                   _______, _______, _______, _______, TO(_FN1),
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                   _______, _______, _______, _______, _______,
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                   _______, _______, _______, _______),
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    /*
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           ┌───┬───┬───┬───┐   ┌───┐ ┌───┐
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           │   │   │   │   │   │   │ │   │
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           ├───┼───┼───┼───┤   └───┘ └───┘
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           │   │   │   │   │
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           ├───┼───┼───┼───┤
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           │   │   │   │   │      ┌───┐
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           ├───┼───┼───┼───┤      │   │
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           │   │   │   │   │      └───┘
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           └───┴───┴───┴───┘
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    */
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    /*  Row:    0        1        2        3        4        5         6      */
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    [_FN1] = LAYOUT(_______, _______, _______, _______, _______,
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                    _______, _______, _______, _______, TO(_FN2),
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                    _______, _______, _______, _______, _______,
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                    _______, _______, _______, _______),
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    /*
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           ┌───┬───┬───┬───┐   ┌───┐ ┌───┐
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           │Spi│Spd│   │   │   │   │ │TO0│
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           ├───┼───┼───┼───┤   └───┘ └───┘
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           │Sai│Sad│   │   │
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           ├───┼───┼───┼───┤
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           │Tog│Mod│Hui│   │      ┌───┐
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           ├───┼───┼───┼───┤      │   │
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           │   │Vai│Hud│Vad│      └───┘
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           └───┴───┴───┴───┘
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    */
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    /*  Row:    0        1        2        3        4        5          6      */
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    [_FN2] = LAYOUT(RGB_SPI, RGB_SPD, _______, QK_BOOT, _______,
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                    RGB_SAI, RGB_SAD, _______, _______, TO(_BASE),
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                    RGB_TOG, RGB_MOD, RGB_HUI, _______, _______,
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                    _______, RGB_VAI, RGB_HUD, RGB_VAD),
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};
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// clang-format on
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#ifdef OLED_ENABLE
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bool oled_task_user(void) {
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    render_layer_status();
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    return true;
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}
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#endif
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#ifdef ENCODER_MAP_ENABLE
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const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
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    [_BASE] = {ENCODER_CCW_CW(KC_MPRV, KC_MNXT), ENCODER_CCW_CW(KC_PGDN, KC_PGUP), ENCODER_CCW_CW(KC_VOLD, KC_VOLU)},
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    [_FN]   = {ENCODER_CCW_CW(KC_MPRV, KC_MNXT), ENCODER_CCW_CW(KC_PGDN, KC_PGUP), ENCODER_CCW_CW(KC_VOLD, KC_VOLU)},
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    [_FN2]  = {ENCODER_CCW_CW(KC_MPRV, KC_MNXT), ENCODER_CCW_CW(KC_PGDN, KC_PGUP), ENCODER_CCW_CW(KC_VOLD, KC_VOLU)},
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    [_BASE] = {ENCODER_CCW_CW(KC_MPRV, KC_MNXT), ENCODER_CCW_CW(KC_PGDN, KC_PGUP), ENCODER_CCW_CW(KC_VOLD, KC_VOLU)},
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};
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#endif
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# pugmajere's Google Meet optimized version of the default keymap
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A lightly modified version of the default keymap.
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The top row is converted to keys used for muting audio and video in
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Google Meet, in both Linux and MacOS. (Yes, they annoyingly have
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different conventions.)
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The ASCII-art depiction uses "C-E" to mean "ctrl-e", and "M-E" to mean
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CMD(GUI) and "e", roughly following Emacs naming conventions.
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# Encoder enabled
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ENCODER_MAP_ENABLE = yes
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