Remove obvious user keymaps, keyboards/{d,e,f}* edition. (#22695)
				
					
				
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#define MASTER_LEFT
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// #define MASTER_RIGHT
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// #define EE_HANDS
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  /* Layer 0: Default Layer
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   * ,----------------------------     ----------------------------------------.
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   * |Esc| F1| F2| F3| F4| F5| F6|     |F7| F8| F9| F10| F11| F12|Prnt|Ins|Home|
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   * |----------------------------     ----------------------------------------|
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   * |  `|  1|  2|  3|  4|  5|  6|     | 7|  8|  9|  0|  -|  =|  \|   Del|  End|
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   * |--------------------------     ------------------------------------------|
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   * |Tab  |  Q|  W|  E|  R|  T|     | Y|  U|  I|  O|  P|  [|  ]|   BkSp | PgUp|
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   * |--------------------------     ------------------------------------------|
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   * |Ctrl|  A|  S|  D|  F|  G|       | H|  J|  K|  L|  ;|  '|   Enter   | PgDn|
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   * |----------------------------    -----------------------------------------|
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   * |Shift   |  Z|  X|  C|  V|  B|    | N|  M|  ,|  .|  /|  Shift |  Up|   FN1|
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   * |-----------------------------    ----------------------------------------|
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   * |Ctrl |Gui |Alt |Space |FN1 |     | Space | Alt| Gui| Ctrl| Lef | Dow |Rig|
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   * `----------------------------     ----------------------------------------'
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   */
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	LAYOUT_v2(
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		KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_PAUSE, KC_HOME,
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		KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL, KC_END,
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		KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, KC_PGUP,
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		KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, _______, KC_ENT, KC_PGDN,  //modify _______ to enable ISO Support
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		KC_LSFT, _______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LSFT, KC_UP, MO(1), //modify _______ to enable ISO Support
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		KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(1), KC_SPC, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
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  /* Layer 1: FN1 Layer
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   * ,----------------------------        -------------------------------------.
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   * |   |   |   |   |   |   |   |        |   |   |   |    |    |    |   |Reset|
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   * |----------------------------        -------------------------------------|
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   * | \ |   |   |   |   |   |   |        |   |   |   |   |   |   |       |    |
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   * |----------------------------      ---------------------------------------|
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   * |Caps|VolUp| Up |  |  |  |         |   |   |   |   |  Up|    |       |    |
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   * |---------------------------       ---------------------------------------|
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   * |      |Lft|Dwn|Rig|   |    |        |   |   |   |Lft|Rig|           |    |
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   * |----------------------------        -------------------------------------|
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   * |      |VolDn|Mute|  |  |   |        |    |    |    |Dwn|       |    |    |
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   * |----------------------------     ----------------------------------------|
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   * |    |   |   |         |   |      |         |     |     |       |    |    |
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   * `---------------------------      ----------------------------------------'
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   */
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	LAYOUT_v2(
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		_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT,
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		KC_BSLS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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		KC_CAPS, KC_VOLU, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______, _______, _______,
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		M(1), KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_RIGHT, _______, _______, _______,
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		_______, _______, KC_VOLD, KC_MUTE, _______, _______, _______, _______, _______, _______, _______, _______, KC_DOWN, _______, _______, _______,
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		_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
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};
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# Mbsurfer's DeltaSplit75 Layout
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This layout features an ANSI layout with split backspace and a full bottom row with no gaps. The reset key on the FN layer is for quickly flashing a new firmware.
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#define MASTER_LEFT
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// #define MASTER_RIGHT
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// #define EE_HANDS
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  LAYOUT_protosplit(
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    KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_INS,  KC_HOME, KC_PGUP,
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    KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_DEL,  KC_END,  KC_PGDN,
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    KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSPC,          KC_SCRL,
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    KC_LCTL, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, KC_ENT,                    KC_PAUS,
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    KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_LSFT,          KC_UP,   KC_PSCR,
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    KC_LCTL, KC_LGUI, KC_LALT,                   KC_SPC,  MO(1),   KC_SPC,                    KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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  ),
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  LAYOUT_protosplit(
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    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT,
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    KC_BSLS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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    _______, KC_VOLU, KC_UP,   _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
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    M(1),    KC_LEFT, KC_DOWN, KC_RGHT, KC_PAUS, _______, _______, _______, _______, _______, _______, _______, _______,                   _______,
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    _______, KC_VOLD, M(0),    KC_PSCR, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
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    _______, _______, _______,                   _______, _______, _______,                   _______, _______, _______, _______, _______, _______
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  ),
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};
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